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Part of Commander Masters
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#8 in Colorless Commander Staples
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Rise of the Eldrazi
1%
Decklist Inclusion
Times Brought
337
Decks Running
165
In Decks
1002
Decklist Inclusion
1%
Format
Card text
Rise of the Eldrazi
Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Commander Masters (CMM)
·
Rare
·
Illustrated by Eli Minaya
Final zone distribution
87 instances8.0%
Library
3.4%
Battlefield
21.8%
Graveyard
31.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 47 decks
- 2 Molecule Man 17 decks
-
3
Ulalek, Fused Atrocity
15 decks
-
4
Lorehold, the Historian
11 decks
- 5 Ultima, Origin of Oblivion 11 decks
- 6 Ultron, Artificial Malevolence 10 decks
- 7 Kozilek, the Great Distortion 6 decks
-
8
Magar of the Magic Strings
3 decks
-
9
Narset, Enlightened Master
3 decks
-
10
Scarlet Witch, Chaotic Avenger
3 decks
The "good card" funnel
337 brought · 151 playersBrought to game
337
Ever drawn
73
Reached battlefield
41
Still on board at game end
3
≥ +22.3pp
Players who cast this card win 61% of the time (n=37) , vs 26% when it never left the library (n=216).
When players drew this card but left it in hand, they won 21% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +35.6pp; 95% confidence interval +22.3pp to +48.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
0%
T2
0%
T3
5%
T4
7%
T5
68%
T6-9
17%
T10+
Median
8
P25
6
· P75
9
· max
11
On curve
100%
(0 / 41 cast on T12)
Cast same turn as drawn
38%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.