collections_bookmark Part of Commander Masters
Nomad Outpost card art
Live Play Data

Nomad Outpost

Land · Tarkir: Dragonstorm (TDM)
27%
Live Inclusion
Times Brought
968
Decks Running
527
Median Cast Turn
3.0
Drawn → Played
83%
Format

27% of Mardu-accessible Commander decks tracked on Playgroup Live run Nomad Outpost, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.

Nomad Outpost is a consistent three-color fixer for the Mardu wedge (Black, Red, White), appearing in 27% of the 1959 Commander decks that have played a tracked game on Playgroup Live. That share reflects real tabletop play across 925 logged games, not decklist scrapes.

When Nomad Outpost reaches a player's hand, 83% of those copies are played before the game ends. Median first-cast turn lands at 3.0, which is early enough that the land reliably contributes mana in the turns that matter most. The mode of the first-cast distribution is turn 1, pointing to a meaningful chunk of copies kept in opening hands.

The commander distribution is notably well-spread. 472 distinct players have brought the card to tracked games, and the single heaviest contributor accounts for just 3% of all instances. That breadth adds confidence that the numbers reflect the broader Mardu meta rather than one player's preference.

At a glance
  • 27% of tracked Mardu-accessible Commander decks include Nomad Outpost
  • 23% draw rate across tracked games
  • 83% of drawn copies are played before the game ends
  • T3.0 median first-cast turn
  • 95% battlefield stickiness once the land enters play
  • 472 distinct players have brought this card to a tracked game

First-cast turn

n=184
33%
T1
13%
T2
7%
T3
8%
T4
7%
T5
24%
T6-9
8%
T10+
Median 3.0 P25 1 · P75 6 · max 16
Cast same turn as drawn 63%

The "good card" funnel

968 brought · 472 players
Brought to game
968
Ever drawn
222
Reached battlefield
184
Still on board at game end
174
83%

Of 968 Nomad Outposts brought to games, 222 were drawn, 184 of those were played, and the vast majority stayed on the battlefield through the end of the game.

≥ -5.8pp

Players who cast this card win 23% of the time (n=168) , vs 22% when it never left the library (n=638).

When players drew this card but left it in hand, they won 26% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.6pp; 95% confidence interval -5.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

260 instances
2.7%
Library
66.9%
Battlefield
14.2%
Graveyard
5.0%
Exile

The overwhelming majority of Nomad Outposts that reach the battlefield stay there through end of game, consistent with lands being difficult to remove. The library share is structurally expected for any singleton in a 100-card deck.

Commanders that played this card

in tracked games

Every top commander in this list shares the Mardu color identity, confirming that Nomad Outpost is almost exclusively a three-color-fixing tool rather than a splash in five-color piles.

Frequently Asked

How often is Nomad Outpost drawn in a Commander game?
Across 925 tracked multiplayer Commander games where the card was in the deck, Nomad Outpost was drawn 23% of the time. That is a normal draw rate for a singleton land in a 100-card deck. Of the 222 drawn copies, 83% were played before the game ended.
What turn does Nomad Outpost typically enter the battlefield?
Median first-cast turn is 3.0 in multiplayer games. The distribution skews early: the most common single turn is turn 1, representing copies kept in opening hands. The interquartile range runs from turn 1 to turn 6, so there is a long tail of later plays. An average hand-to-cast delay near zero confirms players put it down as soon as they draw it rather than holding it.
Is Nomad Outpost good enough for competitive Commander?
Nomad Outpost enters tapped, which is a real cost in faster pods. Its value is pure flexibility: one land that taps for any of three colors. Whether that trade-off is worth it depends on how desperately a Mardu deck needs fixing. The 27% inclusion rate across Playgroup Live decks suggests a meaningful portion of Mardu pilots treat it as a staple, though purpose-built mana bases in tuned lists often skip tapped lands entirely.
Is Nomad Outpost banned anywhere?
Nomad Outpost is legal in Commander, Legacy, Modern, Pioneer, Standard, Vintage, Historic, Timeless, and Brawl. It is not legal in Pauper, Pauper Commander, or Premodern. There are no current bans or restrictions affecting the card in any format where it is legal.
Which commanders most often run Nomad Outpost?
The top commanders by raw deck count in Playgroup Live's multiplayer dataset are Mr. House, President and CEO, followed by Terra, Herald of Hope, Edgar Markov, and Kaalia of the Vast. Nearly every top commander is squarely in the Mardu color identity, which is expected given that Nomad Outpost only fits decks containing Black, Red, and White. The Ur-Dragon and similar five-color commanders also appear, using it as one fixer among many.
How concentrated is the Nomad Outpost data among individual players?
The data is well-spread. 472 distinct players have brought Nomad Outpost to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 3% of all instances. That low concentration strengthens confidence that the statistics reflect broad community play patterns rather than one player inflating the numbers.