collections_bookmark Part of Marvel Super Heroes auto_awesome #1 in Red Commander Staples
Hex Magic card art
Live Play Data

Hex Magic

{2} {R} · Sorcery — Arcane · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
195
Decks Running
81
Median Cast Turn
4
Drawn → Played
62%
Format

First-cast turn

n=31
0%
T1
0%
T2
26%
T3
39%
T4
13%
T5
19%
T6-9
3%
T10+
Median 4 P25 3 · P75 5 · max 11
On curve 26% (8 / 31 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

195 brought · 73 players
Brought to game
195
Ever drawn
50
Reached battlefield
31
Still on board at game end
2
≥ -5.8pp

Players who cast this card win 45% of the time (n=29) , vs 31% when it never left the library (n=124).

When players drew this card but left it in hand, they won 36% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.4pp; 95% confidence interval -5.8pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
5.5%
Library
3.6%
Battlefield
52.7%
Graveyard
12.7%
Exile

Commanders that played this card

in tracked games
Card text
Hex Magic card

Hex Magic

{2} {R}
Sorcery — Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Kevin Glint

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.