collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Everflowing Chalice card art
Live Play Data

Everflowing Chalice

{0} · Artifact · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
1269
Decks Running
679
Median Cast Turn
5
Drawn → Played
76%
Format

33% of games where Everflowing Chalice resolved ended in a win for the caster, a +9.3 percentage-point lift over the 23% baseline when the card never left the library.

Everflowing Chalice sits in 5% of the tracked Commander decks on Playgroup Live, a niche but deliberate choice in 679 of 14231 distinct decks. Its zero mana cost makes it a flexible ramp piece: pay nothing for a blank counter, or sink two or four mana on turn one to bank colorless acceleration for every turn that follows.

When the Chalice reaches a hand, it gets cast 76% of the time. Median first cast lands on turn 5, which reflects how most copies are drawn mid-game rather than kept in opening hands. Of the copies that do hit the battlefield, 79% survive through end of game, consistent with a low-profile artifact that rarely demands an immediate answer from opponents.

The commander spread is wide. Tidus, Yuna's Guardian leads the top-commanders list, but the data covers 563 distinct players, and the single heaviest contributor accounts for just 2% of all instances. That spread gives the numbers reasonable breadth for a card at this inclusion level.

At a glance
  • 5% of tracked Commander decks include Everflowing Chalice
  • 76% of drawn copies reach the battlefield before the game ends
  • T5 median first-cast turn across all observed games
  • 79% battlefield stickiness once the Chalice resolves
  • 33% win rate in games where the Chalice was cast
  • 563 distinct players contributing to the dataset

First-cast turn

n=237
7%
T1
11%
T2
12%
T3
13%
T4
15%
T5
34%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 20
Cast same turn as drawn 46%

The "good card" funnel

1270 brought · 563 players
Brought to game
1270
Ever drawn
312
Reached battlefield
237
Still on board at game end
188
76%

Of 1270 Chalices brought to games, 312 were drawn, 237 of those were cast, and 79% of resolved copies remained on the battlefield at game's end.

≥ +3.2pp

Players who cast this card win 33% of the time (n=222) , vs 23% when it never left the library (n=839).

When players drew this card but left it in hand, they won 26% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.3pp; 95% confidence interval +3.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

344 instances
3.5%
Library
54.7%
Battlefield
17.7%
Graveyard
4.9%
Exile

The vast majority of Chalices never leave the library, a structural feature of 100-card singleton. Of the copies that do surface, most finish on the battlefield, consistent with an artifact that draws few removal spells.

Commanders that played this card

in tracked games

Tidus, Yuna's Guardian leads the raw count, but the commander distribution is spread across a wide range of strategies and color identities, from colorless Eldrazi builds to five-color goodstuff decks.

Frequently Asked

How often is Everflowing Chalice drawn in a Commander game?
Across 1180 tracked games where the Chalice was in a deck, it was drawn 25% of the time. That is expected for a singleton in a 100-card deck. Of the 312 instances that reached a hand, 76% were cast before the game concluded.
What turn does Everflowing Chalice usually get cast?
The median first-cast turn is 5. The distribution stretches from turn 1 all the way to turn 20, with the interquartile range running from turn 3 to turn 7. Early casts tend to be zero-kicked copies deployed for tempo; later casts are typically kicked one or more times for meaningful acceleration.
Does casting Everflowing Chalice actually help you win?
The normalized win rate when the Chalice resolves is 33%, versus 23% when the card never leaves the library. That is a +9.3 percentage-point gap across 222 cast observations and 839 library observations. Both buckets are well-sampled, so this is a meaningful directional signal, though Playgroup Live's dataset is not large enough to claim a definitive causal link.
Is Everflowing Chalice legal in Commander?
Yes. Everflowing Chalice is legal and unrestricted in Commander as well as in Duel Commander, Oathbreaker, Pauper Commander, Legacy, Modern, Vintage, and Penny Dreadful. It is not legal in Standard, Pioneer, Historic, Alchemy, Brawl, or Timeless.
Which commanders run Everflowing Chalice most often?
Among tracked multiplayer games, Tidus, Yuna's Guardian leads with the highest raw deck count, followed by Kilo, Apogee Mind and Sauron, Lord of the Rings. The spread is broad: no single commander dominates, and the top entry on the by-inclusion-rate list (Koth, Fire of Resistance) has only a small number of tracked decks, so treat those per-commander rates as early signals rather than settled conclusions.
Why would a deck pay zero mana for Everflowing Chalice?
A zero-kicked Chalice produces no mana immediately, but it is a free artifact on the battlefield. Decks that care about artifact count, such as those led by Urza, Lord High Artificer or synergy-heavy artifact commanders, can use it as a free body. Most players who cast it later do kick it once or twice to convert excess mana into a permanent accelerant for future turns.