Commander

Skullbriar, the Walking Grave

Global commander stats {B} {G} All Golgari commanders
Win Rate 28%
521 Wins
1274 Losses
Playtest a community deck
Overview

Summary

Skullbriar, the Walking Grave is a Magic: The Gathering commander tracked across 1,801 recorded Playgroup games, winning 28% of them (5211274) at an Elo of 1,365, ranking #4622 globally.

Wins average 8 turns, with 6 damage dealt and 0.73 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Skullbriar, the Walking Grave's win rate?
Skullbriar, the Walking Grave has a 28% win rate across 1801 recorded Playgroup games (521 wins, 1274 losses).
How long do winning games with Skullbriar, the Walking Grave take?
Wins with Skullbriar, the Walking Grave take on average 8 turns. Total tracked play time: about 1 month.
How many decks use Skullbriar, the Walking Grave?
688 decks list Skullbriar, the Walking Grave as their commander on Playgroup, of which 368 have played at least one recorded game.
Global rank
4622
Wins by turn (avg.)
8
Elo rating
1365
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 6
Average commander damage per game 7
Average poison counters given per game 6
Average kills per game 0.73
Average turn length 3 minutes
No. decks for this commander 688
No. decks with at least one game for this commander 368
No. games played with this commander 1801
Total hours played about 1 month
Community

Top 5 public decks

Rank Elo User Games Wins
1 1639 Thomas 11 8
2 1636 niCEFACTORY 11 8
3 1616 ari 24 12
4 1578 GUST 31 9
5 1549 Koryh 43 22
Outcomes

How does this commander win?

When Skullbriar, the Walking Grave wins, 70.17% of wins come via commander damage across tracked games with a recorded win condition.

Commander Damage
70.17%
Combat
18.47%
Alternative
4.26%
Non Combat Damage
3.13%
Poison
1.99%
Combo
1.14%
Mill
0.85%
Avg win turn 8.3 based on 536 wins with recorded turn counts
Measured

Staples that win games for Skullbriar, the Walking Grave

Cards that raise this deck's measured win rate the most, compared with Skullbriar, the Walking Grave decks that leave them out.

+3.7 pp
Top card: Invigorating Surge
# Card Lift
1
Invigorating Surge
Invigorating Surge 135 games
+3.7 pp
2
Rancor
Rancor 109 games
+3.0 pp
3
Daring Fiendbonder
Daring Fiendbonder 139 games
+1.6 pp

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Skullbriar, the Walking Grave wins 50.0% of games from position 6 and 19.77% from position 4 across tracked games.

1
Seat 1
35.98% n=528
2
Seat 2
28.54% n=487
3
Seat 3
23.12% n=398
4
Seat 4
19.77% n=263
5
Seat 5
24.0% n=25
6
Seat 6
50.0% n=4
Opening hands

Do mulligans hurt this commander?

Across tracked games, Skullbriar, the Walking Grave wins 28.6% after 0 mulligans and 0.0% after 5 mulligans.

0
0 mulligans
28.6% n=909
1
1 mulligan
32.93% n=246
2
2 mulligans
22.83% n=92
3
3 mulligans
35.0% n=20
4
4 mulligans
33.33% n=6
5
5 mulligans
0.0% n=2
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Skullbriar, the Walking Grave 3.57/5 on average, across 1220 self-reports.

3.57 / 5
🧂

Opponent salt

When Skullbriar, the Walking Grave wins, opponents flag the game as salty 64.9% of the time across 538 tracked wins.

64.9 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Skullbriar, the Walking Grave. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups