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Part of Commander Masters
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#3 in Colorless Commander Staples
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Rise of the Eldrazi
Times Brought
741
Decks Running
347
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rise of the Eldrazi
Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Commander Masters (CMM)
·
Rare
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Illustrated by Eli Minaya
Final zone distribution
155 instances5.2%
Library
9.7%
Battlefield
17.4%
Graveyard
27.7%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 115 decks
-
2
Ulalek, Fused Atrocity
34 decks
- 3 Molecule Man 24 decks
- 4 Omnath, Locus of the Void 18 decks
- 5 Ultron, Artificial Malevolence 18 decks
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6
Lorehold, the Historian
13 decks
- 7 Ultima, Origin of Oblivion 13 decks
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8
The Notary Hobbits
12 decks
- 9 Kozilek, the Great Distortion 10 decks
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10
The Infamous Cruelclaw
7 decks
The "good card" funnel
742 brought · 325 playersBrought to game
742
Ever drawn
137
Reached battlefield
68
Still on board at game end
15
≥ +3.2pp
Players who cast this card win 36% of the time (n=51) , vs 26% when it never left the library (n=412).
When players drew this card but left it in hand, they won 27% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +3.2pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=68
3%
T1
1%
T2
7%
T3
6%
T4
9%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
99%
(2 / 68 cast on T12)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.