collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Everflowing Chalice card art
Live Play Data

Everflowing Chalice

{0} · Artifact · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
709
Decks Running
397
Median Cast Turn
5.0
Drawn → Played
80%
Format

80% of drawn Everflowing Chalices are cast before the game ends, and decks that resolve it win 37% of games compared to 22% when it stays in the library.

Everflowing Chalice sits in 397 of the 8378 decks tracked on Playgroup Live, an 5% inclusion rate that reflects its role as a flexible mana rock rather than a universal staple. Its colorless identity puts it within reach of every Commander deck, but players tend to choose it deliberately rather than reflexively.

The headline behavior is speed of execution: 80% of drawn copies reach the battlefield before the game ends, with a median first-cast turn of 5.0. That mid-game landing makes sense for a card that scales with available mana. Casting it early means fewer kick payments and a weaker output; many players prefer to wait until they can kick it two or three times for a meaningful return.

Colorless staples with multikicker naturally fit counter-centric strategies and big-mana shells. The commander distribution here bears that out: Atraxa, Praetors' Voice and Zhulodok, Void Gorger both appear prominently, alongside artifact-heavy pairings like Urza, Lord High Artificer in the duel sample. The card is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Modern, Vintage, and Pauper.

At a glance
  • 5% of tracked Commander decks include Everflowing Chalice
  • 80% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn, reflecting deliberate mid-game timing
  • 81% battlefield stickiness once the Chalice resolves
  • +14.3pp win-rate lift when cast vs. when it never leaves the library
  • 339 distinct players have brought Everflowing Chalice to a tracked game

First-cast turn

n=128
9%
T1
9%
T2
11%
T3
11%
T4
16%
T5
39%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 7 · max 17
Cast same turn as drawn 43%

The "good card" funnel

710 brought · 339 players
Brought to game
710
Ever drawn
160
Reached battlefield
128
Still on board at game end
104
80%

Of 710 Chalices brought to games, 160 were drawn, 128 of those were cast, and 81% of resolved copies survived to end of game on the battlefield.

≥ +6.3pp

Players who cast this card win 37% of the time (n=124) , vs 22% when it never left the library (n=492).

When players drew this card but left it in hand, they won 22% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.3pp; 95% confidence interval +6.3pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

177 instances
2.8%
Library
58.8%
Battlefield
19.8%
Graveyard
4.5%
Exile

Most Everflowing Chalices finish on the battlefield or in the graveyard after removal, with very few copies stranded in the library. That is a structural consequence of 160 drawn copies out of 710 brought, meaning a meaningful share was actively interacted with.

Commanders that played this card

in tracked games

The top-commander list spans artifact-heavy builds, counter-synergy decks, and colorless big-mana strategies, a spread that reflects the Chalice's universal color identity rather than one dominant archetype.

Frequently Asked

How often is Everflowing Chalice drawn in a Commander game?
Across 662 tracked multiplayer games where the card was in the deck, it was drawn 23% of the time. That is consistent with the baseline expectation for a singleton in a 100-card deck. Of the 160 copies that reached a player's hand, 80% were cast before the game concluded.
What turn does Everflowing Chalice typically hit the battlefield?
The median first-cast turn is 5.0, with the distribution spreading fairly evenly from turns 3 through 7. The card has a 0 mana cost, so it can technically enter on turn 1 with zero kick payments, but that produces no mana output. Most players hold it until they can afford at least one or two kicks, which explains the mid-game median.
Does casting Everflowing Chalice actually improve your win rate?
There is a +14.3 percentage-point gap between the win rate in games where the Chalice was cast (37%) and games where it never left the library (22%). The sample has 124 cast observations and 492 library observations, which is enough to treat this as a consistent early signal rather than noise. It is directional, not a controlled proof of causation.
Is Everflowing Chalice legal in Commander?
Yes. Everflowing Chalice is legal and unrestricted in Commander, Duel Commander, Pauper Commander, and Oathbreaker. It is also legal in Legacy, Modern, Vintage, and Pauper. It is not legal in Standard, Pioneer, Alchemy, Historic, or Brawl, so the relevant competitive homes are Commander and Pauper.
How concentrated is the data across players?
The multiplayer dataset for Everflowing Chalice is well-spread. 339 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for only 23% of instances. That breadth reduces the risk that one or two prolific players are skewing the aggregate patterns, and it adds some confidence to the directional signals in the win-rate data.
How quickly do players cast Everflowing Chalice after drawing it?
Of the drawn-and-cast instances with hand-delay data, 43% were cast on the same turn they were drawn. The median delay is one turn, with an average of about 1.26 turns. That suggests players often wait a single turn to sequence mana correctly or time the kicks, rather than slamming it the moment it enters hand.