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Part of Bloomburrow
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Skullclamp
13%
Live Inclusion
Times Brought
8311
Decks Running
4197
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=1421
22%
T1
12%
T2
9%
T3
11%
T4
9%
T5
29%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
22
On curve
22%
(314 / 1421 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
8322 brought · 2617 playersBrought to game
8322
Ever drawn
1905
Reached battlefield
1421
Still on board at game end
1101
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 30% of the time (n=1282) , vs 25% when it never left the library (n=5338).
When players drew this card but left it in hand, they won 31% (n=430).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +2.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2093 instances3.3%
Library
52.6%
Battlefield
22.0%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
168 decks
-
2
Krenko, Mob Boss
143 decks
-
3
Edgar Markov
140 decks
-
4
Trostani, Selesnya's Voice
136 decks
-
5
Cloud, Ex-SOLDIER
99 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
96 decks
-
7
Caesar, Legion's Emperor
89 decks
-
8
Rin and Seri, Inseparable
74 decks
-
9
Chatterfang, Squirrel General
73 decks
-
10
Hazel of the Rootbloom
57 decks
Card text
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.