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Demolition Field card art
Live Play Data

Demolition Field

Land · Foundations (FDN)
4%
Live Inclusion
Times Brought
1622
Decks Running
759
Median Cast Turn
5
Drawn → Played
73%
Format

73% of drawn Demolition Fields are cast before the game ends, with a median first-cast turn of 5 across 1515 tracked multiplayer Commander games on Playgroup Live.

Demolition Field sits in 4% of the tracked Commander decks on Playgroup Live. That is a modest niche share, but the 759 decks running it tend to commit to the plan: 73% of drawn copies reach the battlefield before the game ends.

The card costs nothing to play as a land and only 2 mana plus a sacrifice to fire its ability. Median first-cast turn lands on turn 5, but the distribution is wide, with a P25 of turn 3 and a P90 of turn 10, reflecting how players pace the sacrifice around their own mana needs. Once it resolves, 73% stickiness means most copies that enter play stay there, though Demolition Field's natural exit is the graveyard after its own activation.

Color identity is colorless, so it slots into any Commander deck. The commander distribution across Playgroup Live skews toward white-heavy and multi-color builds, which fits the card's role as generic nonbasic-land disruption available to strategies that lack dedicated land removal in their color pie.

At a glance
  • 4% of tracked Commander decks include Demolition Field
  • 73% of drawn copies are cast before the game ends
  • T5 median first-cast turn across multiplayer games
  • 73% battlefield stickiness once the land enters play
  • 569 distinct players have brought it to a tracked game, a broad spread
  • 30% normalized win rate in games where Demolition Field was cast

First-cast turn

n=283
8%
T1
11%
T2
14%
T3
13%
T4
15%
T5
27%
T6-9
12%
T10+
Median 5 P25 3 · P75 7 · max 18
Cast same turn as drawn 45%

The "good card" funnel

1623 brought · 569 players
Brought to game
1623
Ever drawn
387
Reached battlefield
283
Still on board at game end
207
73%

Of 1623 Demolition Fields brought to multiplayer games, 387 were drawn, 283 of those were cast, and a meaningful fraction stayed on the battlefield through end of game rather than being sacrificed immediately.

≥ -1.2pp

Players who cast this card win 30% of the time (n=261) , vs 26% when it never left the library (n=1034).

When players drew this card but left it in hand, they won 29% (n=91) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.5pp; 95% confidence interval -1.2pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

451 instances
2.2%
Library
45.9%
Battlefield
32.4%
Graveyard
6.9%
Exile

Most Demolition Fields end in the graveyard after their own activation, which is expected. The small library residual reflects copies that were never drawn in the tracked games, a natural outcome for any singleton in a 100-card deck.

Commanders that played this card

in tracked games

The commander list is spread across more than ten distinct color identities, reflecting Demolition Field's colorless identity. White-heavy builds dominate the top slots, consistent with a strategy that values nonbasic-land disruption but lacks dedicated land removal in-color.

Card text
Demolition Field card

Demolition Field

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Foundations (FDN) · Uncommon · Illustrated by Kamila Szutenberg

Frequently Asked

How often is Demolition Field drawn in a Commander game?
Across 1515 tracked multiplayer games where Demolition Field was in the deck, it was drawn 24% of the time. That is consistent with a singleton in a 100-card deck. Of the 387 copies that reached a hand, 73% were cast before the game concluded. The median hand-to-cast delay is 1 turn, meaning most players activate its destruction effect fairly promptly after drawing it.
What turn does Demolition Field usually get played?
Median first cast lands on turn 5, with a mean of around 5.4. The distribution spreads from early (P25 on turn 3) to late (P90 on turn 10). Early plays reflect opening-hand keeps where the player had a specific nonbasic target from the start. Later plays tend to reflect topdecked copies dropped once a threatening nonbasic appeared.
Does casting Demolition Field actually improve your win rate?
Games where Demolition Field was cast show a 30% normalized win rate versus 26% when the card stayed in the library, a gap of +4.5 percentage points. Both buckets have solid sample sizes (261 and 1034 observations respectively), so this is a consistent early signal rather than noise. That said, Playgroup Live's dataset is not large enough to rule out deck-quality confounding, so treat it as directional.
Is Demolition Field legal in Commander?
Yes. Demolition Field is legal in Commander, as well as in Legacy, Modern, Pioneer, Standard, Historic, Vintage, and several other formats. It is not legal in Pauper or Pauper Commander, as it is an uncommon. There are no bans or restrictions in Commander.
Which commanders run Demolition Field most often on Playgroup Live?
Y'shtola, Night's Blessed leads the tracked data with the most decks including Demolition Field, followed by Terra, Herald of Hope and Satya, Aetherflux Genius. All three are multi-color builds leaning into white. The colorless identity of Demolition Field means it appears across a wide range of strategies, and the commander list on this page covers more than ten distinct color identities.
How concentrated is the data around a single player?
569 distinct players have brought Demolition Field to a tracked game on Playgroup Live, which is a healthy spread for the dataset's size. The single heaviest contributor accounts for 13% of all tracked instances. That is below the 30% threshold where a single player's preferences would materially skew the numbers, so the stats reflect a reasonably broad population of decks rather than one player's personal collection.