Windswept Heath
10% of tracked Commander decks run Windswept Heath, and when a copy reaches a player's hand, 75% are activated before the game ends, with a median first-activation turn of 3.
Windswept Heath sits in 10% of the 16193 Commander decks tracked on Playgroup Live, making it one of the more common fetch lands in the format. Its reach extends across 1669 distinct decks that have played a tracked game.
The draw-to-play rate of 75% tells a clean story: when players draw this fetch land, they almost always activate it. Activation is instant, costs 1 life, and converts the card directly to the graveyard after fetching a Forest or Plains. The 60% same-turn activation rate reinforces that players rarely sit on it. The low 10% stickiness figure is not a weakness. It reflects the card's design: it sacrifices itself on activation and lands in the graveyard, so "stickiness" measures something structurally different here than it does for a permanent.
The commander distribution skews toward five-color and Naya (GRW) shells, which is expected. White and Green appear in Windswept Heath's fetch targets, making it a natural fit for any deck that needs both colors reliably on the battlefield. The data is spread across 974 unique players, with no single contributor representing more than a small fraction of the observations, lending reasonable confidence to the directional signals here.
- 10% of tracked Commander decks include Windswept Heath
- 75% of drawn copies are activated before the game ends
- T3 median first-activation turn
- 60% of drawn copies activated on the same turn they were drawn
- 974 unique players have brought this card to a tracked game
- 25% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=607The "good card" funnel
3239 brought · 974 playersOf 3239 copies brought to tracked games, 809 were drawn and 607 of those were activated, a draw-to-play rate of 75% driven by the card's immediate utility as a mana fixer.
Players who cast this card win 33% of the time (n=568) , vs 26% when it never left the library (n=2099).
When players drew this card but left it in hand, they won 34% (n=177) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.4pp; 95% confidence interval +2.5pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
905 instancesThe graveyard is the expected final home for Windswept Heath. The card sacrifices itself on activation, so the distribution here maps almost directly onto how often it was drawn and used before the game ended.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
56 decks
-
2
Cloud, Ex-SOLDIER
33 decks
-
3
Pantlaza, Sun-Favored
33 decks
-
4
Baylen, the Haymaker
29 decks
-
5
Ms. Bumbleflower
28 decks
-
6
Gishath, Sun's Avatar
26 decks
-
7
Toph, the First Metalbender
24 decks
-
8
The First Sliver
22 decks
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9
Atraxa, Praetors' Voice
21 decks
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10
Esika, God of the Tree // The Prismatic Bridge
21 decks
Five-color and Naya commanders dominate the list, reflecting that Windswept Heath's fetch targets, Forest and Plains, align naturally with those color combinations. The spread across 974 unique players suggests no single archetype is skewing the numbers.