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Ponder card art
Live Play Data

Ponder

{U} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
10%
Live Inclusion
Times Brought
760
Decks Running
439
Median Cast Turn
5.0
Drawn → Played
71%
Format

10% of tracked Commander decks run Ponder. When drawn, 71% of copies reach resolution, with a median first-cast turn of 5.0.

Ponder sits in 10% of the 4464 Commander decks tracked on Playgroup Live. That figure reflects only blue-accessible decks, and the 439 lists that include it span a wide spread of commanders and strategies.

The core promise of Ponder is immediate information: look at three cards, put them back in any order, then draw one. That workflow shows up in the numbers. 71% of drawn copies are cast before the game ends, and the median first cast lands on turn 5.0. The mode, however, is turn 1, meaning a notable cluster of players fire it off in their very first main phase. Of casts with hand-to-cast data available, 54% were cast on the same turn the card was drawn.

Ponder is banned in Modern and Pioneer but legal in Commander, Legacy, Vintage, Pauper, and several other formats. In Commander it functions as cheap deck filtering rather than a combo enabler, which is why it shows up across Izzet spellslinger pods, Dimir tempo builds, and mono-blue control lists alike. Data here is drawn from 712 tracked multiplayer games and reflects early directional signal, not a statistically definitive sample.

At a glance
  • 10% of tracked Commander decks include Ponder
  • 71% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn, with a mode of turn 1
  • 348 distinct players have brought Ponder to a tracked game
  • 14% of first casts landed on-curve at 1 mana

First-cast turn

n=140
14%
T1
10%
T2
16%
T3
10%
T4
9%
T5
34%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 8 · max 14
On curve 14% (19 / 140 cast on T1) Cast same turn as drawn 54%

The "good card" funnel

763 brought · 348 players
Brought to game
763
Ever drawn
197
Reached battlefield
140
Still on board at game end
4
71%

Of 763 Ponders brought to games, 197 were drawn, 140 of those resolved, and almost all of those ended in the graveyard as expected for a sorcery.

≥ -6.9pp

Players who cast this card win 22% of the time (n=139) , vs 22% when it never left the library (n=494).

When players drew this card but left it in hand, they won 43% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.0pp; 95% confidence interval -6.9pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

220 instances
1.4%
Library
1.8%
Battlefield
70.0%
Graveyard
9.5%
Exile

The overwhelming majority of Ponder copies end in the graveyard after resolving, as expected for a sorcery. The handful showing elsewhere reflect games ended with the card still in hand or exiled by opposing effects.

Commanders that played this card

in tracked games

Yuriko and Vivi lead the list, both rewarding top-of-library control. The spread across Dimir, Izzet, and mono-blue commanders shows Ponder fitting any strategy that values cheap filtering.

Frequently Asked

How often is Ponder drawn in a Commander game?
Across 712 tracked multiplayer games with Ponder in the deck, it was drawn 26% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 197 drawn copies, 71% were cast. The remainder includes copies drawn late when the game was already ending or hands where the game concluded before a cast was possible.
What turn does Ponder typically get cast?
The median first-cast turn is 5.0, but the distribution is notably flat. Turn 1 is the mode, driven by players keeping opening hands that contain Ponder and a blue land. The interquartile range runs from turn 2 to turn 8, which reflects how Ponder gets used at almost any point in a game when a player wants to dig. Of instances tracked from hand to cast, 54% were cast on the same turn they were drawn.
Does casting Ponder correlate with winning?
In 139 participations where Ponder resolved, the normalized win rate was 22%. In 494 participations where it stayed in the library, the win rate was 22%. The gap between those two figures is small and the confidence interval crosses zero on this sample size, so treat it as a directional signal rather than a conclusive finding. Ponder's value is primarily in fixing draws, not generating card advantage.
Is Ponder banned anywhere?
Yes. Ponder is banned in Modern and Pioneer, where cheap cantrips that stack with fetch lands are considered too powerful for the format's design goals. It is legal and unrestricted in Commander, Legacy, Vintage, Pauper, Historic, Timeless, Duel Commander, and several other formats. In Commander the absence of a restricted list means you can run one copy freely.
Which commanders most often pair with Ponder?
In the Playgroup Live dataset, Yuriko, the Tiger's Shadow and Vivi Ornitier head the list by deck count. Both reward stacking the top of the library, which is exactly what Ponder does. Izzet spellslinger commanders like Stella Lee and Zndrsplt also appear near the top, reflecting Ponder's role in spell-count strategies. The commander distribution is broad, with 348 unique players contributing data and no single player exceeding 26% of the observed instances.
How well-spread is the data for Ponder on Playgroup Live?
The concentration metrics are strong. 348 distinct players have brought Ponder to a tracked game, and the heaviest single contributor accounts for only 26% of all instances. That breadth means the numbers are not skewed by one prolific player's results. Still, with 712 tracked games total, all figures here are early directional signal. We will call out any meaningful shifts as the dataset grows.