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Talisman of Progress card art
Live Play Data

Talisman of Progress

{2} · Artifact · Marvel Super Heroes Commander (MSC)
27%
Live Inclusion
Times Brought
581
Decks Running
330
Median Cast Turn
4
Drawn → Played
81%
Format

27% of tracked Commander decks in Talisman of Progress's color range run it, and 81% of drawn copies are cast before the game ends, with a median first-cast turn of 4.

Talisman of Progress sits in 330 of the 1225 distinct decks tracked on Playgroup Live, an 27% inclusion rate that reflects its role as a reliable two-mana rock in any Azorius or three-color shell touching white and blue.

The draw-to-play figure is the headline behavioral stat: 81% of copies that reach a player's hand are cast before the game concludes. The most common cast turn is 2, consistent with players keeping opening hands that contain this ramp piece and deploying it immediately. The median of 4 is pulled upward by copies drawn later in the game. When a copy is drawn and cast, 53% of the time it is cast on the very same turn it was drawn.

The card sees action across a wide range of commanders. The data is well-spread: 276 distinct players have brought it to tracked games, and the single heaviest contributor accounts for just 6% of all instances. That breadth makes the play patterns here directional rather than a single player's habit.

At a glance
  • 27% of tracked Commander decks include Talisman of Progress
  • 81% of drawn copies are cast before the game ends
  • T4 median first-cast turn across tracked games
  • 78% battlefield stickiness once resolved
  • 276 distinct players have brought this card to a tracked game
  • 36% of first casts land exactly on curve at two mana

First-cast turn

n=115
12%
T1
23%
T2
14%
T3
8%
T4
8%
T5
30%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 15
On curve 36% (27 / 115 cast on T2) Cast same turn as drawn 53%

The "good card" funnel

584 brought · 276 players
Brought to game
584
Ever drawn
142
Reached battlefield
115
Still on board at game end
90
81%

Of 584 Talismans brought to tracked games, 142 were drawn, 115 of those were cast, and 78% of cast copies were still in play at game's end.

≥ -3.7pp

Players who cast this card win 32% of the time (n=115) , vs 27% when it never left the library (n=406).

When players drew this card but left it in hand, they won 25% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.0pp; 95% confidence interval -3.7pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

155 instances
2.6%
Library
58.1%
Battlefield
24.5%
Graveyard
5.8%
Exile

Most tracked copies finish the game on the battlefield, a strong result for a two-mana rock. The library bucket is small here because the observed instances data focuses on cards that were meaningfully interacted with.

Commanders that played this card

in tracked games

The commander list spans Azorius, Esper, Jeskai, and even a few mono-color shells that accept colorless mana, showing how broadly Talisman of Progress is adopted rather than concentrated in one archetype.

Frequently Asked

How often is Talisman of Progress drawn in a Commander game?
Across 542 tracked multiplayer games where the card was in the deck, it was drawn 24% of the time. That is a normal figure for a singleton in a 100-card deck. Of 142 instances that reached a hand, 81% were cast before the game ended.
What turn does Talisman of Progress usually get cast?
The median first-cast turn is 4, but the mode is turn 2, meaning copies held in opening hands go down early. The distribution has a secondary cluster in turns 6 to 7, reflecting copies drawn in the mid-game. The 25th percentile is turn 2 and the 75th is turn 6, so there is genuine spread. Players do not hold it long when they do draw it: 53% of drawn-and-cast instances are cast on the same turn they are drawn.
Does casting Talisman of Progress correlate with winning?
In the 115 tracked participations where the Talisman reached the battlefield, the normalized win rate is 32%. In participations where it stayed in the library, the rate is 27%. The difference is a directional +5.0 percentage points. Both buckets are sampled, but this is early signal rather than a conclusive finding.
Is Talisman of Progress legal in Commander?
Yes. Talisman of Progress is legal and unrestricted in Commander. It is also legal in Legacy, Modern, Vintage, Historic, Timeless, and Duel Commander. It is not legal in Pioneer, Standard, Pauper, or Pauper Commander, which limits its presence to eternal and Commander formats.
Which commanders most commonly run Talisman of Progress?
Among tracked live games, Y'shtola, Night's Blessed leads with the most decks running the Talisman, followed by Captain America, Team Leader and Éowyn, Shieldmaiden. All three commanders touch both white and blue, which is the only color identity requirement. The spread across commanders is broad, consistent with the card being a format staple rather than a synergy pick.
How sticky is Talisman of Progress once it hits the battlefield?
78% of cast copies finish the game still on the battlefield. Artifacts without a built-in sacrifice clause rarely attract removal in Commander, and a two-mana rock is rarely worth a removal spell, so that high stickiness rate is expected. The graveyard is the most common non-battlefield ending zone, usually from targeted artifact removal or board wipes.