Live Play Data

The Commander cards
we've watched people play.

Every stat on this page is computed from 2,849 tracked plays across real Commander games on Playgroup Live. Not decklist scrapes. Not theorycrafting. What actually happens when the cards hit the table.

Cards with live data
890
Games tracked
2,849
Deep dives
704
Last refreshed
< a minute ago
Sol Ring card art
Spotlight

Sol Ring

85% of tracked Commander decks on Playgroup Live run Sol Ring. When drawn, 91% of copies reach the battlefield, the highest draw-to-play rate of any card in the dataset.

Inclusion
85%
WR Lift
+5.6%
Median Cast T
3.0
Read the full breakdown

Which Commander cards lift win rate the most when cast?

Players who actually cast this card win more often than players whose copy never left the library, both normalized to a 25 percent pod baseline. Ranked by the conservative end of each card's confidence interval, so a real sample beats a lucky handful of games. Read it as correlation, not proof: payoffs also get cast more in games you are already ahead in.

Which cards most reliably hit the table on time?

On or before curve means cast no later than the turn matching the card's mana value (a 3-drop by turn 3), and it counts copies ramped out early too. Cards near the top land on schedule most often. Casting a card after its curve turn is the neutral norm in Commander, not a failure.

Which cards sit in hand the longest before seeing play?

Median turns between drawing a card and casting it. A high number usually means either a high mana cost with no ramp around it, or a niche card that waits for the right moment. Think of it as the dead-in-hand gauge.

Which cards see the most live Commander play on Playgroup Live?

Pure volume: the cards brought to the most tracked games. Unlike a decklist scrape, every count here is a real finished game where the card was in a player's deck (brought to the table, not necessarily drawn or cast).

Which cards just unlocked deep-dive pages?

Cards that recently crossed the threshold for a full breakdown page. Every entry here is a freshly-generated narrative: queryable stats, cast-turn distribution, commander pairings, and a readable summary of what the numbers mean.

Browse by color

Filter the curated lists by color identity. Multicolor cards show up under every colour they include.

About this data

Methodology, refresh cadence, and how to use the numbers honestly.

How does Playgroup.gg collect this card data? +
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats here are computed from those events, not from decklist scrapes or theorycrafting.
How often do stats refresh? +
Card stats are recomputed every night at 03:00 UTC from the previous day's game events. Deep-dive narrative pages refresh when a card's underlying numbers drift by more than 25 percent, or when a card first crosses the threshold for a dedicated page.
Why do only some cards have deep-dive pages? +
There are two bars. A card shows its basic play counts once it has appeared in at least 100 tracked Commander games. It earns a full deep-dive page only after a much larger and more diverse sample: at least 300 tracked games and 100 recorded appearances, played by at least 10 different pilots, with no single pilot accounting for more than 40 percent of the copies. Below those bars the sample is too small or too lopsided to make honest claims, so the card still resolves at this URL with whatever counts we already have.
How do you stop a few players from skewing a card's stats? +
For every card we track how many distinct pilots brought it and the share held by its single most prolific pilot. A card is kept off the ranked strips and deep-dive pages if one player accounts for more than 40 percent of its copies, and a deep-dive page additionally requires at least 10 different pilots. That is the line between real-table data and a couple of friends jamming the same pet card.
How is this different from EDHREC? +
EDHREC ranks cards by how often they appear in public decklists. Playgroup.gg ranks by what actually happens when those decks get played. That means we can tell you things a decklist cannot: when cards get cast, how often they stick on the battlefield, and how win rate shifts when they resolve versus when they never leave the library.
What do "win rate when cast" and "cast-vs-library delta" mean? +
"Win rate when cast" is the share of games a player won when this card resolved at least once. "Cast-vs-library delta" is the gap between that and the win rate of games where the same card sat in the library all game, with both numbers normalized to a 25 percent pod baseline so different player counts compare fairly. Read it as a correlation, not proof of impact. Expensive payoffs tend to get cast in games where you have already developed a board and survived deep into the game, so part of any positive delta just reflects the game states in which casting was even possible. We only rank a card on this stat once both groups have at least 30 games and the lift stays positive at the low end of its 95 percent confidence interval.
Can I use this data in my own analysis? +
Yes, the aggregate per-card stats are published under CC-BY 4.0. Link back to the relevant card page and you're good to go. The raw game events themselves are not public; the aggregates are what we publish.