The Commander cards
we've watched people play.
Every stat on this page is computed from 1,490 tracked plays across real Commander games on Playgroup Live. Not decklist scrapes. Not theorycrafting. What actually happens when the cards hit the table.
Command Tower
Command Tower appears in 79% of tracked Commander decks on Playgroup Live. When drawn, it's cast 80% of the time, and 95% of cast copies are still on the battlefield when the game ends.
Which Commander cards lift win rate the most when cast?
Positive cast-vs-library delta means players who actually cast this card win more often than players whose copy never left the library. These are the cards that seem to earn their slot — the bigger the delta, the stronger the correlation.
Which cards get cast on curve most consistently?
On-curve means cast on the turn equal to the card's mana value: a 3-drop on turn 3, a 5-drop on turn 5. Cards near the top of this list slot into ramp curves cleanly — you draw them at a useful time rather than stranding them in hand.
Which cards sit in hand the longest before seeing play?
Median turns between drawing a card and casting it. A high number usually means either a high mana cost with no ramp around it, or a niche card that waits for the right moment. Think of it as the dead-in-hand gauge.
Which cards see the most live Commander play on Playgroup Live?
Pure volume — the cards that appear in the most tracked games. Unlike EDHREC's decklist scrape, every count here is a real game that finished with players actually drawing and casting the card.
Which cards just unlocked deep-dive pages?
Cards that recently crossed the threshold for a full breakdown page. Every entry here is a freshly-generated narrative: queryable stats, cast-turn distribution, commander pairings, and a readable summary of what the numbers mean.
Browse by color
Filter the curated lists by color identity. Multicolor cards show up under every colour they include.
About this data
Methodology, refresh cadence, and how to use the numbers honestly.