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Part of Marvel Super Heroes
·
Sorcery — Arcane
·
Marvel Super Heroes (MSH)
Card Preview
Hex Magic
0%
Decklist Inclusion
Times Brought
195
Decks Running
81
In Decks
408
Decklist Inclusion
0%
Format
Card text
Hex Magic
Sorcery — Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Kevin Glint
Final zone distribution
55 instances5.5%
Library
3.6%
Battlefield
52.7%
Graveyard
12.7%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
2
Prosper, Tome-Bound
4 decks
-
3
Karolina Dean, Runaway
3 decks
-
4
Scarlet Witch, Chaotic Avenger
3 decks
-
5
Smaug the Impenetrable
3 decks
-
6
The Scarlet Witch
3 decks
-
7
Thor, God of Thunder
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Deadpool, Trading Card
2 decks
-
10
Fire Lord Azula
2 decks
The "good card" funnel
195 brought · 73 playersBrought to game
195
Ever drawn
50
Reached battlefield
31
Still on board at game end
2
≥ -5.8pp
Players who cast this card win 45% of the time (n=29) , vs 31% when it never left the library (n=124).
When players drew this card but left it in hand, they won 36% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval -5.8pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
26%
T3
39%
T4
13%
T5
19%
T6-9
3%
T10+
Median
4
P25
3
· P75
5
· max
11
On curve
26%
(8 / 31 cast on T3)
Cast same turn as drawn
28%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.