Everflowing Chalice card art
Live Play Data

Everflowing Chalice

{0} · Artifact · Edge of Eternities Commander (EOC)
4%
Deck Inclusion
Games Tracked
144
Decks Running
101
Median Cast Turn
5
Drawn → Played
80%

Everflowing Chalice appears in just 4% of tracked Commander decks on Playgroup Live, but when it reaches a player's hand, 79% of those copies get cast before the game ends.

Everflowing Chalice sits in 4% of the 2,192 distinct Commander decks tracked on Playgroup Live, a narrow footprint that reflects its niche role as a flexible, colorless mana rock suited to decks that can take full advantage of its multikicker scaling.

The draw-to-play rate tells the more interesting story: 79% of copies that reach a hand are cast, and battlefield stickiness sits at 95%. Players who include this card clearly intend to use it and rarely find themselves in a spot where they can't. The median first-cast turn of 5 is later than a typical ramp piece, consistent with players paying multiple kicker costs to land it as a meaningful mana source rather than slamming it for zero charge counters early.

The cast-vs-library win-rate delta is negative in the current early sample, meaning decks where Chalice stayed in the library outperformed those where it hit the battlefield. Both buckets have enough observations to note the direction, but the gap is better read as a signal about deck context than card quality. Decks running Chalice are often large-spell strategies where winning without ever drawing a specific ramp piece is entirely plausible.

At a glance
  • 4% inclusion rate across tracked Commander decks
  • 79% of drawn copies are cast before the game ends
  • T5 median first-cast turn, reflecting deliberate kicker investment
  • 95% battlefield stickiness once Chalice resolves
  • 21 total observed casts across 131 tracked games
  • 10 Ulalek, Fused Atrocity decks, the top commander pairing

First-cast turn

n=22
5%
T1
14%
T2
14%
T3
14%
T4
18%
T5
32%
T6-9
5%
T10+
Median 5 P25 3 · P75 7 · max 13
Cast same turn as drawn 45%

The "good card" funnel

152 brought
Brought to game
152
Ever drawn
25
Reached battlefield
22
Still on board at game end
20
80%

Of 139 Chalices brought to games, 24 were drawn, 21 of those were cast, and 20 remained on the battlefield at game's end, a tight conversion chain once the card reaches a hand.

-11.0pp

Players who cast this card win 32% of the time (n=22) , vs 43% when it never left the library (n=119).

Final zone distribution

152 instances
78.3%
Library
13.2%
Battlefield
2.6%
Graveyard
3.3%
Exile

107 of 139 Chalices never left the library, a structural reality of singleton Commander and narrow inclusion rather than a reflection of the card's in-game performance.

Top commanders running this card

by deck count

The top-commander list spans five-color, Izzet, mono-white, and colorless identities, a spread that underscores how Chalice's colorless identity makes it available to any archetype that needs scalable generic mana.

Frequently Asked
How often is Everflowing Chalice drawn in a Commander game?

Across 131 tracked games where Chalice was in the deck, it was drawn in 17% of deck-participations. That is slightly below the baseline expectation for a singleton in a 100-card deck, which is consistent with a card that sees selective inclusion rather than broad adoption. Of the 24 instances we observed reach a hand, 79% were cast before the game ended.

What turn does Everflowing Chalice typically get cast?

The median first-cast turn is 5, with the middle 50% of casts falling between turns 3 and 7. The late median is telling: Everflowing Chalice is a 0-mana card, so a turn-5 cast almost certainly involves paying two or three kicker costs. Players are choosing to wait for the mana to kick it meaningfully rather than deploying a dead rock early.

Does casting Everflowing Chalice correlate with winning?

In the current sample of 21 casts, the win rate when Chalice was cast is 33%, compared to 44% when it sat in the library all game. That is a negative delta of about 10 points. Both buckets are below the threshold for strong conclusions, so treat this as an early directional signal rather than a verdict. One plausible explanation is selection bias: the decks running Chalice are often big-spell or eldrazi strategies where wins are harder to come by regardless of any single card.

How quickly do players cast Everflowing Chalice after drawing it?

Among the 19 instances where Chalice was both drawn and cast, the median delay between drawing and casting was 1 turn, with an average of 1.16 turns and a maximum of 6. Only 47% were cast the same turn they were drawn. That same-turn rate is notably lower than typical mana rocks, reinforcing the picture of players holding Chalice briefly while they accumulate enough mana to kick it at least once.

Which commanders most often pair with Everflowing Chalice?

The top pairing in our dataset is Ulalek, Fused Atrocity with 10 decks, followed by Sauron, Lord of the Rings with 9 and Galazeth Prismari with 8. The common thread across the top commanders is a need for large amounts of colorless or generic mana, either to fuel cascading triggers or to power artifact synergies. Colorless-identity commanders like Zhulodok, Void Gorger also appear, where Chalice's lack of color identity is a direct structural advantage.

Is Everflowing Chalice legal in Commander?

Yes. Everflowing Chalice is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, and several other formats. It is not legal in Standard, Pioneer, Alchemy, Brawl, or Historic. Its colorless identity means it slots into any Commander deck regardless of the commander's colors, which is a meaningful differentiator from colored mana rocks.