Sunken Hollow
Sunken Hollow sits in 41% of tracked Commander decks on Playgroup Live, with 77% of drawn copies reaching the battlefield and a median first-play turn of 4.
Sunken Hollow is the Dimir dual land of choice for a large share of the Commander decks tracked on Playgroup Live. It appears in 813 of 1984 tracked decks, an inclusion rate of 41%, and has been brought to a game 1435 times across 1262 tracked multiplayer games.
The draw-to-play figure tells the clearest story: 77% of drawn copies were played before the game ended. That is a high conversion rate for a tap-land that requires two or more basic lands to enter untapped. The median first-play turn lands on turn 4, though the mode sits at turn 1, reflecting players who keep opening hands built to unlock the untapped condition early. Battlefield stickiness after it resolves is 92%, consistent with a land that rarely gets targeted once in play.
Sunken Hollow is legal in Commander and fits naturally into any deck with Blue and Black in its color identity. Its condition-based untap clause makes it a stronger fit in decks that run a generous basic-land count, which partly explains why it clusters around commanders that support two- and three-color shells rather than greedy five-color piles.
- 41% of tracked Commander decks include Sunken Hollow
- 77% of drawn copies were played before the game ended
- T4 median first-play turn, with a mode of turn 1
- 92% battlefield stickiness once it resolves
- 613 distinct players have brought it to a tracked game, signaling broad adoption
- 26% win rate in games where Sunken Hollow reached the battlefield
First-cast turn
n=285The "good card" funnel
1435 brought · 613 playersOf 1435 Sunken Hollows brought to multiplayer games, 368 were drawn, 285 of those were played to the battlefield, and the large majority remained in play through the end of the game.
Players who cast this card win 26% of the time (n=277) , vs 19% when it never left the library (n=924).
When players drew this card but left it in hand, they won 20% (n=81) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.5pp; 95% confidence interval +2.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
424 instancesMost Sunken Hollows end the game on the battlefield, a natural outcome for a land in a format where land removal is rare. Only a small fraction are exiled or land in the graveyard, consistent with targeted removal or discard effects.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
68 decks
-
2
Doctor Doom, King of Latveria
46 decks
-
3
Teval, the Balanced Scale
25 decks
-
4
Leonardo, the Balance
24 decks
-
5
Sauron, Lord of the Rings
22 decks
-
6
The Wise Mothman
22 decks
-
7
Captain N'ghathrod
17 decks
-
8
Sauron, the Dark Lord
17 decks
-
9
Alela, Cunning Conqueror
15 decks
-
10
Wilhelt, the Rotcleaver
14 decks
The commander list is broad rather than concentrated, spanning Blue-Black, Blue-Black-Red, Blue-Black-White, and even five-color builds, which reflects how widely Sunken Hollow is adopted across any shell that touches both Blue and Black.