collections_bookmark
Part of Duskmourn: House of Horror
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Arcane Denial
22%
Live Inclusion
Times Brought
11096
Decks Running
5056
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=1617
0%
T1
2%
T2
5%
T3
7%
T4
13%
T5
58%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
20
On curve
3%
(34 / 1617 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
11101 brought · 3101 playersBrought to game
11101
Ever drawn
2792
Reached battlefield
1617
Still on board at game end
92
≥ +7.1pp
Players who cast this card win 32% of the time (n=1488) , vs 23% when it never left the library (n=6844).
When players drew this card but left it in hand, they won 34% (n=1067).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +7.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3167 instances3.6%
Library
2.9%
Battlefield
54.8%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
260 decks
-
2
Sauron, the Dark Lord
170 decks
-
3
Rootha, Mastering the Moment
110 decks
-
4
Ms. Bumbleflower
91 decks
-
5
Sauron, Lord of the Rings
89 decks
-
6
Nekusar, the Mindrazer
85 decks
-
7
Vivi Ornitier
61 decks
-
8
Xyris, the Writhing Storm
59 decks
-
9
Aminatou, Veil Piercer
58 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
57 decks
Card text
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.