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Part of Commander Legends: Battle for Baldur's Gate
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#19 colorless ramp card
·
Artifact
·
Star Trek Commander (TRC)
Live Play Data
Everflowing Chalice
5%
Live Inclusion
Times Brought
5887
Decks Running
2686
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=979
7%
T1
11%
T2
11%
T3
15%
T4
13%
T5
35%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
25
Cast same turn as drawn
44%
The "good card" funnel
5890 brought · 1983 playersBrought to game
5890
Ever drawn
1359
Reached battlefield
979
Still on board at game end
758
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 29% of the time (n=881) , vs 22% when it never left the library (n=3748).
When players drew this card but left it in hand, they won 27% (n=332).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +4.6pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1510 instances3.6%
Library
50.2%
Battlefield
20.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
163 decks
- 2 Zhulodok, Void Gorger 120 decks
-
3
Inspirit, Flagship Vessel
111 decks
-
4
Kilo, Apogee Mind
101 decks
-
5
Sauron, Lord of the Rings
99 decks
-
6
Atraxa, Praetors' Voice
94 decks
-
7
Ulalek, Fused Atrocity
82 decks
-
8
Urza, Lord High Artificer
69 decks
-
9
Captain N'ghathrod
62 decks
-
10
Inquisitor Greyfax
51 decks
Card text
Everflowing Chalice
Artifact
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Star Trek Commander (TRC)
·
Common
·
Illustrated by Jodie Muir
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.