Farewell
Farewell appears in 10% of tracked Commander decks and, when drawn, reaches the stack 58% of the time, with a median first cast landing on turn 8.0.
Farewell is a six-mana white sorcery that exiles up to four permanent types and graveyards in a single spell. Across 2087 tracked multiplayer Commander games on Playgroup Live, it sits in 10% of decks and has been cast 320 times, making it one of the more data-rich sweepers in the dataset.
The draw-to-play rate of 58% tells an honest story about a late-game reset: when players find Farewell in hand, more than half the time they do get to fire it off. The median first cast landing on turn 8.0 is consistent with the mana cost. Getting 6 mana together takes time, and most casts cluster between turns 6 and 9. The 28% on-curve rate confirms this is a card players hold, not slam, waiting for the board state to justify the six-mana ask.
White is the format's primary color for exile-based removal, and Farewell is its broadest sweeper. Its ability to hit artifacts, creatures, enchantments, and graveyards simultaneously makes it the choice for decks that want one answer to cover many threat types. The data shows it spread across 841 distinct players, with no single player dominating the sample.
- 10% of tracked Commander decks include Farewell
- 58% of drawn Farewell copies reached the stack before the game ended
- T8.0 median first-cast turn across all observed games
- 28% of casts landed exactly on curve at turn 6
- 26% of drawn copies were cast on the same turn they were drawn
- 841 distinct players have brought Farewell to a tracked game
First-cast turn
n=320The "good card" funnel
2331 brought · 841 playersOf 2331 Farewell copies brought to multiplayer games, 555 were drawn, and 320 of those reached the stack, showing that the 6-mana cost is the bottleneck rather than player reluctance to cast it.
Players who cast this card win 29% of the time (n=281) , vs 22% when it never left the library (n=1501).
When players drew this card but left it in hand, they won 31% (n=212) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.5pp; 95% confidence interval +2.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
621 instancesThe vast majority of Farewell copies never leave the library, a structural feature of 100-card singleton decks where any single card appears in fewer than one in a hundred draws. The graveyard is the dominant final zone for the copies that do get cast, as expected for a sorcery.
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
72 decks
-
2
Giada, Font of Hope
30 decks
-
3
Y'shtola, Night's Blessed
28 decks
-
4
Atraxa, Praetors' Voice
24 decks
-
5
Oloro, Ageless Ascetic
22 decks
-
6
The Tenth Doctor
21 decks
-
7
Satya, Aetherflux Genius
20 decks
-
8
Isshin, Two Heavens as One
15 decks
-
9
Yuna, Grand Summoner
15 decks
-
10
Cloud, Ex-SOLDIER
14 decks
No single commander dominates Farewell's homes. The top entry holds 1096 total decks in the set, but the list spans five different color combinations, signaling that white-inclusive decks treat Farewell as a format-wide staple rather than a build-around.