Measured, not copied

MTG Commander Staples By color identity

Every list here is ranked by one thing: how much a card raises a deck's measured win rate compared with decks on the same commander that leave it out.

Last computed 31 Jul 2026 · recomputed weekly
154,730
Tracked games measured

What are the best commander staples?

The best Commander staples are the cards that raise a deck's win rate the most when you add them, measured against decks running the SAME commander without them across 154,730 tracked Commander games. That commander-matched comparison is the whole point: it strips out the commander's own strength, so a card cannot look good simply because powerful decks happen to run it. Cards are ranked by the 95% lower bound of that lift, so a small, lucky sample can never top a list.

Lists last computed 31 Jul 2026 from Playgroup tracked games.

By guild

Two-color Commander staples

{C}

Colorless Commander staples

Artifacts and lands every deck can play, whatever its colors.

+9.5 pp
Top card: Sandstone Oracle
Show 15 more Colorless staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{W}

White Commander staples

The mono-white cards with the largest measured win-rate lift.

+9.1 pp
Top card: Dismantling Wave
Show 15 more White staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{U}

Blue Commander staples

The mono-blue cards with the largest measured win-rate lift.

+12.9 pp
Top card: Emeritus of Ideation // Ancestral Recall
Show 15 more Blue staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{B}

Black Commander staples

The mono-black cards with the largest measured win-rate lift.

+6.1 pp
Top card: Yawgmoth, Thran Physician
Show 15 more Black staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{R}

Red Commander staples

The mono-red cards with the largest measured win-rate lift.

+8.4 pp
Top card: Mana Echoes
Show 15 more Red staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{G}

Green Commander staples

The mono-green cards with the largest measured win-rate lift.

+11.3 pp
Top card: Michelangelo, Weirdness to 11
Show 15 more Green staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

{W} {U} {B} {R} {G}

Multicolor Commander staples

Every card with two or more colors in its identity, pooled into one ranking.

+10.3 pp
Top card: Jirina, Dauntless General
Show 15 more Multicolor staples (ranks 11-25)

Every row clears the same gates: at least 300 games with the card, 15 distinct commander and pod-size comparisons, 20 distinct pilots, and no single pilot above 15% of the sample.

Methodology

How these Commander staples are ranked

Every tracked game is sorted into groups of "same commander, same pod size". Inside each group we compare decks that run the card against decks that do not, which is the only comparison where the commander cannot take credit for the card. Those per-group differences are pooled with Mantel-Haenszel weighting, a standard method for combining many small matched comparisons without letting one big group dominate, and each card gets a win-rate lift with a 95% confidence interval. Lists are ordered by the LOWER bound of that interval, so a card with a huge but uncertain number sits below a card with a smaller, well-measured one.

One honest caveat: this is an observational estimate, not a randomized experiment. Decks that run a card differ from decks that do not in more ways than the card, and the builder's skill travels with the deck. Ranking on the lower bound also guards against the winner's curse, the tendency for whatever sits at the top of any list to be the luckiest estimate as well as a good one.

300
games with the card
15
commander / pod-size comparisons
20
distinct pilots
15%
cap on any one pilot's share

A card also needs at least 25 distinct decks running it, and a commander / pod-size group only counts when it has at least 5 games on both sides of the comparison. Miss any gate and the card is not published at all.

What the "Archetype" tag means

A synergy card is only measured against the commanders that actually play it, so a large lift can belong to one shell rather than to Commander in general. Rows carry the Archetype tag when that evidence is concentrated: fewer than 20 distinct commanders, or more than 45% of the weight sitting in the top three. The tag does not change the ranking and it is not a warning: it tells you the card is excellent in a specific deck, and says nothing about the rest.

Why this is not "win rate when cast"

Win-rate-when-cast metrics overrate finishers. Craterhoof Behemoth wins a huge share of the games where it resolves, but that is survivorship: you cast it in the games you were already winning. Measured at the deck level against the same commander without it, the effect is about one percentage point. Adding a card to your deck is a deck-level decision, so it deserves a deck-level number, and that is the only number on this page.

Popularity is a different question, and EDHREC answers it better than we do: it measures how many decklists contain a card. Rules-defined power level is another question again, answered by the official Commander Brackets announcement and the Game Changers list . This page only answers the third: does the card win games.

Commander staples FAQ

What is a Commander staple?
On this page a staple is a card that measurably raises a deck's win rate. Every card is compared against decks running the SAME commander at the same pod size, with and without the card, so the commander gets no credit for the card and the card gets no credit for the commander. Cards are ranked by the 95% lower bound of that lift, not the raw number.
How is this different from EDHREC inclusion rates?
Inclusion rates, the numbers EDHREC publishes at edhrec.com, measure popularity: how many decklists contain a card. That is a measure of what players copy from each other, and Sol Ring tops it whether or not it wins games. These lists measure outcome: the difference in win rate between decks that run the card and decks on the same commander that do not, across real tracked games. A card can be in 90 percent of lists and show no measurable lift.
How is this different from the Commander Game Changers list?
The Game Changers list at /commander/game-changers is the official Wizards of the Coast list of format-warping cards, used to set a deck's bracket. It is a rules artifact, not a measurement. This page is measured from tracked games and answers a different question: which cards actually move your win rate. A card can be a Game Changer without topping these lists, and most cards on these lists are not Game Changers.
Why does this list look so different from other Commander staples lists?
Most staples lists are editorial: an author's judgment, usually anchored to popularity data, so they converge on the same famous cards. This list is computed from game results and nothing else. A card only appears if decks running it win measurably more than decks on the same commander without it, across at least 300 tracked games, 20 pilots and a spread of commanders. That surfaces quiet engine cards that editors overlook and leaves out famous cards that do not move win rates. Where a card's evidence is concentrated in one archetype, it is tagged rather than removed.
Why isn't Craterhoof Behemoth at the top?
Because win rate when cast is a misleading metric. Craterhoof Behemoth wins a huge share of the games where it resolves, but that is mostly survivorship: you cast it when you were already winning. Measured at the deck level, against the same commander without it, the effect is about one percentage point. Consistent mana, interaction and card advantage beat finishers on this metric.
How often are the Commander staples updated?
The lists are recomputed weekly from the full tracked-game history, and the date they were last computed is shown on the page. Rankings move slowly: a card needs at least 300 games with it before it can appear at all.
Keep exploring

Lift measured from Commander games tracked on Playgroup.gg. Every card name links to its full stat page.