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Rise of the Eldrazi card art
Card Preview

Rise of the Eldrazi

{9} {C} {C} {C} · Sorcery · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
337
Decks Running
165
In Decks
1002
Decklist Inclusion
1%
Format
Card text
Rise of the Eldrazi card

Rise of the Eldrazi

{9} {C} {C} {C}
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Commander Masters (CMM) · Rare · Illustrated by Eli Minaya

Final zone distribution

87 instances
8.0%
Library
3.4%
Battlefield
21.8%
Graveyard
31.0%
Exile

The "good card" funnel

337 brought · 151 players
Brought to game
337
Ever drawn
73
Reached battlefield
41
Still on board at game end
3
≥ +22.3pp

Players who cast this card win 61% of the time (n=37) , vs 26% when it never left the library (n=216).

When players drew this card but left it in hand, they won 21% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +35.6pp; 95% confidence interval +22.3pp to +48.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
2%
T1
0%
T2
0%
T3
5%
T4
7%
T5
68%
T6-9
17%
T10+
Median 8 P25 6 · P75 9 · max 11
On curve 100% (0 / 41 cast on T12) Cast same turn as drawn 38%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.