Vandalblast
16% of tracked Commander decks run Vandalblast, and when it reaches a hand it resolves 55% of the time, with a median first-cast turn of 7.
Vandalblast sits in 16% of the 11358 Commander decks that have played a tracked game on Playgroup Live. It has appeared in 1810 distinct decks across 3263 multiplayer games, making it one of red's most-reached-for answers to artifact strategies.
The card's two modes tell two different stories. Cast for a single {R}, it picks off one artifact on the spot. Cast for {4}{R} at overload, it sweeps every artifact your opponents control. That flexibility shows up in the timing data: median first cast falls on turn 7, with the distribution spread across a wide window from early targeted removal to a mid-to-late-game overload. Of drawn copies, 55% reached the battlefield, a rate that reflects how often the game ends before a situational answer finds its moment.
Data is spread across 1340 distinct players, with no single contributor exceeding 1% of all tracked instances. That breadth makes the trends here a reasonable signal of how the broader playgroup meta handles the card, even within Playgroup Live's current dataset.
- 16% of tracked Commander decks include Vandalblast
- 22% draw rate across tracked games
- 55% of drawn copies were cast before the game ended
- T7 median first-cast turn, reflecting both early removal and late overload casts
- 1340 distinct players have brought Vandalblast to a tracked game, a well-spread dataset
First-cast turn
n=451The "good card" funnel
3659 brought · 1340 playersOf 3659 Vandalblasts brought to games, 813 were drawn, 451 of those were cast, and the vast majority resolved straight to the graveyard as sorceries do, with only a small number exiled by interaction.
Players who cast this card win 29% of the time (n=407) , vs 24% when it never left the library (n=2382).
When players drew this card but left it in hand, they won 26% (n=328) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.6pp; 95% confidence interval +0.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
915 instancesMost Vandalblasts that never moved from the library were simply never drawn, a structural reality of 100-card singleton rather than a signal that the card underperformed when it mattered.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
143 decks
-
2
Cloud, Ex-SOLDIER
120 decks
-
3
Krenko, Mob Boss
55 decks
-
4
Kibo, Uktabi Prince
44 decks
-
5
Deadpool, Trading Card
39 decks
-
6
Kratos, God of War
33 decks
-
7
Zada, Hedron Grinder
31 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
26 decks
-
9
Zndrsplt, Eye of Wisdom
22 decks
-
10
Tony Stark // The Invincible Iron Man
21 decks
Doctor Doom, Cloud, and Krenko lead the count, but 1810 total decks span a wide variety of red-inclusive commanders, indicating broad format adoption rather than niche concentration.