Card Preview
Teferi, Master of Time
1%
Decklist Inclusion
Times Brought
214
Decks Running
97
In Decks
780
Decklist Inclusion
1%
Format
Card text
Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Loyalty 3
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Yongjae Choi
Final zone distribution
62 instances6.5%
Library
32.3%
Battlefield
32.3%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
15 decks
-
2
Commodore Guff
7 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
4
Aminatou, Veil Piercer
4 decks
-
5
Grand Arbiter Augustin IV
4 decks
-
6
The Watcher in the Water
3 decks
-
7
Geralf, the Fleshwright
2 decks
-
8
Hashaton, Scarab's Fist
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Kratos, Stoic Father
2 decks
The "good card" funnel
215 brought · 94 playersBrought to game
215
Ever drawn
56
Reached battlefield
37
Still on board at game end
20
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 38% of the time (n=32) , vs 25% when it never left the library (n=131).
Observed gap +13.7pp; 95% confidence interval -4.4pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
3%
T1
0%
T2
5%
T3
8%
T4
14%
T5
54%
T6-9
16%
T10+
Median
6
P25
5
· P75
9
· max
16
On curve
16%
(3 / 37 cast on T4)
Cast same turn as drawn
24%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.