Demolition Field
75% of drawn Demolition Fields are activated before the game ends, and the median first-cast turn lands on turn 5, making it one of the more deliberately timed lands in the format.
Demolition Field sits in 4% of tracked Commander decks on Playgroup Live, a niche but consistent signal that players who want targeted nonbasic land destruction are reaching for it. It appears in 330 of the 8540 distinct decks that have played a tracked game.
The draw-to-play rate of 75% tells a clear story: when players draw this land, they almost always put it to use. That lines up with its design. It taps for colorless on its own, so it is never a dead draw, and sacrificing it to destroy a nonbasic is a deliberate, timed decision rather than a reflexive one. Median first activation lands on turn 5, with the distribution spread wide, from turn 1 through turn 13, reflecting that players wait for the right target.
Because Demolition Field is colorless, it slots into any Commander deck regardless of color identity. The commander distribution across Playgroup Live's tracked games is correspondingly broad, with no single archetype dominating the sample. The data here is drawn from 548 multiplayer games, so treat directional signals as early reads rather than settled conclusions.
- 4% of tracked Commander decks include Demolition Field
- 75% of drawn copies were activated before the game ended
- T5 median turn of first activation
- 68% battlefield stickiness after the ability resolves
- 258 distinct players have brought this card to a tracked game
First-cast turn
n=117The "good card" funnel
592 brought · 258 playersOf 592 Demolition Fields brought to games, 157 were drawn and 117 of those were activated, a high conversion rate for a land that requires both mana and the right target.
Players who cast this card win 27% of the time (n=113) , vs 24% when it never left the library (n=383).
When players drew this card but left it in hand, they won 20% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -4.9pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
175 instancesMost copies of Demolition Field finish in the graveyard after being sacrificed, which is by design. A land that ends up on the battlefield stayed there after its controller chose not to activate it.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
55 decks
-
2
Terra, Herald of Hope
22 decks
-
3
Disa the Restless
4 decks
-
4
Giada, Font of Hope
4 decks
-
5
Olivia, Opulent Outlaw
4 decks
-
6
Satya, Aetherflux Genius
3 decks
-
7
Sheoldred, the Apocalypse
3 decks
-
8
Squall, SeeD Mercenary
3 decks
-
9
Ygra, Eater of All
3 decks
-
10
Alexios, Deimos of Kosmos
2 decks
Y'shtola, Night's Blessed and Terra, Herald of Hope account for the largest commander clusters, but the list fans out quickly across many colors and strategies, reflecting Demolition Field's colorless identity and broad appeal.