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Part of Commander Masters
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#8 in Colorless Commander Staples
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Rise of the Eldrazi
Times Brought
258
Decks Running
122
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rise of the Eldrazi
Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Commander Masters (CMM)
·
Rare
·
Illustrated by Eli Minaya
Final zone distribution
51 instances7.8%
Library
7.8%
Battlefield
15.7%
Graveyard
29.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 42 decks
- 2 Molecule Man 16 decks
-
3
Ulalek, Fused Atrocity
11 decks
- 4 Ultima, Origin of Oblivion 7 decks
- 5 Ultron, Artificial Malevolence 6 decks
- 6 Kozilek, the Great Distortion 5 decks
-
7
Lorehold, the Historian
5 decks
-
8
The Notary Hobbits
4 decks
-
9
Magar of the Magic Strings
3 decks
- 10 Iron Spider, Stark Upgrade 2 decks
The "good card" funnel
258 brought · 120 playersBrought to game
258
Ever drawn
46
Reached battlefield
24
Still on board at game end
4
≥ +1.5pp
Players who cast this card win 37% of the time (n=21) , vs 25% when it never left the library (n=154).
When players drew this card but left it in hand, they won 29% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.6pp; 95% confidence interval +1.5pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
8%
T3
8%
T4
17%
T5
54%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
10
On curve
100%
(0 / 24 cast on T12)
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.