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Part of Bloomburrow
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#3 black ramp card
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deadly Dispute
12%
Live Inclusion
Times Brought
7732
Decks Running
3344
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=1060
0%
T1
2%
T2
5%
T3
12%
T4
18%
T5
52%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
2%
(16 / 1060 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
7736 brought · 2377 playersBrought to game
7736
Ever drawn
1601
Reached battlefield
1060
Still on board at game end
27
≥ -1.0pp
Players who cast this card win 27% of the time (n=969) , vs 25% when it never left the library (n=5115).
When players drew this card but left it in hand, they won 21% (n=485).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -1.0pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1831 instances2.8%
Library
1.5%
Battlefield
65.9%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
156 decks
-
2
Caesar, Legion's Emperor
123 decks
-
3
Mr. House, President and CEO
108 decks
-
4
Hazel of the Rootbloom
92 decks
-
5
Chatterfang, Squirrel General
89 decks
-
6
Smaug the Impenetrable
76 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
56 decks
-
8
Zurgo Stormrender
55 decks
-
9
Teysa Karlov
54 decks
-
10
Deadpool, Trading Card
51 decks
Card text
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by John Thacker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.