Cinder Glade
43% of tracked Commander decks run Cinder Glade, and when drawn it reaches the battlefield 85% of the time with a median first-play on turn 5.
Cinder Glade sits in 43% of the tracked Commander decks on Playgroup Live, appearing in 769 of 1778 distinct decks that have played a recorded game. As a dual land with basic land subtypes, it taps for either red or green and enters untapped whenever you control two or more basic lands, making it a strong fit for any green-red or three-plus-color deck that leans on basics.
The draw-to-play number is the standout: 85% of drawn copies reach the battlefield before the game ends. That's one of the highest rates you'll see for any land. Median first play lands on turn 5, and once it resolves it sticks at a rate of 94%. The cast-vs-library win-rate delta is a directional positive signal: decks that actually play Cinder Glade win more often than ones where it sits undrawn.
The commander spread is genuinely wide. 606 distinct players have brought this card to a tracked game, and no single player accounts for more than 3% of instances. That's a healthy distribution for a dataset this size and suggests the numbers reflect diverse playgroups rather than one prolific pilot.
- 43% of tracked Commander decks include Cinder Glade
- 85% of drawn copies reach the battlefield before the game ends
- T5 median turn of first play
- 94% battlefield stickiness once played
- 606 distinct players have brought Cinder Glade to a tracked game
- 28% win rate in games where Cinder Glade was played (normalized, 4-player baseline)
First-cast turn
n=363The "good card" funnel
1456 brought · 606 playersOf 1456 Cinder Glades brought to games, 429 were drawn, 363 of those were played, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 28% of the time (n=355) , vs 22% when it never left the library (n=909).
When players drew this card but left it in hand, they won 23% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval +1.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
472 instancesNearly all observed Cinder Glade copies finish the game on the battlefield, a reflection of both high play rate and strong stickiness once it resolves.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
43 decks
-
2
Cloud, Ex-SOLDIER
40 decks
-
3
Auntie Ool, Cursewretch
34 decks
-
4
Hearthhull, the Worldseed
34 decks
-
5
Bello, Bard of the Brambles
28 decks
-
6
Leonardo, the Balance
26 decks
-
7
Rin and Seri, Inseparable
17 decks
-
8
Kibo, Uktabi Prince
16 decks
-
9
Ureni of the Unwritten
15 decks
-
10
Mister Fantastic
14 decks
The commander list is spread across at least five different color combinations that include red and green, confirming Cinder Glade as a format-wide staple rather than a card tied to one archetype.