Demolition Field
73% of drawn Demolition Fields are cast before the game ends, with a median first-cast turn of 5 across 1515 tracked multiplayer Commander games on Playgroup Live.
Demolition Field sits in 4% of the tracked Commander decks on Playgroup Live. That is a modest niche share, but the 759 decks running it tend to commit to the plan: 73% of drawn copies reach the battlefield before the game ends.
The card costs nothing to play as a land and only 2 mana plus a sacrifice to fire its ability. Median first-cast turn lands on turn 5, but the distribution is wide, with a P25 of turn 3 and a P90 of turn 10, reflecting how players pace the sacrifice around their own mana needs. Once it resolves, 73% stickiness means most copies that enter play stay there, though Demolition Field's natural exit is the graveyard after its own activation.
Color identity is colorless, so it slots into any Commander deck. The commander distribution across Playgroup Live skews toward white-heavy and multi-color builds, which fits the card's role as generic nonbasic-land disruption available to strategies that lack dedicated land removal in their color pie.
- 4% of tracked Commander decks include Demolition Field
- 73% of drawn copies are cast before the game ends
- T5 median first-cast turn across multiplayer games
- 73% battlefield stickiness once the land enters play
- 569 distinct players have brought it to a tracked game, a broad spread
- 30% normalized win rate in games where Demolition Field was cast
First-cast turn
n=283The "good card" funnel
1623 brought · 569 playersOf 1623 Demolition Fields brought to multiplayer games, 387 were drawn, 283 of those were cast, and a meaningful fraction stayed on the battlefield through end of game rather than being sacrificed immediately.
Players who cast this card win 30% of the time (n=261) , vs 26% when it never left the library (n=1034).
When players drew this card but left it in hand, they won 29% (n=91) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -1.2pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
451 instancesMost Demolition Fields end in the graveyard after their own activation, which is expected. The small library residual reflects copies that were never drawn in the tracked games, a natural outcome for any singleton in a 100-card deck.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
114 decks
-
2
Terra, Herald of Hope
56 decks
-
3
Satya, Aetherflux Genius
15 decks
-
4
Sheoldred, the Apocalypse
13 decks
-
5
Disa the Restless
10 decks
-
6
Olivia, Opulent Outlaw
10 decks
-
7
Giada, Font of Hope
9 decks
-
8
Ghalta, Primal Hunger
8 decks
-
9
Ms. Bumbleflower
8 decks
-
10
Squall, SeeD Mercenary
8 decks
The commander list is spread across more than ten distinct color identities, reflecting Demolition Field's colorless identity. White-heavy builds dominate the top slots, consistent with a strategy that values nonbasic-land disruption but lacks dedicated land removal in-color.