Jungle Shrine card art
Live Play Data

Jungle Shrine

Land · Lorwyn Eclipsed Commander (ECC)
5%
Deck Inclusion
Games Tracked
153
Decks Running
111
Median Cast Turn
3
Drawn → Played
77%

Jungle Shrine appears in 4.3% of tracked Commander decks, almost exclusively in Naya ({R}{G}{W}) or five-color builds. When drawn, 78% of copies are cast before the game ends.

Jungle Shrine is a narrow role-player: across 105 tracked games on Playgroup Live, it sits in just 4.3% of decks, a sharp contrast to the near-universal staples that dominate Commander manabases. Its presence is tightly gated by color identity. Only decks running red, green, and white can legally include it.

Within those decks, the early signal on draw-to-play is strong. 78% of drawn copies are cast before the game ends, and the median first-cast turn is 3, meaning players who see it tend to deploy it quickly. The same_turn_rate of 71% confirms most players slam it the turn they draw it rather than holding it. That behavior is consistent with how land-slot sequencing works: a tapped dual is rarely worth sitting on.

The win-rate picture deserves a careful read. Decks that cast Jungle Shrine won 17% of their participations in our sample, versus 33% when it stayed in the library. Both buckets are small enough that this delta is directional, not conclusive, and likely reflects deck-quality confounding rather than the land actively hurting its pilots. Tapped lands carry a real tempo cost in Commander, and that cost can compound on early turns against faster tables.

At a glance
  • 4.3% inclusion rate across all tracked Commander decks
  • 78% of drawn copies are cast before the game ends
  • T3 median first-cast turn
  • 71% cast the same turn they are drawn
  • 87% battlefield stickiness once cast
  • 77 distinct tracked decks running Jungle Shrine

First-cast turn

n=35
34%
T1
6%
T2
11%
T3
6%
T4
9%
T5
20%
T6-9
14%
T10+
Median 3 P25 1 · P75 7 · max 13
Cast same turn as drawn 77%

The "good card" funnel

172 brought
Brought to game
172
Ever drawn
39
Reached battlefield
35
Still on board at game end
31
77%

Of 122 Jungle Shrines brought to games, 27 were drawn and 23 of those were cast, a tight funnel that reflects both the card's low draw frequency as a singleton and the high rate at which players cast it when they do find it.

-11.5pp

Players who cast this card win 20% of the time (n=35) , vs 32% when it never left the library (n=127).

Final zone distribution

172 instances
73.8%
Library
18.0%
Battlefield
3.5%
Graveyard
1.7%
Exile

92 of 122 brought copies finished the game in the library, the expected outcome for a singleton in a 100-card deck. Of the copies that escaped the library, 20 were still on the battlefield when the game ended, suggesting it sticks once it resolves.

Top commanders running this card

by deck count

Pantlaza, Sun-Favored leads with 11 decks, but the list fans out quickly across Naya and five-color commanders, showing Jungle Shrine is a utility pick spread across multiple archetypes rather than a card defined by one commander.

Frequently Asked
How often is Jungle Shrine drawn in a Commander game?

In tracked games where Jungle Shrine was in the deck, it was drawn in roughly 22% of deck-participations. That is normal for a singleton in a 100-card deck. Of the 27 instances observed in hand, 23 were eventually cast, giving a draw-to-play rate of 78%.

What turn does Jungle Shrine usually hit the battlefield?

The median first-cast turn is 3, with the distribution skewing early: 7 of 23 tracked casts happened on turn 1, most likely from opening hands. The interquartile range runs from turn 1 to turn 7, reflecting the full spread of when players cycle through their land base. The mean of 4.74 is pulled up by a handful of late-game casts.

Why does win rate look lower when Jungle Shrine is cast?

The observed sample is small: 23 cast-instances and 92 library-instances. At those counts, the -15 percentage point delta between cast (17%) and library (33%) is a directional early signal, not a statistically definitive finding. One plausible explanation is that decks playing tapped lands may be running more casual builds, or that the tempo cost of entering tapped compounds on tables where faster decks punish slow starts. Treat this number as something to watch as the dataset grows.

Which commanders most commonly run Jungle Shrine?

Pantlaza, Sun-Favored leads with 11 decks, followed by Ashling the Limitless, Rin and Seri Inseparable, and Toph the First Metalbender. The distribution shows Jungle Shrine appearing across both strict Naya ({R}{G}{W}) commanders and five-color commanders that include the Naya slice. No single commander dominates the inclusion list.

Is Jungle Shrine legal in Commander?

Yes. Jungle Shrine is legal in Commander, Duel Commander, Oathbreaker, Legacy, Modern, Vintage, and preDH. It is not legal in Standard, Pioneer, Alchemy, Historic, Brawl, Pauper, or Gladiator. In Commander it is restricted only by color identity: only decks whose commander has red, green, and white in their color identity may include it.

How does Jungle Shrine compare to other tapped trilands in Commander?

Jungle Shrine is one of the original Khans-era trilands that tap for three colors but always enter tapped. In Commander, the enters-tapped cost is a real drawback, which is why these lands tend to appear in more casual or budget-focused builds. Playgroup Live's 4.3% inclusion rate reflects that positioning: it is a functional option for Naya and five-color decks on a tighter card budget, but faster or more optimized manabases typically favor untapped dual and triple-color sources.