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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Vandalblast
16%
Live Inclusion
Times Brought
5821
Decks Running
2774
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=709
2%
T1
4%
T2
5%
T3
11%
T4
13%
T5
52%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
19
Cast same turn as drawn
34%
The "good card" funnel
5821 brought · 1980 playersBrought to game
5821
Ever drawn
1293
Reached battlefield
709
Still on board at game end
34
≥ +2.2pp
Players who cast this card win 29% of the time (n=644) , vs 24% when it never left the library (n=3771).
When players drew this card but left it in hand, they won 27% (n=521).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval +2.2pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1445 instances3.8%
Library
2.4%
Battlefield
54.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
214 decks
-
2
Cloud, Ex-SOLDIER
157 decks
-
3
Krenko, Mob Boss
78 decks
-
4
Kibo, Uktabi Prince
65 decks
-
5
Deadpool, Trading Card
53 decks
-
6
Kratos, God of War
53 decks
-
7
Zada, Hedron Grinder
48 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
43 decks
-
9
Vivi Ornitier
39 decks
-
10
Atarka, World Render
38 decks
Card text
Vandalblast
Sorcery
Destroy target artifact you don't control.
Overload 
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.