collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #10 in Dimir Commander Staples
Talisman of Dominance card art
Live Play Data

Talisman of Dominance

{2} · Artifact · Marvel Super Heroes Commander (MSC)
35%
Live Inclusion
Times Brought
3789
Decks Running
1932
Median Cast Turn
4
Drawn → Played
75%
Format

35% of tracked Dimir-compatible Commander decks on Playgroup Live run Talisman of Dominance, and 75% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Talisman of Dominance sits in 35% of the tracked Commander decks on Playgroup Live that can legally run it, making it one of the more common two-mana rocks in the Blue-Black color space. Across 3401 tracked games it has been brought to the table 3797 times, drawn 986 times, and cast 739 times.

The draw-to-play rate of 75% is a strong signal that players treat it as a near-automatic play once it hits their hand. Median first cast lands on turn 4, consistent with a card that often enters play from an opening hand or early draw. Once it resolves, it sticks around: 84% of cast copies finish games still on the battlefield. The 1-life-per-colored-mana cost is real but rarely game-deciding at Commander's 40-life total.

The commander distribution is spread across a wide range of Dimir, Grixis, Esper, and five-color strategies. No single archetype dominates the data, which reflects how broadly applicable any two-mana mana-rock is in a format that rewards consistent early acceleration. The dataset draws from 1385 unique players, with no single contributor representing more than a small fraction of observations.

At a glance
  • 35% of tracked Dimir-compatible Commander decks include Talisman of Dominance
  • 75% of drawn copies are cast before the game ends
  • T4 median first-cast turn
  • 84% of cast copies remain on the battlefield at game end
  • 26% draw rate, expected for a singleton in a 100-card deck
  • 1385 unique players have brought this card to a tracked game

First-cast turn

n=739
13%
T1
25%
T2
11%
T3
8%
T4
11%
T5
26%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 16
On curve 37% (182 / 739 cast on T2) Cast same turn as drawn 49%

The "good card" funnel

3797 brought · 1385 players
Brought to game
3797
Ever drawn
986
Reached battlefield
739
Still on board at game end
619
75%

Of 3797 Talismans brought to games, 986 were drawn, 739 of those were cast, and the large majority remained on the battlefield at game end.

≥ -1.2pp

Players who cast this card win 25% of the time (n=667) , vs 23% when it never left the library (n=2306).

When players drew this card but left it in hand, they won 29% (n=208) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.2pp; 95% confidence interval -1.2pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1109 instances
3.2%
Library
55.8%
Battlefield
20.9%
Graveyard
6.3%
Exile

Most Talismans that enter a game stay on the battlefield through end of game, a testament to how rarely opponents prioritize destroying a two-mana rock at 40 life. The library bucket reflects copies simply never drawn in that game, a structural feature of 100-card singleton.

Commanders that played this card

in tracked games

The commander list spans Dimir, Grixis, Esper, and five-color strategies with no single commander dominating by a wide margin, signaling broad adoption across the Blue-Black color space rather than a niche role in one archetype.

Card text
Talisman of Dominance card

Talisman of Dominance

{2}
Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Pavel Kolomeyets

Frequently Asked

How often is Talisman of Dominance drawn in a Commander game?
Across 3401 tracked games where the card was in a deck, it was drawn 26% of the time. That rate is typical for a singleton in a 100-card deck. Of the 986 copies that reached a player's hand, 75% were cast before the game concluded.
What turn does Talisman of Dominance usually hit the table?
Median first-cast turn is 4. The distribution skews early: a meaningful cluster resolves on turns 1 and 2, typically from opening hands that contain it alongside a land. The remainder spread across mid-game turns, reflecting copies drawn later. The mode of the distribution sits at turn 2, exactly on curve for a two-mana artifact.
How often is Talisman of Dominance cast right away versus held in hand?
Of the instances tracked where the card was both drawn and cast, 49% were cast on the same turn they were drawn. The average delay is well under one turn. That pattern is consistent with players prioritizing early mana acceleration whenever they see it.
Does casting Talisman of Dominance correlate with winning?
The cast win rate is 25%, compared to 23% when the card stayed in the library. The delta of +2.2 percentage points is a directional positive signal across a large sample, but the confidence interval crosses zero, so treat it as an early indicator rather than a proven causal effect. Better mana early is broadly good, but decks that run this card vary widely in power level.
Is Talisman of Dominance legal in Commander?
Yes. Talisman of Dominance is legal in Commander, Legacy, Modern, Vintage, and several other formats. It is not legal in Pioneer, Standard, Pauper, or Pauper Commander. In Commander its color identity is Blue-Black, so it can only be included in decks whose commander has a color identity that contains both Blue and Black.
Which commanders most commonly run Talisman of Dominance?
On Playgroup Live the top commanders by raw deck count are Y'shtola, Night's Blessed (Esper), Doctor Doom, King of Latveria (Grixis), and Sauron, the Dark Lord (Grixis). The spread is wide across Dimir, Grixis, Esper, and five-color strategies, confirming that Talisman of Dominance is an archetype-agnostic inclusion rather than a build-around piece.