Windswept Heath
Windswept Heath appears in 10% of tracked Commander decks on Playgroup Live. When drawn, 73% of copies are activated before the game ends, with a median first-activation turn of 3.0.
Windswept Heath sits in 10% of the 5381 distinct Commander decks tracked on Playgroup Live. That puts it among the more played fetchlands in the format, largely because its Forest-or-Plains tutor range covers some of the most popular color combinations in Commander: Naya, Bant, Abzan, and all five-color builds alike.
The activation pattern is telling. Of 229 drawn copies, 73% were activated before the game ended, at a median turn of 3.0. The mode sits at turn 1, meaning the most common single moment to crack this land is the opening turn off a fetchland in the starting hand. That early-game pressure on mana fixing is the card's primary job, and the data shows players execute it quickly: 64% of drawn-and-activated copies were used on the same turn they entered hand.
The commander distribution is notably spread. 339 distinct players have brought Windswept Heath to a tracked game, and no single player accounts for more than a small fraction of instances. The top commanders lean heavily toward three- to five-color strategies that need both Forest and Plains in their mana base.
- 10% of tracked Commander decks include Windswept Heath
- 73% of drawn copies are activated before the game ends
- T3.0 median first-activation turn
- 64% of drawn copies activated on the same turn they were drawn
- 339 distinct players have brought it to a tracked game, a well-spread sample
- 24% draw rate across tracked participations
First-cast turn
n=168The "good card" funnel
961 brought · 339 playersOf 961 Windswept Heaths brought to games, 229 were drawn, 168 of those were activated, with the overwhelming majority ending in the graveyard after fetching a basic land.
Players who cast this card win 29% of the time (n=168) , vs 26% when it never left the library (n=668).
When players drew this card but left it in hand, they won 25% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -3.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
263 instancesMost Windswept Heaths spend a game undrawn in the library, which is normal for any singleton in a 100-card deck. Activated copies go almost exclusively to the graveyard, the expected outcome for a sacrifice land.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
23 decks
-
2
Gishath, Sun's Avatar
11 decks
-
3
Baylen, the Haymaker
10 decks
-
4
Aragorn, the Uniter
9 decks
-
5
Atla Palani, Nest Tender
8 decks
-
6
Cloud, Ex-SOLDIER
8 decks
-
7
Jodah, the Unifier
8 decks
-
8
Kenrith, the Returned King
8 decks
-
9
Ms. Bumbleflower
8 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
7 decks
The Ur-Dragon leads at 16 decks, but the list fans out quickly across five-color, Naya, Bant, and Abzan commanders, reflecting how broadly the Forest-or-Plains fetch range covers the format.