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Demolition Field card art
Live Play Data

Demolition Field

Land · Foundations (FDN)
4%
Live Inclusion
Times Brought
574
Decks Running
324
Median Cast Turn
5
Drawn → Played
74%
Format

74% of drawn Demolition Fields are activated before the game ends, and the median first-cast turn lands on turn 5, making it one of the more deliberately timed lands in the format.

Demolition Field sits in 4% of tracked Commander decks on Playgroup Live, a niche but consistent signal that players who want targeted nonbasic land destruction are reaching for it. It appears in 324 of the 8378 distinct decks that have played a tracked game.

The draw-to-play rate of 74% tells a clear story: when players draw this land, they almost always put it to use. That lines up with its design. It taps for colorless on its own, so it is never a dead draw, and sacrificing it to destroy a nonbasic is a deliberate, timed decision rather than a reflexive one. Median first activation lands on turn 5, with the distribution spread wide, from turn 1 through turn 13, reflecting that players wait for the right target.

Because Demolition Field is colorless, it slots into any Commander deck regardless of color identity. The commander distribution across Playgroup Live's tracked games is correspondingly broad, with no single archetype dominating the sample. The data here is drawn from 531 multiplayer games, so treat directional signals as early reads rather than settled conclusions.

At a glance
  • 4% of tracked Commander decks include Demolition Field
  • 74% of drawn copies were activated before the game ended
  • T5 median turn of first activation
  • 68% battlefield stickiness after the ability resolves
  • 254 distinct players have brought this card to a tracked game

First-cast turn

n=113
7%
T1
13%
T2
19%
T3
10%
T4
11%
T5
30%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 13
Cast same turn as drawn 51%

The "good card" funnel

575 brought · 254 players
Brought to game
575
Ever drawn
152
Reached battlefield
113
Still on board at game end
77
74%

Of 575 Demolition Fields brought to games, 152 were drawn and 113 of those were activated, a high conversion rate for a land that requires both mana and the right target.

≥ -5.1pp

Players who cast this card win 28% of the time (n=110) , vs 24% when it never left the library (n=374).

When players drew this card but left it in hand, they won 20% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.6pp; 95% confidence interval -5.1pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

170 instances
1.2%
Library
45.3%
Battlefield
33.5%
Graveyard
7.1%
Exile

Most copies of Demolition Field finish in the graveyard after being sacrificed, which is by design. A land that ends up on the battlefield stayed there after its controller chose not to activate it.

Commanders that played this card

in tracked games

Y'shtola, Night's Blessed and Terra, Herald of Hope account for the largest commander clusters, but the list fans out quickly across many colors and strategies, reflecting Demolition Field's colorless identity and broad appeal.

Frequently Asked

How often is Demolition Field drawn in a Commander game?
Across 531 tracked multiplayer games where Demolition Field was in the deck, it was drawn 26% of the time. That is a typical draw rate for a singleton land in a 100-card deck. Of 152 instances that reached a player's hand, 74% were activated before the game concluded.
What turn does Demolition Field usually get activated?
The median first-activation turn is 5, with the 25th percentile at turn 3 and the 75th percentile at turn 7. The spread is wide, max observed at turn 13, which reflects the conditional nature of the card. Players hold it until a valuable nonbasic target presents itself rather than firing it at the earliest opportunity.
Does activating Demolition Field actually improve your win rate?
In Playgroup Live's tracked sample, games where Demolition Field was cast show a 28% win rate versus 24% for games where it stayed in the library. The delta is a positive directional signal, but both sample buckets are still on the smaller side, so this is early evidence rather than a firm conclusion. Treat it as a promising trend worth watching as more games are logged.
Which commanders most often run Demolition Field?
Y'shtola, Night's Blessed leads with 50 decks in the tracked data, followed by Terra, Herald of Hope at 18. Beyond those two, no single commander clusters strongly around the card. Because Demolition Field has no color identity, it appears across a wide range of archetypes and colors. The commander chart is genuinely broad, which is what you'd expect from a colorless utility land.
Is Demolition Field legal in Commander?
Yes. Demolition Field is legal in Commander, as well as Legacy, Modern, Pioneer, Standard, Vintage, and most other constructed formats. It is not legal in Pauper or Pauper Commander, as it is an uncommon. It is also not legal in PreDH.
How does Demolition Field compare to Strip Mine or Wasteland?
Strip Mine and Wasteland destroy any land, not just nonbasics, and both have no mana cost to activate beyond tapping. Demolition Field costs 2 additional mana and targets only nonbasic lands, but it gives both players a basic land fetch, softening the political blowback. That trade-off explains its presence in more casual and midpower pods where hard land destruction is less accepted but disrupting greedy mana bases is still desirable.