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Fellwar Stone card art
Live Play Data

Fellwar Stone

{2} · Artifact · Mystery Booster Commander Edition (MBC)
23%
Live Inclusion
Times Brought
7492
Decks Running
3917
Median Cast Turn
4.0
Drawn → Played
75%
Format

Fellwar Stone appears in 23% of tracked Commander decks on Playgroup Live. When drawn, 75% of copies reach the battlefield, with a median first-cast turn of 4.0.

Fellwar Stone sits in roughly one in four Commander decks tracked on Playgroup Live, making it one of the format's most consistent 2-mana rocks. It appears in 3917 of the 17176 distinct decks that have logged a tracked game.

The draw-to-play rate of 75% is a strong signal of player intent: copies that reach a hand are cast at a high clip. Median first cast lands on turn 4.0, consistent with a rock that players want out early but don't always see in their opening hand. Battlefield stickiness of 83% confirms that resolved copies rarely leave play before the game ends.

Fellwar Stone's value scales with opponent count and deck diversity. In a multiplayer pod, at least one opponent almost always controls a land that produces every color you need, making it a near-universal fixer for any two-or-more color commander. That context explains its spread across commanders ranging from two-color aggro shells to five-color goodstuff piles.

At a glance
  • 23% of tracked Commander decks include Fellwar Stone
  • 75% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn
  • 83% battlefield stickiness once cast
  • 2112 distinct players have brought Fellwar Stone to a tracked game, showing broad adoption
  • 39% of casts land exactly on curve at 2 mana

First-cast turn

n=1422
11%
T1
28%
T2
11%
T3
10%
T4
9%
T5
24%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 6 · max 21
On curve 39% (403 / 1422 cast on T2) Cast same turn as drawn 48%

The "good card" funnel

7511 brought · 2112 players
Brought to game
7511
Ever drawn
1892
Reached battlefield
1422
Still on board at game end
1178
75%

Of 7511 Fellwar Stones brought to games, 1892 were drawn, 1422 of those were cast, and 83% of resolved copies remained on the battlefield through end of game.

≥ +0.9pp

Players who cast this card win 28% of the time (n=1332) , vs 24% when it never left the library (n=4683).

When players drew this card but left it in hand, they won 34% (n=428) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.3pp; 95% confidence interval +0.9pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2111 instances
3.0%
Library
55.8%
Battlefield
20.4%
Graveyard
5.3%
Exile

Most Fellwar Stones never leave the library, a structural consequence of 100-card singleton rather than a reflection on the card's power. Of copies that were observed in play, the large majority finished on the battlefield.

Commanders that played this card

in tracked games

The top-commander list spans two-color, three-color, and five-color identities, a sign that Fellwar Stone's value is not locked to any one archetype but scales with the color diversity of the table.

Card text
Fellwar Stone card

Fellwar Stone

{2}
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Mystery Booster Commander Edition (MBC) · Uncommon · Illustrated by John Avon

Frequently Asked

How often is Fellwar Stone drawn in a Commander game?
Across 5445 tracked multiplayer Commander games where Fellwar Stone was in the deck, it was drawn 25% of the time. That is normal for a singleton in a 100-card deck. Of 1892 instances that reached a player's hand, 75% were cast before the game concluded.
What turn does Fellwar Stone usually hit the battlefield?
Median first-cast turn is 4.0. The mode is turn 2, which reflects opening-hand keeps where the Stone comes down immediately after a land drop. The distribution has a long tail through the mid-game, pulling the mean higher. P25 is turn 2 and P75 is turn 6, so half of all casts fall in that window.
Does casting Fellwar Stone correlate with winning?
In the current dataset, the cast win rate is 28% versus 24% when the card stays in the library. That +3.3 percentage-point delta is a directional positive signal. Both sample sizes are large enough to take seriously, and the lower bound of the confidence interval is above zero, which strengthens the read. Still, treat it as a consistent early signal rather than a definitive causal claim.
How quickly do players cast Fellwar Stone after drawing it?
Of 1422 casts with hand-tracking data, 48% were cast on the same turn the card was drawn. The median delay is 1 turn and the average is 0.78 turns. Players do hold it briefly in some spots, likely to time it around interaction, but the overall picture is that drawn copies are deployed quickly.
Is Fellwar Stone legal in Commander?
Yes. Fellwar Stone is legal in Commander, Duel Commander, Legacy, Modern, Pauper, Vintage, Premodern, Oathbreaker, and Pauper Commander. It is not legal in Standard, Pioneer, Alchemy, Brawl, or Historic. It has no format bans.
Which commanders most often run Fellwar Stone?
The top commanders by raw deck count on Playgroup Live span multiple color combinations, from two-color pairs like Killian, Decisive Mentor (B/W) and Quintorius, History Chaser (R/W) to three-color and five-color commanders like Captain America, Team Leader and Ashling, the Limitless. That spread reflects Fellwar Stone's design: it produces colors that opponents already have in play, so it functions best in multi-player pods where land diversity across the table is high.