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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deadly Dispute
12%
Live Inclusion
Times Brought
4326
Decks Running
2028
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=600
0%
T1
3%
T2
7%
T3
14%
T4
16%
T5
49%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
3%
(15 / 600 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
4330 brought · 1517 playersBrought to game
4330
Ever drawn
902
Reached battlefield
600
Still on board at game end
10
≥ -1.4pp
Players who cast this card win 28% of the time (n=549) , vs 25% when it never left the library (n=2875).
When players drew this card but left it in hand, they won 22% (n=271).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -1.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1021 instances2.7%
Library
1.0%
Battlefield
66.2%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
101 decks
-
2
Mr. House, President and CEO
73 decks
-
3
Caesar, Legion's Emperor
63 decks
-
4
Chatterfang, Squirrel General
61 decks
-
5
Smaug the Impenetrable
55 decks
-
6
Hazel of the Rootbloom
54 decks
-
7
Teysa Karlov
39 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
36 decks
-
9
Shadow the Hedgehog
34 decks
-
10
Ygra, Eater of All
34 decks
Card text
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by John Thacker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.