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Devilish Valet card art
Live Play Data

Devilish Valet

{2} {R} · Creature — Devil Warrior · Streets of New Capenna (SNC)
1%
Live Inclusion
Times Brought
303
Decks Running
148
Median Cast Turn
5
Drawn → Played
69%
Format

First-cast turn

n=41
0%
T1
7%
T2
15%
T3
15%
T4
20%
T5
41%
T6-9
2%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 22% (6 / 41 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

303 brought · 138 players
Brought to game
303
Ever drawn
59
Reached battlefield
41
Still on board at game end
18

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.8pp

Players who cast this card win 24% of the time (n=33) , vs 29% when it never left the library (n=202).

When players drew this card but left it in hand, they won 15% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -18.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
3.1%
Library
27.7%
Battlefield
35.4%
Graveyard
7.7%
Exile

Commanders that played this card

in tracked games
Card text
Devilish Valet card

Devilish Valet

{2} {R}
Creature — Devil Warrior
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
1 / 3
Streets of New Capenna (SNC) · Rare · Illustrated by Bud Cook

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.