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The Pride of Hull Clade card art
Live Play Data

The Pride of Hull Clade

{10} {G} · Legendary Creature — Crocodile Elk Turtle · Murders at Karlov Manor (MKM)
1%
Live Inclusion
Times Brought
170
Decks Running
93
Median Cast Turn
5.5
Drawn → Played
70%
Format

First-cast turn

n=38
0%
T1
0%
T2
5%
T3
21%
T4
24%
T5
47%
T6-9
3%
T10+
Median 5.5 P25 4 · P75 6 · max 14
On curve 97% (0 / 38 cast on T11) Cast same turn as drawn 42%

The "good card" funnel

170 brought · 89 players
Brought to game
170
Ever drawn
40
Reached battlefield
28
Still on board at game end
22

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.9pp

Players who cast this card win 35% of the time (n=27) , vs 28% when it never left the library (n=111).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -12.9pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
2.3%
Library
50.0%
Battlefield
18.2%
Graveyard
2.3%
Exile

Commanders that played this card

in tracked games
Card text
The Pride of Hull Clade card

The Pride of Hull Clade

{10} {G}
Legendary Creature — Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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Murders at Karlov Manor (MKM) · Mythic · Illustrated by Brent Hollowell

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.