Rootbound Crag
Rootbound Crag appears in 33% of tracked Gruul-adjacent Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Rootbound Crag is the go-to enemy-check dual for Red-Green Commander decks, and the Playgroup Live numbers back that reputation. It sits in 33% of tracked decks, spread across 330 distinct players, with no single contributor driving more than a small slice of the dataset.
When drawn, the land reaches the battlefield 78% of the time. That high conversion reflects both how much players value untapped mana and how early the card tends to show up: the median first play lands on turn 4.0, and roughly half of drawn copies are played the same turn they arrive in hand. Once it resolves, it sticks. 90% of cast Rootbound Crags end the game on the battlefield, which is exactly what you want from a mana base piece.
The win-rate lift from casting it over leaving it in the library is a modest early signal at current sample sizes, so treat it as directional rather than conclusive. The stronger story here is reliability: an entering-untapped dual land that requires only one basic land type in play, covering the two most common land types in Gruul and Naya shells, fills that role consistently across a wide spread of commanders and archetypes.
- 33% of tracked decks include Rootbound Crag
- 78% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 90% battlefield stickiness once played
- 330 distinct players have brought it to a tracked game
- 27% draw rate per game, normal for a singleton in 100 cards
First-cast turn
n=150The "good card" funnel
706 brought · 330 playersOf 706 Rootbound Crags brought to games, 192 were drawn, 150 of those were played onto the battlefield, and the overwhelming majority stayed there through end of game.
Players who cast this card win 24% of the time (n=150) , vs 22% when it never left the library (n=461).
When players drew this card but left it in hand, they won 36% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -5.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instancesMost Rootbound Crags tracked end up on the battlefield at game's end. That is the expected outcome for a land: once it resolves, opponents rarely have a reason to remove it, and it generates mana every turn until the game ends.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
24 decks
-
2
Auntie Ool, Cursewretch
22 decks
-
3
Bello, Bard of the Brambles
19 decks
-
4
Leonardo, the Balance
15 decks
-
5
Ureni of the Unwritten
11 decks
-
6
Gishath, Sun's Avatar
10 decks
-
7
Kibo, Uktabi Prince
10 decks
-
8
Miirym, Sentinel Wyrm
10 decks
-
9
Atla Palani, Nest Tender
8 decks
-
10
Saheeli, Radiant Creator
8 decks
The commander list spans Gruul, Jund, Naya, and five-color shells, which reflects how broadly an R/G dual fits into the color pie. No single commander dominates, suggesting this is a format-wide mana-base staple rather than a card tied to one specific strategy.