Live Play Data
Blossoming Tortoise
1%
Live Inclusion
Times Brought
499
Decks Running
236
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=89
1%
T1
8%
T2
9%
T3
22%
T4
17%
T5
37%
T6-9
6%
T10+
Median
5
P25
4
· P75
6
· max
13
On curve
40%
(20 / 89 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
499 brought · 220 playersBrought to game
499
Ever drawn
123
Reached battlefield
89
Still on board at game end
45
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 48% of the time (n=80) , vs 33% when it never left the library (n=305).
When players drew this card but left it in hand, they won 30% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval +4.2pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances3.2%
Library
28.5%
Battlefield
43.0%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
42 decks
-
2
Henzie "Toolbox" Torre
38 decks
-
3
Toph, the First Metalbender
15 decks
-
4
Glarb, Calamity's Augur
9 decks
-
5
Teval, the Balanced Scale
9 decks
-
6
The Mycotyrant
8 decks
-
7
Baba Lysaga, Night Witch
7 decks
-
8
Bumi, Unleashed
7 decks
-
9
The Necrobloom
7 decks
-
10
Jyoti, Moag Ancient
5 decks
Card text
Blossoming Tortoise
Creature — Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
3 / 3
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.