Nomad Outpost
27% of Mardu-accessible Commander decks tracked on Playgroup Live run Nomad Outpost, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.
Nomad Outpost is a consistent three-color fixer for the Mardu wedge (Black, Red, White), appearing in 27% of the 1959 Commander decks that have played a tracked game on Playgroup Live. That share reflects real tabletop play across 925 logged games, not decklist scrapes.
When Nomad Outpost reaches a player's hand, 83% of those copies are played before the game ends. Median first-cast turn lands at 3.0, which is early enough that the land reliably contributes mana in the turns that matter most. The mode of the first-cast distribution is turn 1, pointing to a meaningful chunk of copies kept in opening hands.
The commander distribution is notably well-spread. 472 distinct players have brought the card to tracked games, and the single heaviest contributor accounts for just 3% of all instances. That breadth adds confidence that the numbers reflect the broader Mardu meta rather than one player's preference.
- 27% of tracked Mardu-accessible Commander decks include Nomad Outpost
- 23% draw rate across tracked games
- 83% of drawn copies are played before the game ends
- T3.0 median first-cast turn
- 95% battlefield stickiness once the land enters play
- 472 distinct players have brought this card to a tracked game
First-cast turn
n=184The "good card" funnel
968 brought · 472 playersOf 968 Nomad Outposts brought to games, 222 were drawn, 184 of those were played, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 23% of the time (n=168) , vs 22% when it never left the library (n=638).
When players drew this card but left it in hand, they won 26% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.6pp; 95% confidence interval -5.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instancesThe overwhelming majority of Nomad Outposts that reach the battlefield stay there through end of game, consistent with lands being difficult to remove. The library share is structurally expected for any singleton in a 100-card deck.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
53 decks
-
2
Terra, Herald of Hope
48 decks
-
3
Edgar Markov
45 decks
-
4
Caesar, Legion's Emperor
40 decks
-
5
Kaalia of the Vast
34 decks
-
6
Queen Marchesa
23 decks
-
7
Zurgo Stormrender
21 decks
-
8
Isshin, Two Heavens as One
20 decks
-
9
The Ur-Dragon
20 decks
-
10
Fire Lord Zuko
11 decks
Every top commander in this list shares the Mardu color identity, confirming that Nomad Outpost is almost exclusively a three-color-fixing tool rather than a splash in five-color piles.