Mana Drain
13% of tracked Commander decks run Mana Drain. When drawn, 58% of copies are cast, with a median first-cast turn of 6.
Mana Drain sits in 13% of tracked Commander decks on Playgroup Live. That reflects the card's steep price and mono-blue color restriction, not any lack of power: it is widely considered one of the strongest counterspells ever printed.
The draw-to-play rate of 58% is lower than most staples. For an instant, that is largely a game-timing effect. Players hold up Mana Drain every turn hoping to counter an opponent's spell, and some games end before the right target appears. Median first cast lands on turn 6, well into the mid-game, reflecting how deliberate players are about when they pull the trigger. The 329 distinct players who have brought it to tracked games give the dataset solid breadth, with the top contributor accounting for just 4% of all instances.
Mana Drain is legal in Commander and Vintage, but banned in Legacy, Duel Commander, Brawl, Historic, and Gladiator. Its restriction to blue-identity decks caps how widely it can spread, yet it still appears across a wide range of commander archetypes.
- 13% of tracked Commander decks include Mana Drain
- 29% draw rate across games where it was in the deck
- 58% of drawn copies were cast before the game ended
- T6 median turn of first cast
- 35% win rate in participations where Mana Drain was cast
- 329 distinct players have brought it to a tracked game
First-cast turn
n=169The "good card" funnel
1001 brought · 329 playersOf 1001 Mana Drains brought to games, 293 were drawn, and 169 of those were cast, a draw-to-play rate of 58% that reflects both deliberate timing and games ending before a target appeared.
Players who cast this card win 35% of the time (n=163) , vs 27% when it never left the library (n=636).
When players drew this card but left it in hand, they won 42% (n=119) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval +1.1pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
323 instancesThe vast majority of Mana Drain copies end the game in the graveyard after resolving or in hand after being held, with very few finishing on the battlefield. That is expected for an instant that resolves and moves to the graveyard.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
14 decks
-
2
Oloro, Ageless Ascetic
9 decks
-
3
Grand Arbiter Augustin IV
8 decks
-
4
Tony Stark // The Invincible Iron Man
8 decks
-
5
Y'shtola, Night's Blessed
8 decks
-
6
Captain N'ghathrod
7 decks
-
7
Kiora, Sovereign of the Deep
7 decks
-
8
Kotis, the Fangkeeper
7 decks
-
9
Namor the Sub-Mariner
7 decks
-
10
Vivi Ornitier
7 decks
The top commander claims only a handful of decks, and the list spans mono-blue, Dimir, Azorius, Bant, and five-color builds, showing Mana Drain is spread broadly across the blue portion of the meta rather than clustered in one archetype.