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Part of Final Fantasy
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#3 red ramp card
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Creature — Human Warrior
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Star Trek Commander (TRC)
Live Play Data
Professional Face-Breaker
10%
Live Inclusion
Times Brought
6402
Decks Running
2685
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=1027
1%
T1
10%
T2
20%
T3
17%
T4
11%
T5
33%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
32%
(209 / 1027 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
6412 brought · 1981 playersBrought to game
6412
Ever drawn
1457
Reached battlefield
1027
Still on board at game end
531
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 34% of the time (n=930) , vs 25% when it never left the library (n=4176).
When players drew this card but left it in hand, they won 26% (n=370).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +5.4pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1619 instances2.5%
Library
32.8%
Battlefield
35.7%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
244 decks
-
2
Mr. House, President and CEO
112 decks
-
3
Smaug the Impenetrable
93 decks
-
4
Kratos, God of War
72 decks
-
5
Sonic the Hedgehog
61 decks
-
6
Smaug the Magnificent
59 decks
-
7
Jaws, Relentless Predator
58 decks
-
8
Satya, Aetherflux Genius
52 decks
-
9
Winota, Joiner of Forces
51 decks
-
10
Vihaan, Goldwaker
42 decks
Card text
Professional Face-Breaker
Creature — Human Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
Star Trek Commander (TRC)
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Rare
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Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.