collections_bookmark Part of Modern Horizons 3
Windswept Heath card art
Live Play Data

Windswept Heath

Land · Modern Horizons 3 (MH3)
10%
Live Inclusion
Times Brought
960
Decks Running
515
Median Cast Turn
3.0
Drawn → Played
73%
Format

Windswept Heath appears in 10% of tracked Commander decks on Playgroup Live. When drawn, 73% of copies are activated before the game ends, with a median first-activation turn of 3.0.

Windswept Heath sits in 10% of the 5381 distinct Commander decks tracked on Playgroup Live. That puts it among the more played fetchlands in the format, largely because its Forest-or-Plains tutor range covers some of the most popular color combinations in Commander: Naya, Bant, Abzan, and all five-color builds alike.

The activation pattern is telling. Of 229 drawn copies, 73% were activated before the game ended, at a median turn of 3.0. The mode sits at turn 1, meaning the most common single moment to crack this land is the opening turn off a fetchland in the starting hand. That early-game pressure on mana fixing is the card's primary job, and the data shows players execute it quickly: 64% of drawn-and-activated copies were used on the same turn they entered hand.

The commander distribution is notably spread. 339 distinct players have brought Windswept Heath to a tracked game, and no single player accounts for more than a small fraction of instances. The top commanders lean heavily toward three- to five-color strategies that need both Forest and Plains in their mana base.

At a glance
  • 10% of tracked Commander decks include Windswept Heath
  • 73% of drawn copies are activated before the game ends
  • T3.0 median first-activation turn
  • 64% of drawn copies activated on the same turn they were drawn
  • 339 distinct players have brought it to a tracked game, a well-spread sample
  • 24% draw rate across tracked participations

First-cast turn

n=168
28%
T1
10%
T2
17%
T3
10%
T4
11%
T5
20%
T6-9
4%
T10+
Median 3.0 P25 1 · P75 5 · max 14
Cast same turn as drawn 64%

The "good card" funnel

961 brought · 339 players
Brought to game
961
Ever drawn
229
Reached battlefield
168
Still on board at game end
15
73%

Of 961 Windswept Heaths brought to games, 229 were drawn, 168 of those were activated, with the overwhelming majority ending in the graveyard after fetching a basic land.

≥ -3.9pp

Players who cast this card win 29% of the time (n=168) , vs 26% when it never left the library (n=668).

When players drew this card but left it in hand, they won 25% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.9pp; 95% confidence interval -3.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

263 instances
3.4%
Library
5.7%
Battlefield
65.0%
Graveyard
9.5%
Exile

Most Windswept Heaths spend a game undrawn in the library, which is normal for any singleton in a 100-card deck. Activated copies go almost exclusively to the graveyard, the expected outcome for a sacrifice land.

Commanders that played this card

in tracked games

The Ur-Dragon leads at 16 decks, but the list fans out quickly across five-color, Naya, Bant, and Abzan commanders, reflecting how broadly the Forest-or-Plains fetch range covers the format.

Frequently Asked

How often is Windswept Heath drawn in a Commander game?
Across 749 tracked multiplayer Commander games where Windswept Heath was in a deck, it was drawn 24% of the time. That is consistent with base rates for a singleton in a 100-card deck. Of 229 drawn copies, 73% were activated before the game concluded. Copies that are never activated are almost always sitting undrawn in the library rather than being held back by choice.
What turn does Windswept Heath usually get activated?
The median first-activation turn is 3.0, but the distribution is bimodal. The mode is turn 1, driven by opening-hand copies cracked immediately for a basic. A second cluster runs through turns 4-6 for copies drawn into a developing mana base. 64% of activated copies were used the same turn they were drawn, which is an early signal that players rarely hold this card once they see it.
Is Windswept Heath legal in Commander?
Yes. Windswept Heath is legal and unrestricted in Commander. It is also legal in Legacy, Vintage, Modern, Premodern, and several other formats. It is banned in Pioneer and Historic. Its color identity is colorless, so it can slot into any Commander deck that includes Forest or Plains basics in its mana base.
Which commanders run Windswept Heath most often?
On Playgroup Live, The Ur-Dragon leads the list by raw deck count, followed by five-color and Naya or Bant commanders like Kenrith the Returned King, Aragorn the Uniter, and Gishath, Sun's Avatar. The pattern reflects the card's tutoring range: any deck that runs both Forest and Plains basics benefits, which effectively means most three-to-five-color builds.
Does casting Windswept Heath correlate with winning?
In 168 participations where Windswept Heath was activated, the normalized win rate is 29%. In 668 participations where it never left the library, the rate is 26%. The gap of +2.9 percentage points is a directional early signal rather than a conclusive finding; the confidence interval includes zero at current sample sizes. Fetchlands are mana-fixing tools, so a win-rate lift is expected to be modest by design.
Why does Windswept Heath have such low battlefield stickiness?
Windswept Heath is a sacrifice land. Its entire function is to leave play when activated, fetching a Forest or Plains and then going to the graveyard. A low stickiness figure here is not unusual; it reflects the card doing exactly what it was designed to do. The relevant question is whether the activation happened at all, which the draw-to-play rate of 73% addresses directly.