collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Everflowing Chalice card art
Live Play Data

Everflowing Chalice

{0} · Artifact · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
3174
Decks Running
1588
Median Cast Turn
5
Drawn → Played
74%
Format

First-cast turn

n=547
7%
T1
12%
T2
11%
T3
14%
T4
14%
T5
35%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 20
Cast same turn as drawn 45%

The "good card" funnel

3177 brought · 1217 players
Brought to game
3177
Ever drawn
741
Reached battlefield
547
Still on board at game end
433

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.8pp

Players who cast this card win 30% of the time (n=498) , vs 22% when it never left the library (n=2030).

When players drew this card but left it in hand, they won 24% (n=177).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval +3.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

817 instances
3.2%
Library
53.0%
Battlefield
19.3%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
Everflowing Chalice card

Everflowing Chalice

{0}
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Steve Argyle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.