collections_bookmark Part of Commander Legends: Battle for Baldur's Gate format_list_numbered #19 colorless ramp card
Everflowing Chalice card art
Live Play Data

Everflowing Chalice

{0} · Artifact · Star Trek Commander (TRC)
5%
Live Inclusion
Times Brought
5887
Decks Running
2686
Median Cast Turn
5
Drawn → Played
72%
Format

First-cast turn

n=979
7%
T1
11%
T2
11%
T3
15%
T4
13%
T5
35%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 25
Cast same turn as drawn 44%

The "good card" funnel

5890 brought · 1983 players
Brought to game
5890
Ever drawn
1359
Reached battlefield
979
Still on board at game end
758

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 29% of the time (n=881) , vs 22% when it never left the library (n=3748).

When players drew this card but left it in hand, they won 27% (n=332).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval +4.6pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1510 instances
3.6%
Library
50.2%
Battlefield
20.1%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games
Card text
Everflowing Chalice card

Everflowing Chalice

{0}
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Star Trek Commander (TRC) · Common · Illustrated by Jodie Muir

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.