Card Preview
Vaultborn Tyrant
1%
Decklist Inclusion
Times Brought
429
Decks Running
203
In Decks
1243
Decklist Inclusion
1%
Format
Card text
Vaultborn Tyrant
Creature — Dinosaur
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6 / 6
The Big Score (BIG)
·
Mythic
·
Illustrated by Loïc Canavaggia
Final zone distribution
119 instances2.5%
Library
35.3%
Battlefield
27.7%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
36 decks
-
2
Gishath, Sun's Avatar
27 decks
-
3
Atla Palani, Nest Tender
17 decks
-
4
Henzie "Toolbox" Torre
11 decks
-
5
Raph & Mikey, Troublemakers
9 decks
-
6
Ghalta, Primal Hunger
7 decks
-
7
Kona, Rescue Beastie
6 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
5 decks
-
9
Owen Grady, Raptor Trainer
5 decks
-
10
Eddie Brock // Venom, Lethal Protector
4 decks
The "good card" funnel
429 brought · 169 playersBrought to game
429
Ever drawn
116
Reached battlefield
77
Still on board at game end
42
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 39% of the time (n=70) , vs 27% when it never left the library (n=260).
When players drew this card but left it in hand, they won 18% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.7pp; 95% confidence interval -0.2pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=77
0%
T1
3%
T2
8%
T3
8%
T4
14%
T5
55%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
64%
(11 / 77 cast on T7)
Cast same turn as drawn
27%
77 of 100 times cast
77%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.