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Part of Marvel Super Heroes
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#1 in Red Commander Staples
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Sorcery — Arcane
·
Marvel Super Heroes (MSH)
Live Play Data
Hex Magic
1%
Live Inclusion
Times Brought
842
Decks Running
339
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=124
0%
T1
1%
T2
7%
T3
20%
T4
16%
T5
50%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
12
On curve
8%
(9 / 124 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
842 brought · 299 playersBrought to game
842
Ever drawn
208
Reached battlefield
124
Still on board at game end
10
≥ -0.2pp
Players who cast this card win 36% of the time (n=119) , vs 28% when it never left the library (n=555).
When players drew this card but left it in hand, they won 34% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -0.2pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
238 instances2.9%
Library
4.2%
Battlefield
55.0%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Thor, God of Thunder
15 decks
-
2
Vivi Ornitier
15 decks
-
3
Fire Lord Zuko
14 decks
-
4
Prosper, Tome-Bound
14 decks
-
5
The Scarlet Witch
12 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
7
Gwen Stacy // Ghost-Spider
10 decks
-
8
Gandalf, Goblins' Bane // Flameshape
8 decks
-
9
Karolina Dean, Runaway
8 decks
-
10
Smaug the Impenetrable
8 decks
Card text
Hex Magic
Sorcery — Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Kevin Glint
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.