Krark-Clan Ironworks
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Krark-Clan Ironworks
Final zone distribution
69 instancesCommanders that played this card
in tracked games-
1
Imotekh the Stormlord
14 decks
- 2 Zhulodok, Void Gorger 14 decks
-
3
Jaws, Relentless Predator
13 decks
-
4
Ragost, Deft Gastronaut
13 decks
-
5
Breya, Etherium Shaper
10 decks
- 6 Ultron, Artificial Malevolence 9 decks
-
7
Megatron, Tyrant // Megatron, Destructive Force
5 decks
-
8
Gandalf the White
4 decks
-
9
The Cabbage Merchant
4 decks
-
10
Toph, the First Metalbender
4 decks
The "good card" funnel
332 brought · 183 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=30) , vs 20% when it never left the library (n=193).
When players drew this card but left it in hand, they won 10% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +2.6pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.