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Skullclamp card art
Live Play Data

Skullclamp

{1} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
13%
Live Inclusion
Times Brought
8311
Decks Running
4197
Median Cast Turn
4
Drawn → Played
75%
Format

First-cast turn

n=1421
22%
T1
12%
T2
9%
T3
11%
T4
9%
T5
29%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 22
On curve 22% (314 / 1421 cast on T1) Cast same turn as drawn 59%

The "good card" funnel

8322 brought · 2617 players
Brought to game
8322
Ever drawn
1905
Reached battlefield
1421
Still on board at game end
1101

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.8pp

Players who cast this card win 30% of the time (n=1282) , vs 25% when it never left the library (n=5338).

When players drew this card but left it in hand, they won 31% (n=430).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval +2.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2093 instances
3.3%
Library
52.6%
Battlefield
22.0%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games
Card text
Skullclamp card

Skullclamp

{1}
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Lordigan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.