Talisman of Dominance
35% of tracked Commander decks in Dimir's color identity run Talisman of Dominance, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Talisman of Dominance earns its slot. Across 1106 tracked multiplayer Commander games on Playgroup Live, it sits in 35% of decks in the dataset, making it one of the most reliably included 2-mana rocks for Dimir and any color identity that contains blue and black.
The cast data tells a consistent story: 76% of drawn copies were cast before the game ended. Median first cast lands on turn 4.0, meaning a sizable share of players are deploying it early enough to power out their third-turn plays. Of 1240 instances brought to games, 316 were drawn and 240 of those were cast. Once it resolves, 85% of cast copies are still on the battlefield at end of game, a strong stickiness figure for a mana rock in an interactive format.
The win-rate signal is directional and worth watching. Participations where Talisman of Dominance was cast show a +5.5 percentage-point lift over participations where it sat uninteracted in the library. With 234 observations in the cast bucket and 808 in the library bucket, this is the most robustly sampled delta in the Playgroup Live dataset for this card. The data is spread across 517 distinct players, with no single contributor accounting for more than 2% of instances, which strengthens the signal's representativeness.
- 35% of tracked Commander decks include Talisman of Dominance
- 76% of drawn copies were cast before the game ended
- T4.0 median first-cast turn
- 85% battlefield stickiness once it resolves
- +5.5pp win-rate lift when cast vs. sitting unplayed in the library
- 517 distinct players have brought this card to a tracked game
First-cast turn
n=240The "good card" funnel
1240 brought · 517 playersOf 1240 Talismans brought to games, 316 were drawn, 240 of those were cast, and 85% of cast copies remained on the battlefield through end of game.
Players who cast this card win 27% of the time (n=234) , vs 21% when it never left the library (n=808).
When players drew this card but left it in hand, they won 31% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -0.3pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
366 instancesMost copies of Talisman of Dominance never leave the library, a structural certainty for any singleton in a 100-card deck rather than a reflection on the card's power level. Among observed instances, the battlefield is the dominant final zone by a wide margin.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
76 decks
-
2
Doctor Doom, King of Latveria
49 decks
-
3
Sauron, the Dark Lord
20 decks
-
4
The Wise Mothman
20 decks
-
5
Captain N'ghathrod
15 decks
-
6
Jin Sakai, Ghost of Tsushima
14 decks
-
7
Marneus Calgar
14 decks
-
8
Ulalek, Fused Atrocity
14 decks
-
9
Abaddon the Despoiler
13 decks
-
10
Alela, Cunning Conqueror
13 decks
The commander spread is broad: Y'shtola and Doctor Doom lead by raw deck count, but the list covers Esper, Grixis, Sultai, and five-color commanders, showing that Talisman of Dominance slots comfortably into any shell touching blue and black.