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Apex Devastator card art
Live Play Data

Apex Devastator

{8} {G} {G} · Creature — Chimera Hydra · Commander Legends (CMR)
3%
Live Inclusion
Times Brought
456
Decks Running
224
Median Cast Turn
7.0
Drawn → Played
75%
Format

First-cast turn

n=82
1%
T1
1%
T2
1%
T3
6%
T4
20%
T5
60%
T6-9
11%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 94% (4 / 82 cast on T10) Cast same turn as drawn 44%

The "good card" funnel

460 brought · 202 players
Brought to game
460
Ever drawn
110
Reached battlefield
82
Still on board at game end
55

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.9pp

Players who cast this card win 39% of the time (n=74) , vs 27% when it never left the library (n=272).

When players drew this card but left it in hand, they won 7% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.7pp; 95% confidence interval +1.9pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

124 instances
2.4%
Library
44.4%
Battlefield
24.2%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Apex Devastator card

Apex Devastator

{8} {G} {G}
Creature — Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
10 / 10
Commander Legends (CMR) · Mythic · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.