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Part of Duskmourn: House of Horror
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Arcane Denial
22%
Live Inclusion
Times Brought
7998
Decks Running
3831
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=1189
1%
T1
2%
T2
5%
T3
7%
T4
13%
T5
59%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
20
On curve
3%
(28 / 1189 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
8003 brought · 2443 playersBrought to game
8003
Ever drawn
2010
Reached battlefield
1189
Still on board at game end
67
≥ +6.6pp
Players who cast this card win 32% of the time (n=1102) , vs 22% when it never left the library (n=4930).
When players drew this card but left it in hand, they won 33% (n=749).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval +6.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2264 instances3.4%
Library
3.0%
Battlefield
56.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
218 decks
-
2
Sauron, the Dark Lord
138 decks
-
3
Rootha, Mastering the Moment
93 decks
-
4
Ms. Bumbleflower
72 decks
-
5
Sauron, Lord of the Rings
72 decks
-
6
Nekusar, the Mindrazer
67 decks
-
7
Aminatou, Veil Piercer
47 decks
-
8
Xyris, the Writhing Storm
45 decks
-
9
Vivi Ornitier
44 decks
-
10
Aesi, Tyrant of Gyre Strait
42 decks
Card text
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.