Cinder Glade
42% of tracked Commander decks run Cinder Glade, and when drawn it reaches the battlefield 84% of the time with a median first-play on turn 5.0.
Cinder Glade sits in 42% of the tracked Commander decks on Playgroup Live, appearing in 488 of 1162 distinct decks that have played a recorded game. As a dual land with basic land subtypes, it taps for either red or green and enters untapped whenever you control two or more basic lands, making it a strong fit for any green-red or three-plus-color deck that leans on basics.
The draw-to-play number is the standout: 84% of drawn copies reach the battlefield before the game ends. That's one of the highest rates you'll see for any land. Median first play lands on turn 5.0, and once it resolves it sticks at a rate of 93%. The cast-vs-library win-rate delta is a directional positive signal: decks that actually play Cinder Glade win more often than ones where it sits undrawn.
The commander spread is genuinely wide. 395 distinct players have brought this card to a tracked game, and no single player accounts for more than 4% of instances. That's a healthy distribution for a dataset this size and suggests the numbers reflect diverse playgroups rather than one prolific pilot.
- 42% of tracked Commander decks include Cinder Glade
- 84% of drawn copies reach the battlefield before the game ends
- T5.0 median turn of first play
- 93% battlefield stickiness once played
- 395 distinct players have brought Cinder Glade to a tracked game
- 29% win rate in games where Cinder Glade was played (normalized, 4-player baseline)
First-cast turn
n=224The "good card" funnel
888 brought · 395 playersOf 888 Cinder Glades brought to games, 268 were drawn, 224 of those were played, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=223) , vs 20% when it never left the library (n=564).
When players drew this card but left it in hand, they won 23% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval +2.8pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instancesNearly all observed Cinder Glade copies finish the game on the battlefield, a reflection of both high play rate and strong stickiness once it resolves.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
25 decks
-
2
Cloud, Ex-SOLDIER
23 decks
-
3
Auntie Ool, Cursewretch
22 decks
-
4
Hearthhull, the Worldseed
21 decks
-
5
Bello, Bard of the Brambles
20 decks
-
6
Leonardo, the Balance
14 decks
-
7
Kibo, Uktabi Prince
11 decks
-
8
Gishath, Sun's Avatar
9 decks
-
9
Henzie "Toolbox" Torre
9 decks
-
10
Miirym, Sentinel Wyrm
9 decks
The commander list is spread across at least five different color combinations that include red and green, confirming Cinder Glade as a format-wide staple rather than a card tied to one archetype.