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Terror of the Peaks card art
Live Play Data

Terror of the Peaks

{3} {R} {R} · Creature — Dragon · Outlaws of Thunder Junction (OTJ)
5%
Live Inclusion
Times Brought
820
Decks Running
379
Median Cast Turn
6
Drawn → Played
77%
Format

45% of multiplayer games where Terror of the Peaks resolved ended in a win for the caster, a +19.2 percentage-point lift over the baseline, across 146 tracked participations.

Terror of the Peaks sits in 5% of tracked Commander decks on Playgroup Live, a focused niche for a 5-mana mythic whose power is tightly tied to creature-dense strategies. When it lands, the data makes a clear statement: 45% of games where the Dragon resolved ended with the caster winning.

The cast-vs-library win-rate delta is +19.2 percentage points, with a lower confidence bound above zero, giving this one of the more compelling early signals we track for high-cost creatures. Both sample buckets clear the 15-observation threshold, so this reads as a genuine directional finding rather than noise. Median first cast lands on turn 6, which is consistent with a 5-mana card that players tend to hold a turn or two after drawing before the board is ready.

The commander distribution is broad. The Ur-Dragon leads the pack by deck count, but Norin the Wary, Atla Palani, and a cluster of Smaug builds all show meaningful Terror of the Peaks inclusion rates. That spread tells you the card earns its slot across multiple archetypes, not just Dragon tribal.

At a glance
  • 5% of tracked Commander decks include Terror of the Peaks
  • 45% win rate in games where the Dragon resolved
  • +19.2pp win-rate lift over the never-cast baseline
  • T6 median first-cast turn across tracked games
  • 77% of drawn copies reached the battlefield
  • 57% battlefield stickiness once cast

First-cast turn

n=163
0%
T1
0%
T2
9%
T3
9%
T4
13%
T5
61%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 31% (22 / 163 cast on T5) Cast same turn as drawn 45%

The "good card" funnel

820 brought · 322 players
Brought to game
820
Ever drawn
213
Reached battlefield
163
Still on board at game end
93
77%

Of 820 copies brought to tracked games, 213 were drawn, 163 of those were cast, and 57% of cast copies stayed on the battlefield through the end of the game.

≥ +11.0pp

Players who cast this card win 45% of the time (n=146) , vs 26% when it never left the library (n=502).

When players drew this card but left it in hand, they won 15% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +19.2pp; 95% confidence interval +11.0pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

231 instances
4.3%
Library
40.3%
Battlefield
26.0%
Graveyard
10.0%
Exile

Most Terror of the Peaks copies end games on the battlefield or in the graveyard after combat. The library bucket is small relative to its 100-card singleton odds, reflecting that observed instances skew toward copies that were actually drawn and played.

Commanders that played this card

in tracked games

The Ur-Dragon leads by raw count but the commander list spans mono-red, five-color, and Grixis builds, indicating Terror of the Peaks earns its slot across a genuinely wide slice of the creature-heavy Commander meta.

Frequently Asked

How often is Terror of the Peaks drawn and cast in a Commander game?
In 779 tracked multiplayer games, Terror of the Peaks was drawn 26% of the time. Of the 213 copies that reached a player's hand, 77% were cast before the game ended. The remainder mostly reflects games that ended before the player found an opening, not a deliberate choice to hold.
What turn does Terror of the Peaks usually hit the battlefield?
Median first cast is turn 6, with the middle half of casts falling between turns 5 and 8. That spread reflects both the card's 5-mana cost and how often players wait for a board state where the enters-the-battlefield trigger can immediately matter. Only a small number of casts land ahead of curve, pointing to some ramp acceleration in the decks that run it.
Does resolving Terror of the Peaks actually help you win?
The data is directional and worth noting. Games where Terror of the Peaks resolved show a 45% win rate versus 26% for games where the card stayed in the library untouched. That is a +19.2 percentage-point lift across 146 cast participations and 502 library participations. Both buckets clear the 15-observation threshold, and the lower confidence bound on the delta is positive, making this one of the stronger early signals in the dataset. It is not a controlled experiment, but it is consistent.
How sticky is Terror of the Peaks once it resolves?
57% of cast copies are still on the battlefield when the game ends. For a 5-mana creature without built-in protection beyond the life-payment tax on targeted spells, that stickiness figure is notable. The tax on opponents targeting it discourages cheap removal, which likely contributes to the card surviving through end of game at this rate.
Which commanders most commonly run Terror of the Peaks?
The Ur-Dragon leads by raw deck count in the Playgroup Live dataset, followed by Kaalia of the Vast, Ureni of the Unwritten, and Miirym, Sentinel Wyrm. By inclusion rate among commanders with meaningful sample sizes, Norin the Wary and several Smaug variants show high proportional adoption. The spread across five-color, Grixis, and mono-red strategies confirms the card fits multiple creature-flooding archetypes, not only Dragon tribal.
Is Terror of the Peaks legal in all formats?
Terror of the Peaks is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Standard, Timeless, Brawl, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its mythic rarity, and it is not legal in Old School or Premodern for era reasons. Check the legalities panel for the full current list, as legality can change with future bans or rule updates.