Scavenger Grounds
Scavenger Grounds appears in 6% of tracked Commander decks on Playgroup Live, drawn 24% of the time, with 72% of drawn copies reaching activation before the game ends.
Scavenger Grounds is colorless graveyard hate that any Commander deck can slot in for free. Across 832 tracked multiplayer games, it sits in 6% of the decks in the dataset, appearing in 523 of 8378 distinct tracked builds.
As a land, it enters every game the moment a player taps it for mana, so the cast funnel works differently here than for spells. Players activate the exile ability by sacrificing a Desert, which means the card sometimes doubles as a colorless mana source for much of the game before ever firing its hate effect. The median first activation lands on turn 5, and 72% of drawn copies are eventually played. The hand-to-play delay matters: players hold it an average of 1.62 turns after drawing it before activating, suggesting they wait for the right moment rather than using it the instant it arrives.
The commander distribution is notably spread. No single archetype dominates the inclusion list. Colorless-identity commanders like Zhulodok and Molecule Man appear alongside five-color and Esper builds, which is consistent with the card's appeal as a zero-color-identity utility land that any deck can run without restriction.
- 6% of tracked Commander decks include Scavenger Grounds
- 24% draw rate across tracked participations
- 72% of drawn copies are played before the game ends
- T5 median first activation turn
- 77% battlefield stickiness once the land enters play
- 406 unique players have brought Scavenger Grounds to a tracked game
First-cast turn
n=169The "good card" funnel
982 brought · 406 playersOf 982 Scavenger Grounds brought to games, 234 were drawn, 169 of those were activated, and the majority remained on the battlefield through end of game.
Players who cast this card win 25% of the time (n=162) , vs 25% when it never left the library (n=665).
When players drew this card but left it in hand, they won 33% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -6.5pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
265 instancesMost Scavenger Grounds copies end the game on the battlefield, which is expected for a land that enters and stays in play. The exile and graveyard buckets reflect copies that were sacrificed to activate the exile-all-graveyards ability, which is exactly the card doing its job.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
59 decks
-
2
Doctor Doom, King of Latveria
42 decks
-
3
Cloud, Ex-SOLDIER
37 decks
-
4
Captain America, Team Leader
32 decks
-
5
T'Challa, the Black Panther
29 decks
-
6
Dogmeat, Ever Loyal
12 decks
- 7 Zhulodok, Void Gorger 11 decks
-
8
Giada, Font of Hope
6 decks
- 9 Molecule Man 6 decks
- 10 Ultron, Artificial Malevolence 6 decks
The commander list is spread across four different color identities with no single build claiming a dominant share, consistent with a zero-color-identity land that any deck can run freely.