Sunken Hollow
40% of tracked Commander decks with blue-black in their identity run Sunken Hollow, and 79% of drawn copies are played before the game ends, one of the higher land-execution rates on Playgroup Live.
Sunken Hollow is a dual land for blue-black Commander decks, and its live-play footprint reflects that role. 40% of all tracked decks on Playgroup Live include it, drawn from a pool of 1266 distinct decklists that have played a tracked game. That share is concentrated where it should be: among the Dimir, Esper, Sultai, and Grixis commanders that can legally run an Island-Swamp.
The execution numbers are clean. 79% of drawn copies reach the battlefield, and median first-cast turn lands on turn 4. Lands are almost always played on the same turn they are drawn when the mana is needed, so the 48% same-turn play rate reflects real sequencing decisions as much as urgency. The condition on Sunken Hollow, entering tapped unless you control two or more basic lands, creates a small but real incentive to sequence basics early.
The dataset is broad: 390 distinct players have brought Sunken Hollow to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That spread means the numbers reflect genuine cross-meta usage rather than one player's activity skewing the result. Treat all win-rate figures as directional given the game counts involved.
- 40% of tracked Commander decks include Sunken Hollow
- 79% of drawn copies are played before the game ends
- T4 median turn Sunken Hollow first enters the battlefield
- 93% battlefield stickiness once played, typical for a non-targeted land
- 390 distinct players have brought it to a tracked game, showing broad cross-meta usage
- 26% draw rate per game, consistent with a singleton in a 100-card deck
First-cast turn
n=167The "good card" funnel
824 brought · 390 playersOf 824 Sunken Hollows brought to games, 212 were drawn, 167 of those were played onto the battlefield, and the vast majority stayed there through the end of the game.
Players who cast this card win 26% of the time (n=166) , vs 17% when it never left the library (n=542).
When players drew this card but left it in hand, they won 23% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.4pp; 95% confidence interval +2.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
243 instancesMost copies of Sunken Hollow never leave the library, which is expected for any singleton land in a 100-card deck. The copies that do get drawn reach the battlefield at a high rate, confirming players treat it as a consistent mana source rather than a situational include.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
47 decks
-
2
Doctor Doom, King of Latveria
22 decks
-
3
The Wise Mothman
16 decks
-
4
Teval, the Balanced Scale
15 decks
-
5
Alela, Cunning Conqueror
12 decks
-
6
Leonardo, the Balance
12 decks
-
7
Sauron, Lord of the Rings
11 decks
-
8
Jon Irenicus, Shattered One
10 decks
-
9
Vren, the Relentless
9 decks
-
10
Yuriko, the Tiger's Shadow
9 decks
The top commanders skew heavily toward Dimir and Dimir-adjacent identities, which is exactly what you would expect for a blue-black dual land. Y'shtola, Night's Blessed leads by a wide margin, followed by a cluster of Sultai, Grixis, and Esper commanders.