Deadly Dispute
12% of tracked Commander decks run Deadly Dispute, and 66% of drawn copies are cast before the game ends, with a median first-cast turn of 6.0.
Deadly Dispute shows up in 12% of the 7881 distinct decks that have played a tracked multiplayer game on Playgroup Live, spread across 786 unique players, with no single contributor accounting for more than 3% of all instances. That breadth adds confidence to the early signal.
The card's design rewards timing rather than speed. Its 2-mana cost is almost never cast exactly on curve: the median first cast lands on turn 6.0, well after the theoretical turn-2 window. That gap reflects when players have a dispensable artifact or creature ready to sacrifice, not a reluctance to cast the spell. Once drawn, 66% of copies reach resolution before the game closes, a rate consistent with a card players actively want to find a window for.
Deadly Dispute sits in black's broader suite of sacrifice-based card advantage. It converts a dying token, a spent mana rock, or any other throwaway permanent into two fresh cards and a Treasure, letting black decks refuel at instant speed without losing tempo. It is banned in Pauper, legal in Commander, and sees play across a wide spread of token, aristocrats, and artifact strategies.
- 12% of tracked Commander decks include Deadly Dispute
- 20% draw rate across tracked games
- 66% of drawn copies resolved before the game ended
- T6.0 median first-cast turn, reflecting when sacrifice fodder is available
- 786 unique players have brought this card to a tracked game
First-cast turn
n=256The "good card" funnel
1934 brought · 786 playersOf 1934 Deadly Dispute copies brought to tracked games, 389 were drawn, 256 of those were cast, and nearly all resolved copies went straight to the graveyard as expected for an instant.
Players who cast this card win 26% of the time (n=241) , vs 26% when it never left the library (n=1311).
When players drew this card but left it in hand, they won 22% (n=125) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.8pp; 95% confidence interval -4.9pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
446 instancesThe overwhelming majority of Deadly Dispute instances end in the graveyard, exactly where an instant that resolves and then ceases to exist should land. The handful still in hand at game's end represent uncast copies that never found their moment.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
39 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
37 decks
-
3
Chatterfang, Squirrel General
33 decks
-
4
Hazel of the Rootbloom
33 decks
-
5
Caesar, Legion's Emperor
30 decks
-
6
Ygra, Eater of All
21 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
8
Teysa Karlov
20 decks
-
9
The Serpent Society
19 decks
-
10
Shadow the Hedgehog
18 decks
The commander spread is wide, with no single archetype dominating: artifact sacrifice, token aristocrats, and creature-heavy black strategies all appear near the top, reflecting the card's flexibility across multiple game plans.