Card Preview
Blossoming Tortoise
Times Brought
174
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blossoming Tortoise
Creature — Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
3 / 3
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Simon Dominic
Final zone distribution
49 instances2.0%
Library
30.6%
Battlefield
38.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
17 decks
-
2
Henzie "Toolbox" Torre
13 decks
-
3
Toph, the First Metalbender
7 decks
-
4
Teval, the Balanced Scale
5 decks
-
5
Baba Lysaga, Night Witch
4 decks
-
6
Bumi, Unleashed
4 decks
-
7
The Mycotyrant
4 decks
-
8
Toph, Greatest Earthbender
4 decks
-
9
Child of Alara
3 decks
-
10
Jyoti, Moag Ancient
2 decks
The "good card" funnel
174 brought · 88 playersBrought to game
174
Ever drawn
36
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 27% of the time (n=24) , vs 26% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -10.0pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
8%
T2
4%
T3
19%
T4
15%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
31%
(5 / 26 cast on T4)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.