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Part of Duskmourn: House of Horror
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Arcane Denial
22%
Live Inclusion
Times Brought
3551
Decks Running
1829
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=559
0%
T1
3%
T2
5%
T3
7%
T4
12%
T5
57%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
20
On curve
4%
(18 / 559 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
3556 brought · 1256 playersBrought to game
3556
Ever drawn
907
Reached battlefield
559
Still on board at game end
32
≥ +4.0pp
Players who cast this card win 31% of the time (n=517) , vs 23% when it never left the library (n=2209).
When players drew this card but left it in hand, they won 33% (n=319).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +4.0pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1015 instances3.2%
Library
3.2%
Battlefield
57.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
103 decks
-
2
Rootha, Mastering the Moment
62 decks
-
3
Sauron, the Dark Lord
52 decks
-
4
Sauron, Lord of the Rings
38 decks
-
5
Ms. Bumbleflower
35 decks
-
6
Nekusar, the Mindrazer
35 decks
-
7
Aminatou, Veil Piercer
24 decks
-
8
Aesi, Tyrant of Gyre Strait
23 decks
-
9
Xyris, the Writhing Storm
23 decks
-
10
Tony Stark // The Invincible Iron Man
22 decks
Card text
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.