Ponder
Ponder is in 10% of tracked Commander decks on Playgroup Live. When drawn, 73% of copies reach resolution, with a median first-cast turn of 5.0.
Ponder shows up in 10% of the 7783 tracked Commander decks on Playgroup Live, appearing across 777 distinct lists. For a mono-blue sorcery in a format that rewards flexible interaction, that footprint is consistent and broad.
The draw-to-play figure is the sharpest signal here. 73% of drawn Ponders reach resolution before the game ends. That places Ponder among the more reliably executed cantrips in the dataset. Median first cast lands on turn 5.0, but the distribution stretches wide: 32 copies hit on turn 1, drawn in the opening hand, while the long tail runs out to turn 14. More than half of all drawn copies were cast the same turn they were drawn.
Ponder is banned in Modern but legal in Commander, Legacy, Vintage, Pauper, and several other formats. Its appeal in Commander is straightforward: one blue mana buys a look at three cards and a guaranteed draw, letting pilots sculpt their next few turns at minimal cost. 600 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 27% of all instances, signaling a well-spread sample rather than a data skew from one prolific user.
- 10% of tracked Commander decks include Ponder
- 73% of drawn copies reach resolution before the game ends
- T5.0 median first-cast turn
- 27% draw rate across participations
- 600 distinct players have brought Ponder to a tracked game
- 270 total casts recorded across all tracked games
First-cast turn
n=270The "good card" funnel
1394 brought · 600 playersOf 1394 Ponders brought to games, 371 were drawn, 270 of those were cast, and nearly all resolved to the graveyard as expected for a one-shot sorcery.
Players who cast this card win 29% of the time (n=260) , vs 22% when it never left the library (n=879).
When players drew this card but left it in hand, they won 44% (n=96) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval +1.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
409 instancesAs a sorcery, Ponder resolves and moves to the graveyard immediately. The vast majority of tracked instances end there, which is exactly what the card does. The small library residual reflects copies that were never interacted with in tracked games.
Commanders that played this card
in tracked games-
1
Vivi Ornitier
32 decks
-
2
Aminatou, Veil Piercer
21 decks
-
3
Yuriko, the Tiger's Shadow
19 decks
-
4
Ghyrson Starn, Kelermorph
17 decks
-
5
Lord of the Nazgûl
15 decks
-
6
Shiko and Narset, Unified
15 decks
-
7
Zndrsplt, Eye of Wisdom
15 decks
-
8
Fire Lord Azula
13 decks
-
9
Namor the Sub-Mariner
12 decks
-
10
Prismari, the Inspiration
12 decks
The top-commander list spans blue-inclusive commanders from Izzet to Dimir to mono-blue, with no single archetype dominating. Vivi Ornitier leads by deck count, but the spread across ten distinct commanders reflects Ponder's broad appeal wherever blue mana is available.