auto_awesome
#1 in Colorless Commander Staples
·
Artifact
·
Fifth Dawn (5DN)
Card Preview
Krark-Clan Ironworks
Times Brought
204
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
37 instances43.2%
Battlefield
18.9%
Graveyard
37.8%
Hand
Commanders that played this card
in tracked games-
1
Imotekh the Stormlord
10 decks
- 2 Zhulodok, Void Gorger 10 decks
-
3
Jaws, Relentless Predator
9 decks
-
4
Ragost, Deft Gastronaut
8 decks
- 5 Ultron, Artificial Malevolence 6 decks
-
6
Breya, Etherium Shaper
4 decks
-
7
The Cabbage Merchant
4 decks
-
8
Ultron the Annihilator
4 decks
-
9
Chatterfang, Squirrel General
3 decks
-
10
Gandalf the White
3 decks
The "good card" funnel
204 brought · 121 playersBrought to game
204
Ever drawn
37
Reached battlefield
21
Still on board at game end
16
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 28% of the time (n=18) , vs 21% when it never left the library (n=121).
Observed gap +7.1pp; 95% confidence interval -5.5pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
0%
T4
29%
T5
43%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
11
On curve
10%
(0 / 21 cast on T4)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.