Rootbound Crag
Rootbound Crag appears in 33% of tracked Gruul-accessible Commander decks on Playgroup Live. When drawn, 81% of copies are played before the game ends, with a median first-play turn of 4.0.
Rootbound Crag sits in 33% of decks tracked in Playgroup Live multiplayer games, across 1002 of the 2995 distinct decks that have seen table time. For a dual land limited to Red-Green color identities, that footprint is substantial.
The key behavioral number is draw-to-play rate. When Rootbound Crag reaches a player's hand, 81% of those copies are played before the game concludes. That high rate reflects what experienced pilots already know: a dual land that enters untapped alongside a basic Mountain or Forest is rarely a card you hold. Median first play lands on turn 4.0, consistent with early mana development rather than late topdeck value.
The commander distribution is notably wide. Rootbound Crag shows up across Green-Red pairs, Naya shells, Sultai-adjacent builds, and five-color lists wherever the Gruul base needs support. No single commander dominates the top of the chart, which points to genuine format-wide demand rather than a single archetype driving the numbers.
- 33% of tracked decks with Gruul access include Rootbound Crag
- 81% of drawn copies are played before the game ends
- T4.0 median first-play turn, landing firmly in the early ramp window
- 91% battlefield stickiness once the land enters play
- 807 distinct players have brought this card to a tracked game
First-cast turn
n=390The "good card" funnel
1986 brought · 807 playersOf 1986 Rootbound Crags brought to tracked multiplayer games, 481 were drawn, 390 of those were played, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=366) , vs 23% when it never left the library (n=1260).
When players drew this card but left it in hand, they won 33% (n=82) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -2.4pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
535 instancesMost Rootbound Crags that enter games end the game on the battlefield. Because it is a land rather than a spell, graveyard and exile entries represent removal effects, not sacrifice costs.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
83 decks
-
2
Bello, Bard of the Brambles
54 decks
-
3
Leonardo, the Balance
46 decks
-
4
Auntie Ool, Cursewretch
44 decks
-
5
Ureni of the Unwritten
35 decks
-
6
Rin and Seri, Inseparable
28 decks
-
7
Kibo, Uktabi Prince
26 decks
-
8
Gishath, Sun's Avatar
25 decks
-
9
Mister Fantastic
25 decks
-
10
Dogmeat, Ever Loyal
22 decks
The top commanders span Gruul, Naya, Jund, Temur, and five-color identities, showing Rootbound Crag has genuine format-wide reach rather than being the pet card of a single archetype.