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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Sunken Hollow
Land — Island Swamp
·
Marvel Super Heroes Commander (MSC)
36%
Live Inclusion
Times Brought
8116
Decks Running
3964
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=1737
18%
T1
10%
T2
13%
T3
14%
T4
11%
T5
27%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
19
Cast same turn as drawn
51%
The "good card" funnel
8125 brought · 2768 playersBrought to game
8125
Ever drawn
2180
Reached battlefield
1737
Still on board at game end
1590
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 24% of the time (n=1558) , vs 19% when it never left the library (n=4746).
When players drew this card but left it in hand, they won 29% (n=389).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +2.2pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2508 instances2.8%
Library
63.4%
Battlefield
18.3%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
276 decks
-
2
Doctor Doom, King of Latveria
264 decks
-
3
The Wise Mothman
130 decks
-
4
Teval, the Balanced Scale
118 decks
-
5
Sauron, the Dark Lord
117 decks
-
6
Captain N'ghathrod
107 decks
-
7
Leonardo, the Balance
103 decks
-
8
Sauron, Lord of the Rings
85 decks
-
9
Wilhelt, the Rotcleaver
78 decks
-
10
Alela, Cunning Conqueror
63 decks
Card text
Sunken Hollow
Land — Island Swamp
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.