An Offer You Can't Refuse
An Offer You Can't Refuse sits in 24% of tracked Commander decks on Playgroup Live, and when it resolves, the caster's win rate runs +9.9 percentage points above games where the card never left the library.
An Offer You Can't Refuse is a 1-mana blue instant that counters any noncreature spell at the cost of handing the opponent two Treasure tokens. Playgroup Live tracks it in 24% of the 6864 decks that have played a recorded game, making it one of the most-played counterspells in the dataset.
The win-rate signal is the most interesting number here. Games where the card was cast show a +9.9 percentage-point lift over games where it stayed in the library, with a lower-bound confidence interval that stays positive. That is an early but consistent signal that resolving the card correlates with winning, even accounting for the two Treasures handed to the opponent. Median first cast lands on turn 7, which reflects the reality of holding up reactive mana rather than jamming it proactively. Players wait for the right target.
The commander spread is broad: 1064 distinct players have brought the card to a tracked game, and no single player accounts for more than a small fraction of instances. That breadth makes the dataset meaningfully representative of how the card actually plays across a wide range of pods and strategies.
- 24% of tracked Commander decks include An Offer You Can't Refuse
- 26% draw rate per game, consistent with a singleton in a 100-card deck
- 56% of drawn copies were cast before the game ended
- T7 median first-cast turn, reflecting reactive hold-up play
- +9.9pp win-rate lift in games where the card resolved vs. stayed in library
- 1064 distinct players have brought this card to a tracked game
First-cast turn
n=467The "good card" funnel
3204 brought · 1064 playersOf 3204 copies brought to tracked games, 828 were drawn, and 467 of those were cast, with the gap between drawn and cast largely attributable to games ending before a suitable target appeared.
Players who cast this card win 33% of the time (n=447) , vs 23% when it never left the library (n=2057).
When players drew this card but left it in hand, they won 37% (n=338) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.9pp; 95% confidence interval +5.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
924 instancesThe graveyard is the expected final home for this instant after it resolves, and the data reflects that: the vast majority of cast copies end there, with only a small handful reaching the battlefield as a result of other effects.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
82 decks
-
2
Tidus, Yuna's Guardian
53 decks
-
3
Vivi Ornitier
30 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
25 decks
-
5
Fire Lord Azula
23 decks
-
6
Y'shtola, Night's Blessed
22 decks
-
7
Tony Stark // The Invincible Iron Man
21 decks
-
8
Ghyrson Starn, Kelermorph
18 decks
-
9
Jin Sakai, Ghost of Tsushima
17 decks
-
10
Sauron, the Dark Lord
17 decks
The top-commander list spans Bant, Izzet, Esper, Grixis, and mono-blue strategies, a sign that An Offer You Can't Refuse is a format-wide utility pick rather than a staple tied to any single archetype.