Talisman of Dominance
36% of tracked Commander decks in Dimir's color identity run Talisman of Dominance, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Talisman of Dominance earns its slot. Across 2072 tracked multiplayer Commander games on Playgroup Live, it sits in 36% of decks in the dataset, making it one of the most reliably included 2-mana rocks for Dimir and any color identity that contains blue and black.
The cast data tells a consistent story: 76% of drawn copies were cast before the game ended. Median first cast lands on turn 4.0, meaning a sizable share of players are deploying it early enough to power out their third-turn plays. Of 2315 instances brought to games, 602 were drawn and 460 of those were cast. Once it resolves, 83% of cast copies are still on the battlefield at end of game, a strong stickiness figure for a mana rock in an interactive format.
The win-rate signal is directional and worth watching. Participations where Talisman of Dominance was cast show a +1.4 percentage-point lift over participations where it sat uninteracted in the library. With 429 observations in the cast bucket and 1448 in the library bucket, this is the most robustly sampled delta in the Playgroup Live dataset for this card. The data is spread across 916 distinct players, with no single contributor accounting for more than 2% of instances, which strengthens the signal's representativeness.
- 36% of tracked Commander decks include Talisman of Dominance
- 76% of drawn copies were cast before the game ended
- T4.0 median first-cast turn
- 83% battlefield stickiness once it resolves
- +1.4pp win-rate lift when cast vs. sitting unplayed in the library
- 916 distinct players have brought this card to a tracked game
First-cast turn
n=460The "good card" funnel
2315 brought · 916 playersOf 2315 Talismans brought to games, 602 were drawn, 460 of those were cast, and 83% of cast copies remained on the battlefield through end of game.
Players who cast this card win 25% of the time (n=429) , vs 23% when it never left the library (n=1448).
When players drew this card but left it in hand, they won 27% (n=121) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.4pp; 95% confidence interval -2.8pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
679 instancesMost copies of Talisman of Dominance never leave the library, a structural certainty for any singleton in a 100-card deck rather than a reflection on the card's power level. Among observed instances, the battlefield is the dominant final zone by a wide margin.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
121 decks
-
2
Doctor Doom, King of Latveria
106 decks
-
3
The Wise Mothman
46 decks
-
4
Sauron, the Dark Lord
36 decks
-
5
Captain N'ghathrod
35 decks
-
6
Ulalek, Fused Atrocity
33 decks
-
7
Fire Lord Azula
29 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
26 decks
-
9
Wilhelt, the Rotcleaver
26 decks
-
10
Abaddon the Despoiler
25 decks
The commander spread is broad: Y'shtola and Doctor Doom lead by raw deck count, but the list covers Esper, Grixis, Sultai, and five-color commanders, showing that Talisman of Dominance slots comfortably into any shell touching blue and black.