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#1 in Colorless Commander Staples
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Artifact
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Fifth Dawn (5DN)
Card Preview
Krark-Clan Ironworks
1%
Decklist Inclusion
Times Brought
409
Decks Running
214
In Decks
1307
Decklist Inclusion
1%
Format
Card text
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add 
.
Fifth Dawn (5DN)
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Uncommon
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Illustrated by Greg Hildebrandt
Final zone distribution
116 instances2.6%
Library
38.8%
Battlefield
22.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Jaws, Relentless Predator
17 decks
- 2 Ultron, Artificial Malevolence 14 decks
-
3
Ragost, Deft Gastronaut
12 decks
- 4 Zhulodok, Void Gorger 11 decks
-
5
Breya, Etherium Shaper
9 decks
-
6
Imotekh the Stormlord
7 decks
-
7
Mr. House, President and CEO
6 decks
-
8
The Cabbage Merchant
6 decks
-
9
Ultron the Annihilator
6 decks
-
10
Emry, Lurker of the Loch
5 decks
The "good card" funnel
410 brought · 189 playersBrought to game
410
Ever drawn
109
Reached battlefield
64
Still on board at game end
45
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 30% of the time (n=62) , vs 25% when it never left the library (n=266).
When players drew this card but left it in hand, they won 15% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval -7.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
0%
T1
0%
T2
3%
T3
13%
T4
14%
T5
59%
T6-9
11%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
16%
(8 / 64 cast on T4)
Cast same turn as drawn
39%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.