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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deadly Dispute
12%
Live Inclusion
Times Brought
2730
Decks Running
1339
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=372
0%
T1
1%
T2
6%
T3
13%
T4
15%
T5
51%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
1%
(4 / 372 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
2734 brought · 1041 playersBrought to game
2734
Ever drawn
557
Reached battlefield
372
Still on board at game end
6
≥ -2.4pp
Players who cast this card win 28% of the time (n=344) , vs 25% when it never left the library (n=1808).
When players drew this card but left it in hand, they won 19% (n=167).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -2.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
637 instances2.5%
Library
0.9%
Battlefield
66.2%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
52 decks
-
2
Mr. House, President and CEO
47 decks
-
3
Caesar, Legion's Emperor
45 decks
-
4
Hazel of the Rootbloom
43 decks
-
5
Chatterfang, Squirrel General
40 decks
-
6
Smaug the Impenetrable
29 decks
-
7
Teysa Karlov
28 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
26 decks
-
9
Shadow the Hedgehog
25 decks
-
10
Ygra, Eater of All
25 decks
Card text
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by John Thacker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.