collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Talisman of Dominance card art
Live Play Data

Talisman of Dominance

{2} · Artifact · Marvel Super Heroes Commander (MSC)
35%
Live Inclusion
Times Brought
764
Decks Running
448
Median Cast Turn
4
Drawn → Played
79%
Format

35% of tracked Commander decks run Talisman of Dominance. When drawn, 79% of copies reach the battlefield, with a median first-cast turn of 4.

Talisman of Dominance slots into roughly one in three tracked Commander decks on Playgroup Live, posting 35% inclusion across 1266 distinct decks. That number reflects its color restriction: only blue-black and multicolor decks touching both colors can run it, making the figure a strong signal of how firmly the Talisman holds its lane.

The cast behavior is telling. Of 180 drawn copies, 79% were cast before the game ended. Median first cast lands on turn 4, and 84% of cast copies survive to end of game. Once it hits the table, it tends to stay. The on-curve picture is also notable: 15 of 100 first casts arrived ahead of curve, meaning players with extra ramp deployed it before turn 2.

The commander distribution is broad. 345 unique players have brought it to a tracked game, and the heaviest single contributor accounts for just 2% of all instances. That spread gives the data reasonable cross-player signal for a format-legal mana rock.

At a glance
  • 35% of tracked Commander decks include Talisman of Dominance
  • 79% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across all observed games
  • 84% battlefield stickiness once cast
  • 345 unique players have brought this card to a tracked game
  • 35% of first casts land exactly on curve (turn 2 for a 2-mana card)

First-cast turn

n=143
15%
T1
20%
T2
14%
T3
6%
T4
11%
T5
30%
T6-9
4%
T10+
Median 4 P25 2 · P75 7 · max 15
On curve 35% (29 / 143 cast on T2) Cast same turn as drawn 49%

The "good card" funnel

772 brought · 345 players
Brought to game
772
Ever drawn
180
Reached battlefield
143
Still on board at game end
120
79%

Of 772 copies brought to games, 180 were drawn, 143 of those were cast, and 84% of resolved copies remained on the battlefield through the end of the game.

≥ -2.8pp

Players who cast this card win 26% of the time (n=143) , vs 21% when it never left the library (n=532).

When players drew this card but left it in hand, they won 24% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.4pp; 95% confidence interval -2.8pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

208 instances
1.0%
Library
57.7%
Battlefield
19.7%
Graveyard
8.7%
Exile

The vast majority of Talisman copies never leave the library in a given game, a structural feature of 100-card singleton rather than evidence the card underperforms when it does appear.

Commanders that played this card

in tracked games

The commander list spans Dimir, Grixis, and five-color strategies, confirming the Talisman is treated as a generic blue-black accelerant rather than a card specific to any one archetype.

Frequently Asked

How often is Talisman of Dominance drawn in a Commander game?
Across 689 tracked games where the card was in the deck, it was drawn 23% of the time. That is roughly in line with base rates for a singleton in a 100-card deck. Of 180 copies that entered a player's hand, 79% were cast before the game concluded.
What turn does Talisman of Dominance usually get cast?
Median first-cast turn is 4, with a mean of 4.24. The distribution clusters early: the most common cast turn is turn 2, its natural on-curve slot, but a secondary cluster of turn-1 casts exists for players who opened it alongside a one-mana accelerant. The long tail extends to turn 15 in edge cases.
Does casting Talisman of Dominance correlate with winning?
In 143 participations where Talisman reached the battlefield, the normalized win rate is 26%. When it stayed in the library, that rate is 21%. The cast-vs-library delta is a directional +4.4 percentage points. Both sample sizes are meaningful but the confidence interval is wide, so treat this as an early signal rather than a firm conclusion.
Is Talisman of Dominance legal in Commander?
Yes. Talisman of Dominance is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Historic, Timeless, Oathbreaker, and several other formats. It is not legal in Pioneer, Standard, Pauper, Pauper Commander, or Penny Dreadful. Its blue-black color identity restricts which Commander decks can include it.
Which commanders most commonly run Talisman of Dominance?
In the Playgroup Live dataset, Y'shtola, Night's Blessed leads with 31 decks, followed by Sauron, the Dark Lord with 12 and The Wise Mothman with 11. The list spans Dimir, Grixis, and five-color commanders, reflecting that any deck touching both blue and black considers it a reliable early accelerant.
How concentrated is the Talisman of Dominance data among specific players?
The data is well-spread. 345 distinct players have brought Talisman of Dominance to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth makes the aggregate numbers more representative than they would be if a small handful of players dominated the sample.