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Part of Commander Masters
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#3 in Colorless Commander Staples
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Rise of the Eldrazi
1%
Live Inclusion
Times Brought
1521
Decks Running
591
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=210
0%
T1
0%
T2
2%
T3
6%
T4
7%
T5
66%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
95%
(5 / 210 cast on T12)
Cast same turn as drawn
41%
The "good card" funnel
1540 brought · 521 playersBrought to game
1540
Ever drawn
354
Reached battlefield
210
Still on board at game end
44
≥ +25.9pp
Players who cast this card win 62% of the time (n=187) , vs 30% when it never left the library (n=947).
When players drew this card but left it in hand, they won 27% (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +32.7pp; 95% confidence interval +25.9pp to +39.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
399 instances6.3%
Library
11.0%
Battlefield
22.6%
Graveyard
28.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 165 decks
-
2
Ulalek, Fused Atrocity
48 decks
- 3 Omnath, Locus of the Void 44 decks
-
4
Lorehold, the Historian
40 decks
- 5 Molecule Man 33 decks
- 6 Ultron, Artificial Malevolence 29 decks
- 7 Ultima, Origin of Oblivion 23 decks
-
8
The Notary Hobbits
19 decks
-
9
Magar of the Magic Strings
16 decks
- 10 Kozilek, the Great Distortion 12 decks
Card text
Rise of the Eldrazi
Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Commander Masters (CMM)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.