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Part of Duskmourn: House of Horror
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#18 in Dimir Commander Staples
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Live Play Data
Underground River
Land
·
Star Trek Commander (TRC)
26%
Live Inclusion
Times Brought
8108
Decks Running
3723
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=1543
13%
T1
17%
T2
14%
T3
12%
T4
10%
T5
28%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
20
Cast same turn as drawn
50%
The "good card" funnel
8116 brought · 2614 playersBrought to game
8116
Ever drawn
2177
Reached battlefield
1543
Still on board at game end
1398
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 27% of the time (n=1364) , vs 22% when it never left the library (n=4753).
When players drew this card but left it in hand, they won 29% (n=566).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval +1.9pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2484 instances4.5%
Library
56.3%
Battlefield
19.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
394 decks
-
2
Jace, Multiverse Architect
322 decks
-
3
Sauron, the Dark Lord
216 decks
-
4
Ulalek, Fused Atrocity
119 decks
-
5
Sauron, Lord of the Rings
117 decks
-
6
Yuriko, the Tiger's Shadow
78 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
69 decks
-
8
Temmet, Naktamun's Will
67 decks
-
9
Aminatou, Veil Piercer
64 decks
-
10
Jin Sakai, Ghost of Tsushima
58 decks
Card text
Underground River
Land
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.