Sunken Hollow
40% of tracked Commander decks in the Dimir color pair run Sunken Hollow, and 79% of drawn copies reach the battlefield, with a median first-play turn of 4.0.
Sunken Hollow sits in 40% of the 4214 Commander decks tracked on Playgroup Live, making it a routine inclusion for any blue-black shell that wants a dual land at rare. The card's enter-tapped clause is irrelevant for most of those decks: a Dimir player who develops a basic Island and Swamp in the first two turns can drop Sunken Hollow untapped from turn three onward.
The key usage signal is draw-to-play rate. 79% of drawn copies are played before the game ends, which is strong for a land in a format where the game can close before late-drawn mana sources see action. Median first-play lands on turn 4.0, consistent with a card that is sometimes kept in the opening hand and sometimes drawn mid-game. Once it enters the battlefield, it very rarely leaves: 91% stickiness reflects the basic reality that lands are nearly impossible to remove in Commander.
The commander distribution spans a wide range of blue-black and three-color commanders, confirming that Sunken Hollow earns its slot on mana-fixing alone rather than any synergy-specific reason. Data is spread across 1251 unique players, with no single contributor accounting for more than 1% of tracked instances, which strengthens the signal.
- 40% of tracked Commander decks include Sunken Hollow
- 79% of drawn copies are played before the game ends
- T4.0 median first-play turn across all tracked games
- 91% battlefield stickiness once the land enters play
- 1251 distinct players have brought Sunken Hollow to a tracked game
- 25% normalized win rate in games where Sunken Hollow was played
First-cast turn
n=672The "good card" funnel
3185 brought · 1251 playersOf 3185 Sunken Hollows brought to tracked games, 851 were drawn, 672 of those were played, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=610) , vs 19% when it never left the library (n=1904).
When players drew this card but left it in hand, they won 26% (n=157) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval +2.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
966 instancesThe overwhelming majority of Sunken Hollows finish on the battlefield, a sharp contrast to most singleton cards: lands are played when drawn and almost never removed, so the library bucket is smaller than average here.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
131 decks
-
2
Doctor Doom, King of Latveria
121 decks
-
3
Teval, the Balanced Scale
61 decks
-
4
The Wise Mothman
58 decks
-
5
Captain N'ghathrod
50 decks
-
6
Leonardo, the Balance
46 decks
-
7
Sauron, the Dark Lord
42 decks
-
8
Sauron, Lord of the Rings
41 decks
-
9
Wilhelt, the Rotcleaver
32 decks
-
10
Abaddon the Despoiler
27 decks
The commander list spans a broad range of blue-black and multicolor identities, with no single commander dominating. Sunken Hollow earns its slot as a color-fixer, not as a synergy piece tied to any one strategy.