Talisman of Dominance
35% of tracked Dimir-compatible Commander decks on Playgroup Live run Talisman of Dominance, and 75% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Talisman of Dominance sits in 35% of the tracked Commander decks on Playgroup Live that can legally run it, making it one of the more common two-mana rocks in the Blue-Black color space. Across 3401 tracked games it has been brought to the table 3797 times, drawn 986 times, and cast 739 times.
The draw-to-play rate of 75% is a strong signal that players treat it as a near-automatic play once it hits their hand. Median first cast lands on turn 4, consistent with a card that often enters play from an opening hand or early draw. Once it resolves, it sticks around: 84% of cast copies finish games still on the battlefield. The 1-life-per-colored-mana cost is real but rarely game-deciding at Commander's 40-life total.
The commander distribution is spread across a wide range of Dimir, Grixis, Esper, and five-color strategies. No single archetype dominates the data, which reflects how broadly applicable any two-mana mana-rock is in a format that rewards consistent early acceleration. The dataset draws from 1385 unique players, with no single contributor representing more than a small fraction of observations.
- 35% of tracked Dimir-compatible Commander decks include Talisman of Dominance
- 75% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 84% of cast copies remain on the battlefield at game end
- 26% draw rate, expected for a singleton in a 100-card deck
- 1385 unique players have brought this card to a tracked game
First-cast turn
n=739The "good card" funnel
3797 brought · 1385 playersOf 3797 Talismans brought to games, 986 were drawn, 739 of those were cast, and the large majority remained on the battlefield at game end.
Players who cast this card win 25% of the time (n=667) , vs 23% when it never left the library (n=2306).
When players drew this card but left it in hand, they won 29% (n=208) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -1.2pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1109 instancesMost Talismans that enter a game stay on the battlefield through end of game, a testament to how rarely opponents prioritize destroying a two-mana rock at 40 life. The library bucket reflects copies simply never drawn in that game, a structural feature of 100-card singleton.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
197 decks
-
2
Doctor Doom, King of Latveria
154 decks
-
3
Sauron, the Dark Lord
77 decks
-
4
The Wise Mothman
65 decks
-
5
Captain N'ghathrod
56 decks
-
6
Ulalek, Fused Atrocity
46 decks
-
7
Fire Lord Azula
44 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
44 decks
-
9
Wilhelt, the Rotcleaver
41 decks
-
10
Marneus Calgar
35 decks
The commander list spans Dimir, Grixis, Esper, and five-color strategies with no single commander dominating by a wide margin, signaling broad adoption across the Blue-Black color space rather than a niche role in one archetype.