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Professional Face-Breaker card art
Live Play Data

Professional Face-Breaker

{2} {R} · Creature — Human Warrior · Streets of New Capenna (SNC)
9%
Live Inclusion
Times Brought
1367
Decks Running
688
Median Cast Turn
5
Drawn → Played
70%
Format

9% of tracked Commander decks run Professional Face-Breaker, and when it resolves, decks win 29% of games versus 23% when it stays buried in the library.

Professional Face-Breaker appears in 9% of the 7287 Commander decks tracked on Playgroup Live. Across 1262 multiplayer games, it was cast 225 times with a median first-cast turn of 5.

The win-rate split is the most compelling signal here. Decks that resolved Face-Breaker won 29% of games (216 observations), compared to 23% when the card never left the library (912 observations). That +5.9 percentage-point lift clears its own lower confidence bound, making it one of the cleaner positive signals in the Playgroup Live dataset for a non-staple red creature.

Face-Breaker fits naturally into any red strategy that wants to attack early and convert combat damage into card advantage. Menace forces two blockers, the Treasure trigger fires on any combat damage from any of your creatures, and the exile-and-play ability turns those Treasures into impulsive draw. The commander distribution on Playgroup Live reflects that: the top slots belong to aggressive red and Mardu combat decks, with Treasure synergy commanders well represented.

At a glance
  • 9% of tracked Commander decks include Professional Face-Breaker
  • T5 median first-cast turn across all tracked games
  • 70% of drawn copies were cast before the game ended
  • 29% win rate in games where Face-Breaker resolved
  • 45% battlefield stickiness once cast
  • 559 distinct players have brought Face-Breaker to a tracked game

First-cast turn

n=225
1%
T1
12%
T2
18%
T3
18%
T4
11%
T5
35%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 31% (40 / 225 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

1368 brought · 559 players
Brought to game
1368
Ever drawn
320
Reached battlefield
225
Still on board at game end
102
70%

Of 1368 copies brought to games, 320 were drawn, 225 of those were cast, and 45% stuck on the battlefield through the end of the game.

≥ -0.3pp

Players who cast this card win 29% of the time (n=216) , vs 23% when it never left the library (n=912).

When players drew this card but left it in hand, they won 30% (n=85) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.9pp; 95% confidence interval -0.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

360 instances
3.3%
Library
28.3%
Battlefield
37.5%
Graveyard
8.9%
Exile

Most Face-Breakers that finish in the graveyard were cast and then killed or sacrificed, while the battlefield and exile piles reflect copies still generating value or spent fueling impulsive draw at game's end.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER claims the top slot by a clear margin, but the list spans aggressive red, Mardu, and Treasure commanders, showing Face-Breaker's reach across multiple archetypes rather than concentration in one.

Frequently Asked

How often is Professional Face-Breaker drawn in a Commander game?
Across 1262 tracked multiplayer games where Face-Breaker was in the deck, it was drawn 23% of the time. That is consistent with a singleton in a 100-card deck. Of the 320 copies that reached a player's hand, 70% were cast before the game ended. The remainder is largely a game-length effect: copies drawn very late may simply have no window to be played.
What turn does Face-Breaker typically land on the battlefield?
Median first cast is turn 5, with the mode at turn 3, exactly on-curve for a 3-mana creature. The distribution spreads from as early as turn 1 (likely via ramp) out to turn 12. The interquartile range sits between turns 3 and 7, so most players who draw it in the early-to-mid game get it down promptly.
Does casting Face-Breaker actually help you win?
The data shows a directional positive signal. Decks that resolved Face-Breaker won 29% of games (216 observations). Decks where it stayed in the library won 23% (912 observations). The +5.9 percentage-point gap is meaningful, but treat it as an early directional signal rather than a definitive proof. The sample size is solid for a niche rare, but far from conclusive.
Is Professional Face-Breaker legal in Commander?
Yes. Professional Face-Breaker from Streets of New Capenna is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander, and it is not in the PreDH card pool.
Which commanders most often run Professional Face-Breaker?
On Playgroup Live, Cloud, Ex-SOLDIER leads by a wide margin, followed by Mr. House, President and CEO and Sonic the Hedgehog. The common thread is aggressive red color identity with either Treasure synergy or combat-trigger doubling. The data is well spread across 559 distinct players, with no single contributor dominating the sample.
How quickly do players cast Face-Breaker after drawing it?
Of drawn-and-cast instances, 34% were cast on the same turn they were drawn. The median turns held in hand before casting is 1, with an average of about 1.3 turns. Players do not typically sit on this card. A high volume of late-game draws naturally inflates the hold time, since casting on the same turn you draw is harder once you are mana-saturated.