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Part of Bloomburrow
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Artifact — Equipment
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Star Trek Commander (TRC)
Live Play Data
Skullclamp
13%
Live Inclusion
Times Brought
15419
Decks Running
7128
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=2640
22%
T1
12%
T2
9%
T3
9%
T4
10%
T5
31%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
22
On curve
22%
(591 / 2640 cast on T1)
Cast same turn as drawn
60%
The "good card" funnel
15436 brought · 4180 playersBrought to game
15436
Ever drawn
3504
Reached battlefield
2640
Still on board at game end
2058
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 31% of the time (n=2381) , vs 25% when it never left the library (n=9963).
When players drew this card but left it in hand, they won 30% (n=756).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval +4.0pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3836 instances3.3%
Library
53.6%
Battlefield
21.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
248 decks
-
2
Doctor Doom, King of Latveria
237 decks
-
3
Krenko, Mob Boss
233 decks
-
4
Trostani, Selesnya's Voice
224 decks
-
5
Caesar, Legion's Emperor
164 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
159 decks
-
7
Cloud, Ex-SOLDIER
155 decks
-
8
Rin and Seri, Inseparable
113 decks
-
9
Chatterfang, Squirrel General
103 decks
-
10
Hazel of the Rootbloom
95 decks
Card text
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip 
Star Trek Commander (TRC)
·
Rare
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Illustrated by Anna Pavleeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.