auto_awesome
#11 in Blue Commander Staples
·
Sorcery
·
Commander 2017 (C17)
Live Play Data
Spelltwine
0%
Live Inclusion
Times Brought
182
Decks Running
92
Median Cast Turn
8
Drawn → Played
60%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
62%
T6-9
34%
T10+
Median
8
P25
7
· P75
11
· max
15
On curve
17%
(4 / 29 cast on T6)
Cast same turn as drawn
29%
The "good card" funnel
182 brought · 92 playersBrought to game
182
Ever drawn
48
Reached battlefield
29
Still on board at game end
2
≥ +2.8pp
Players who cast this card win 47% of the time (n=25) , vs 24% when it never left the library (n=113).
When players drew this card but left it in hand, they won 33% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.7pp; 95% confidence interval +2.8pp to +42.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
3.6%
Battlefield
43.6%
Graveyard
23.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, Rekindled // Ashling, Rimebound
11 decks
-
2
Inalla, Archmage Ritualist
8 decks
-
3
Jeleva, Nephalia's Scourge
7 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
7 decks
-
5
Codie, Vociferous Codex
3 decks
-
6
Gandalf, Party Guest
3 decks
-
7
Yidris, Maelstrom Wielder
3 decks
-
8
Don Andres, the Renegade
2 decks
-
9
Gonti, Canny Acquisitor
2 decks
-
10
Hidetsugu and Kairi
2 decks
Card text
Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Commander 2017 (C17)
·
Rare
·
Illustrated by Noah Bradley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.