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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Edge of Eternities Commander (EOC)
Live Play Data
Everflowing Chalice
5%
Live Inclusion
Times Brought
4342
Decks Running
2098
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=734
7%
T1
11%
T2
11%
T3
14%
T4
14%
T5
35%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
25
Cast same turn as drawn
43%
The "good card" funnel
4345 brought · 1587 playersBrought to game
4345
Ever drawn
1006
Reached battlefield
734
Still on board at game end
574
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 29% of the time (n=664) , vs 22% when it never left the library (n=2769).
When players drew this card but left it in hand, they won 25% (n=240).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +4.2pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1112 instances3.4%
Library
51.6%
Battlefield
19.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
133 decks
- 2 Zhulodok, Void Gorger 94 decks
-
3
Kilo, Apogee Mind
85 decks
-
4
Inspirit, Flagship Vessel
80 decks
-
5
Atraxa, Praetors' Voice
76 decks
-
6
Sauron, Lord of the Rings
74 decks
-
7
Ulalek, Fused Atrocity
63 decks
-
8
Urza, Lord High Artificer
52 decks
-
9
Captain N'ghathrod
51 decks
-
10
Inquisitor Greyfax
33 decks
Card text
Everflowing Chalice
Artifact
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Edge of Eternities Commander (EOC)
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Uncommon
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Illustrated by Steve Argyle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.