Krark-Clan Ironworks
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Krark-Clan Ironworks
Final zone distribution
144 instancesCommanders that played this card
in tracked games-
1
Imotekh the Stormlord
23 decks
-
2
Jaws, Relentless Predator
22 decks
- 3 Zhulodok, Void Gorger 21 decks
- 4 Ultron, Artificial Malevolence 20 decks
-
5
Ragost, Deft Gastronaut
18 decks
-
6
Breya, Etherium Shaper
16 decks
-
7
Toph, the First Metalbender
7 decks
-
8
Ygra, Eater of All
7 decks
-
9
Gandalf the White
6 decks
-
10
Lonis, Genetics Expert
6 decks
The "good card" funnel
716 brought · 342 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=60) , vs 22% when it never left the library (n=431).
When players drew this card but left it in hand, they won 18% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +0.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.