Play Commander online, your way

A free in-browser virtual tabletop for 2-6 player Commander. No install, voice chat built in.

Private or public tables

Start a game now or schedule one for later. Keep the lobby private and share the link, or open it up and let anyone join. Your table, your rules.

Commander-native

Built for Commander from day one, 2 to 6 players per pod. Commander damage, command zone, partners, mulligans, the stack.

Runs in your browser

No install, no launcher. Open a link on desktop or tablet and you are in.

Virtual Tabletop

What does the virtual tabletop support?

Drag cards between every zone you expect. Tap, flip, transform, attach, counter, token, and target. Clean animations and a layout that keeps the board readable even when it gets busy.

  • All the zones Hand, Battlefield, Graveyard, Exile, Library, Command Zone, and a dedicated Stack zone.
  • Tap, flip, transform, phase Face-down plays for morphs and disguised cards. Phase-out and phase-in fully supported.
  • Equipment and aura attachments Attached cards live on a dedicated shelf next to the creature they enchant.
  • Marquee select Drag-select multiple permanents and tap, move, or token them at once.
  • Target arrows Draw arrows on screen so the whole table sees what you are pointing at.
Deck Import

Which decks can I import?

Import from Archidekt or Moxfield and your decks are ready to play. Primers expand inline on the lobby card so the rest of the table can read what you are bringing. If you just want to paste in a decklist that's always an option as well.

Stats Integration

Every game counts toward your stats

Playgroup Live runs on the same platform as the Playgroup.gg tracker app. Same account, same playgroup, same data. Play online or at the kitchen table, everything lands in one place.

  • ELO leaderboards Update the moment a game ends.
  • Per-deck stats Win rate, estimated power level, and arch-enemies.
  • Achievements & history Roll in automatically, no manual logging required.
  • Playscore leagues Run a season across Live games and in-person games together.
Deck Building Intelligence

Know which cards are pulling their weight

Card Insights tracks every card you draw, cast, and win with across real games, then tells you what to cut and what to keep. The more you play, the sharper the recommendations get.

Card Insights showing per-card win rate impact, dead draws, and cast-on-curve analysis
Dead draw detection Cards you draw but rarely cast. If a card sits in your hand across multiple games, the data shows it.
Win rate impact per card See how your win rate changes when a specific card hits the battlefield versus when it does not.
Cast-on-curve analysis Measures how often your non-land cards land on the turn their mana cost suggests. A low score points to ramp or curve problems.
Best opening hand cards Win rates broken down by which cards were in your opening seven, so you know what to keep on a mulligan.

Frequently Asked

How do I play Commander online?
Create a free Playgroup.gg account, or try the solo demo with no account. Import your deck by pasting a list or an Archidekt or Moxfield link, start a lobby, and share the link with your group. Two to six players join from any desktop browser, with built-in voice chat and every Commander rule handled automatically.
How can I play Commander online for free?
Playgroup Live is free. There is no purchase or subscription to play a full Commander game online, and it runs in your browser with no install. A free account lets you host or join multiplayer tables, and the solo demo needs no account at all.
What is the best way to play Commander online with friends?
Share a private lobby link and play in the browser, with no downloads or webcams. Unlike screen share or webcam play, Playgroup Live tracks the full game state for you, including commander damage, the stack, and hidden zones, and every game feeds your shared ELO, stats, and Playscore leagues.
Is Playgroup Live free?
Yes. Playgroup Live is free to play. You need a Playgroup.gg account, which is also free.
How many players can play at once?
Between 2 and 6. Playgroup Live supports duel Commander, standard 4-player pods, and larger tables up to 6 seats.
Do I need to install anything?
No. Playgroup Live runs in any modern desktop browser. Open the lobby link and you are in.
Which decks can I import?
Any deck. Paste a plain-text decklist, or import directly from an Archidekt or Moxfield URL. You are not required to keep your deck on a third-party site.
Can I play with strangers or only with my playgroup?
Both. Open a private lobby and share the link with your playgroup, or make the lobby public so anyone looking for a game can join.
Does every game count toward my stats?
Yes. Games finished on Playgroup Live flow into the same ELO, per-deck stats, and Playscore leagues as games tracked with the Playgroup.gg mobile app.
Can I schedule a game for later?
Yes. Pick a date and time up to seven days out. Other players can sign up ahead of time, and the lobby opens automatically at the scheduled time. You can schedule private playgroup sessions or public games that anyone can join.
Can I practice a deck by myself?
Yes. Start a solo session to goldfish a deck. You get draw phases, mulligans, undo, and the event log. No opponents needed.
Can I make a private game or does everyone join?
You choose. Keep the lobby private and share the link with your group, or toggle it to public so anyone browsing can join. This applies to both instant and scheduled games.
How does Playgroup Live compare to SpellTable?
Playgroup Live is a full virtual tabletop: you move cards between zones, every Commander mechanic is built in, and hidden zones stay hidden (the server keeps your hand and library secret). SpellTable is webcam-based, so you play with physical cards on camera. Different tools for different tables.

Ready to start your first session?

Bring your regular group or find a new table. Every game you play online counts toward your Playgroup.gg stats.