Farewell
Farewell sits in 4.3% of tracked Commander decks, but when players do draw it, only 55% of those copies are cast before the game ends — a clear signal that six mana is a real barrier at the table.
Farewell is a selective board wipe that can exile artifacts, creatures, enchantments, and graveyards in any combination — giving White decks a uniquely flexible answer to nearly any board state. Across 129 tracked games on Playgroup Live, it appears in 4.3% of decks, a niche but deliberate inclusion.
The most telling number is draw-to-play rate: 55% of drawn Farewell copies are actually cast. Compare that to a slam-on-sight staple like Sol Ring at 71%, and the gap reflects exactly what you'd expect from a six-mana sorcery. The median hand-to-cast delay is 5 turns after drawing it, with players holding it an average of 4.1 turns while they accumulate mana and wait for the right threat density. Only 18% of casts happen the same turn the card is drawn. This is a patient card played by patient players.
The commander distribution is spread across White-inclusive archetypes ranging from mono-White Angels (Giada, Font of Hope) to five-color goodstuff (The Wandering Minstrel), which tracks with Farewell's identity as a catch-all reset rather than a synergy piece. Its cast-vs-library win-rate delta is a slim +1.6 percentage points over 129 tracked games, a directional but not conclusive signal at this sample size.
- 4.3% inclusion rate across tracked Commander decks
- 55% of drawn Farewells are cast before the game ends
- T8 median first-cast turn — one of the latest among tracked spells
- 4.1 average turns held in hand before casting
- 20% cast on-curve rate — 75% of casts land behind the mana-value curve
- 10 distinct commanders represented among top-inclusion decks
First-cast turn
n=22The "good card" funnel
155 broughtOf 137 Farewells brought to games, 33 were drawn, 20 of those were cast, and none remained on the battlefield at game end — fitting for a sorcery that resets the board and immediately goes to the graveyard.
Players who cast this card win 32% of the time (n=22) , vs 32% when it never left the library (n=116).
Final zone distribution
155 instances102 of 137 Farewells brought to games never left the library — expected for a six-mana singleton, and a reminder that the card's power is felt most in the games where the board state demands it.
Top commanders running this card
by deck count-
1
Giada, Font of Hope
10 decks
-
2
Oloro, Ageless Ascetic
8 decks
-
3
Tidus, Yuna's Guardian
8 decks
-
4
The Wandering Minstrel
7 decks
-
5
Lorehold, the Historian
5 decks
-
6
Ragost, Deft Gastronaut
5 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Satya, Aetherflux Genius
4 decks
-
10
The Tenth Doctor
4 decks
The top two commanders each appear in 8 decks and the list spans mono-White through five-color, so Farewell's inclusion is driven by access to White mana rather than any single archetype.
How often is Farewell drawn in a Commander game? ▾
In 129 tracked games where Farewell was in the deck, it was drawn in about 24% of deck-participations — 33 instances out of 137 brought to games. That's consistent with what you'd expect for a singleton in a 100-card deck. Of those 33 drawn copies, 20 were actually cast, giving a draw-to-play rate of 55%.
What turn does Farewell typically get cast? ▾
The median first-cast turn is 8, with the middle 50% of casts landing between turns 7 and 9. The earliest cast in the dataset was turn 3, likely via significant ramp, and the latest was turn 13. Only 20% of casts landed exactly on curve (turn 6), with 75% arriving behind the mana-value curve. This is a late-game reset, not a tempo play.
Why do players hold Farewell so long after drawing it? ▾
The hand-to-cast data tells the story directly: the median delay between drawing Farewell and casting it is 5 turns, with an average of 4.1 turns. Only 18% of casts happen the same turn the card is drawn. Six mana is a significant ask in Commander, and the card rewards waiting for a board state threatening enough to justify a full reset over a cheaper, narrower answer.
Does casting Farewell actually improve your win rate? ▾
The cast-vs-library delta is +1.6 percentage points: a 30% win rate in the 20 games where it was cast versus 28.4% in the 102 games where it stayed in the library. At this sample size, that gap is directional at best. What we can say is that Farewell does not appear to be a liability when cast — it keeps pace with the baseline ~25% win rate expected in a four-player pod.
Is Farewell banned in any formats? ▾
Farewell is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. There is no ban or restriction in Commander as of this writing.
Which commanders most often run Farewell? ▾
In the Playgroup Live dataset, Giada, Font of Hope and Oloro, Ageless Ascetic each lead with 8 decks, followed by Tidus, Yuna's Guardian with 7. The spread is broad: White-containing commanders across mono-White, Esper, Bant, five-color, and Mardu strategies all show up in the top ten. That distribution reflects Farewell's role as a color-agnostic reset for any deck in White rather than a synergy piece tied to a specific archetype.