Fellwar Stone card art
Live Play Data

Fellwar Stone

{2} · Artifact · Secrets of Strixhaven Commander (SOC)
24%
Live Inclusion
Times Brought
1972
Decks Running
1147
Median Cast Turn
4.0
Drawn → Played
73%
Format

Fellwar Stone appears in 24% of tracked Commander decks on Playgroup Live, with a median first cast on turn 4.0 and 73% of drawn copies reaching the battlefield.

Fellwar Stone sits in 24% of the 4852 Commander decks that have played a tracked game on Playgroup Live, making it one of the format's most-played 2-mana rocks. It appears in 1147 distinct decks across 1365 tracked games.

The draw-to-play rate tells the sharpest story: 73% of drawn copies are cast before the game ends. The median first-cast turn lands on turn 4.0, consistent with players prioritizing early ramp. Half-turn cast-on-draw figures reflect that Fellwar Stone is often played the same turn it is drawn. Once it resolves, 86% of cast copies survive to the game's final accounting, a mark typical of low-profile artifacts that don't attract immediate removal.

Fellwar Stone's appeal is structural. Unlike most 2-mana rocks, it produces colored mana keyed to your opponents' lands, making it most reliable in multicolor pods. That property also makes it colorless in terms of deck-building constraint, fitting comfortably into any Commander deck regardless of color identity. The top commanders running it on Playgroup Live skew toward 2- and 5-color builds, consistent with what you'd expect from a card that rewards sitting across from green or multicolor opponents.

At a glance
  • 24% of tracked Commander decks include Fellwar Stone
  • 73% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 86% battlefield stickiness once cast
  • 703 distinct players have brought Fellwar Stone to a tracked game
  • 37% of first casts land exactly on curve at turn 2

First-cast turn

n=382
9%
T1
28%
T2
9%
T3
12%
T4
9%
T5
26%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 17
On curve 37% (107 / 382 cast on T2) Cast same turn as drawn 49%

The "good card" funnel

1989 brought · 703 players
Brought to game
1989
Ever drawn
523
Reached battlefield
382
Still on board at game end
327
73%

Of 1989 Fellwar Stones brought to games, 523 were drawn, 382 of those were cast, and the majority remained on the battlefield at game's end.

≥ +0.3pp

Players who cast this card win 30% of the time (n=381) , vs 25% when it never left the library (n=1337).

When players drew this card but left it in hand, they won 33% (n=136) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.9pp; 95% confidence interval +0.3pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

571 instances
1.4%
Library
57.3%
Battlefield
20.8%
Graveyard
4.7%
Exile

Most Fellwar Stones never leave the library in any given game, a straightforward result of 100-card singleton variance rather than the card being skipped when found.

Commanders that played this card

in tracked games

The top commanders skew toward 2-color and 5-color builds, reflecting Fellwar Stone's reliance on opponents' colored lands and its natural fit in multicolor pods.

Frequently Asked

How often is Fellwar Stone drawn in a Commander game?
Across 1365 tracked games where Fellwar Stone was in the deck, the draw rate is 26%. That is a normal range for a singleton in a 100-card deck. Of 523 instances that reached a hand, 73% were cast before the game concluded. The median hand-to-cast delay is 0 turns, meaning when a player draws it, they tend to cast it the same turn they draw it roughly half the time.
What turn does Fellwar Stone typically hit the battlefield?
Median first cast is turn 4.0, with the most common individual turn being turn 2. The distribution shows a concentration of early casts for copies in the opening hand, then a broader spread from turns 4 through 7 for copies drawn mid-game. The 90th percentile reaches turn 9, so late-drawn copies do occasionally see play deep into the game.
Does casting Fellwar Stone correlate with winning?
Win rate when cast is 30% across 381 observed participations. Win rate when the card stays in the library is 25% across a much larger sample. The delta between those two rates is small and the confidence interval spans zero, so Playgroup Live's current data treats any lift as directional only. Fellwar Stone looks like a mana-smoothing tool rather than a win condition: it enables your strategy rather than defining it.
Is Fellwar Stone legal in Commander?
Yes. Fellwar Stone is legal and unrestricted in Commander, as well as in Duel Commander, Pauper Commander, Legacy, Modern, Vintage, Oathbreaker, and Premodern. It is not legal in Standard, Pioneer, Alchemy, Brawl, or Historic formats.
How reliable is Fellwar Stone's mana production in Commander?
Fellwar Stone taps for any color that a land an opponent controls could produce. In Commander's multiplayer pods, where opponents routinely run green basics, shock lands, and fetches, this usually means access to any color you need. That reliability drops in mono-color pods or games against land-light opponents, but those are edge cases in typical multiplayer Commander. The card's prevalence across 2-color and 5-color commanders on Playgroup Live reflects this broad applicability.
How concentrated is this card's data across players?
The data is well-spread. 703 distinct players have brought Fellwar Stone to a tracked game, and the single heaviest contributor accounts for only 26% of all tracked instances. No one player is distorting the numbers, which strengthens the directional signals visible in the cast rates and turn distribution.