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Part of Bloomburrow
Live Play Data
Cinder Glade
Land — Mountain Forest
·
Marvel Super Heroes Commander (MSC)
40%
Live Inclusion
Times Brought
8454
Decks Running
3759
Median Cast Turn
4.0
Drawn → Played
84%
Format
First-cast turn
n=2010
16%
T1
10%
T2
14%
T3
14%
T4
11%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
18
Cast same turn as drawn
53%
The "good card" funnel
8457 brought · 2735 playersBrought to game
8457
Ever drawn
2399
Reached battlefield
2010
Still on board at game end
1854
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 29% of the time (n=1822) , vs 22% when it never left the library (n=4992).
When players drew this card but left it in hand, they won 26% (n=332).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +4.7pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2623 instances3.5%
Library
70.7%
Battlefield
11.3%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
209 decks
-
2
Pantlaza, Sun-Favored
171 decks
-
3
Bello, Bard of the Brambles
165 decks
-
4
Hearthhull, the Worldseed
154 decks
-
5
Auntie Ool, Cursewretch
121 decks
-
6
Leonardo, the Balance
104 decks
-
7
Rin and Seri, Inseparable
101 decks
-
8
Ureni of the Unwritten
97 decks
-
9
Toph, the First Metalbender
76 decks
-
10
The Swarmlord
73 decks
Card text
Cinder Glade
Land — Mountain Forest
(
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or
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This land enters tapped unless you control two or more basic lands.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pace Wilder
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.