Deadly Dispute card art
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Deadly Dispute

{1} {B} · Instant · Marvel Super Heroes Commander (MSC)
6%
Decklist Inclusion
Times Brought
466
Decks Running
273
In Decks
1895
Decklist Inclusion
6%
Format

Final zone distribution

116 instances
0.9%
Battlefield
70.7%
Graveyard
11.2%
Exile
17.2%
Hand

The "good card" funnel

470 brought · 223 players
Brought to game
470
Ever drawn
99
Reached battlefield
70
Still on board at game end
1
-5.1pp

Players who cast this card win 21% of the time (n=70) , vs 26% when it never left the library (n=336).

When players drew this card but left it in hand, they won 18% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

95% confidence interval -15.0pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=70
0%
T1
0%
T2
7%
T3
17%
T4
10%
T5
54%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 0% (0 / 70 cast on T2) Cast same turn as drawn 25%
116 of 25 observed games 100%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked
Why isn't there more data on this card?

Playgroup Live has been collecting per-card gameplay data since 2023. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.

How is Playgroup Live card data collected?

Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.