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Rootbound Crag card art
Live Play Data

Rootbound Crag

Land · Marvel Super Heroes Commander (MSC)
34%
Live Inclusion
Times Brought
5193
Decks Running
2393
Median Cast Turn
4.0
Drawn → Played
81%
Format

First-cast turn

n=1026
15%
T1
18%
T2
13%
T3
12%
T4
10%
T5
26%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 15
Cast same turn as drawn 51%

The "good card" funnel

5196 brought · 1818 players
Brought to game
5196
Ever drawn
1273
Reached battlefield
1026
Still on board at game end
945

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.2pp

Players who cast this card win 29% of the time (n=940) , vs 23% when it never left the library (n=3239).

When players drew this card but left it in hand, they won 35% (n=214).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval +2.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1418 instances
4.3%
Library
66.6%
Battlefield
14.5%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Rootbound Crag card

Rootbound Crag

Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Eugene Maslovski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.