Deadly Dispute
Deadly Dispute sits in 13% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 6.0 and 67% of drawn copies reaching cast before the game ends.
Deadly Dispute appears in 13% of the 4643 Commander decks tracked on Playgroup Live, drawn 21% of the time across 998 tracked games. It is spread across 475 distinct players, with the single heaviest contributor accounting for just 3% of all instances. That breadth gives the numbers reasonable directional confidence.
The card does exactly what its text promises: you sacrifice something, you draw two, you get a Treasure. That three-part payoff explains the turn-6 median cast. Players are not holding it by choice; they are waiting for the right artifact or creature to sacrifice. 67% of drawn copies are eventually cast, a rate consistent with a spell that requires setup rather than pure mana. Of the 154 tracked casts, the plurality resolved on turn 6.
Black sacrifice and aristocrats strategies are the clear home. Mr. House, Hazel of the Rootbloom, Caesar, and Chatterfang all appear at the top of the commander distribution, each generating the expendable permanents that make Deadly Dispute costless to execute. The card is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, and most other Constructed formats. It is banned in Pauper, where its raw efficiency at common proved too much.
- 13% of tracked Commander decks include Deadly Dispute
- 21% draw rate across tracked games
- 67% of drawn copies were cast before the game ended
- T6.0 median first-cast turn
- 475 distinct players have brought this card to a tracked game
First-cast turn
n=154The "good card" funnel
1102 brought · 475 playersOf 1102 copies brought to games, 231 were drawn, 154 of those were cast, confirming that draw-to-cast conversion is solid once the card reaches a hand.
Players who cast this card win 23% of the time (n=152) , vs 25% when it never left the library (n=777).
When players drew this card but left it in hand, they won 24% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.1pp; 95% confidence interval -8.8pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
266 instancesDeadly Dispute is an instant that resolves to the graveyard, so the graveyard is the expected final zone for cast copies. The handful ending in hand or exile reflect games that ended before resolution or effects like Grafdigger's Cage.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
34 decks
-
2
Hazel of the Rootbloom
23 decks
-
3
Chatterfang, Squirrel General
16 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
5
Silverquill, the Disputant
14 decks
-
6
Teysa Karlov
13 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
8
Caesar, Legion's Emperor
11 decks
-
9
Marrow-Gnawer
11 decks
-
10
Shadow the Hedgehog
11 decks
Mr. House leads by raw deck count, but the list spans sacrifice, tokens, and aristocrats strategies across multiple color identities, showing Deadly Dispute earns its slot wherever expendable permanents are plentiful.