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Part of Bloomburrow
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#13 in Red Commander Staples
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Creature — Devil Warrior
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Streets of New Capenna (SNC)
Live Play Data
Devilish Valet
1%
Live Inclusion
Times Brought
303
Decks Running
148
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=41
0%
T1
7%
T2
15%
T3
15%
T4
20%
T5
41%
T6-9
2%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
22%
(6 / 41 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
303 brought · 138 playersBrought to game
303
Ever drawn
59
Reached battlefield
41
Still on board at game end
18
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.8pp
Players who cast this card win 24% of the time (n=33) , vs 29% when it never left the library (n=202).
When players drew this card but left it in hand, they won 15% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.7pp; 95% confidence interval -18.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances3.1%
Library
27.7%
Battlefield
35.4%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
48 decks
-
2
Winota, Joiner of Forces
16 decks
-
3
Najeela, the Blade-Blossom
10 decks
-
4
Krenko, Mob Boss
9 decks
-
5
Ovika, Enigma Goliath
8 decks
-
6
Flubs, the Fool
6 decks
-
7
Sonic the Hedgehog
6 decks
-
8
Zurgo, Thunder's Decree
6 decks
-
9
Anim Pakal, Thousandth Moon
3 decks
-
10
Caesar, Legion's Emperor
3 decks
Card text
Devilish Valet
Creature — Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
1 / 3
Streets of New Capenna (SNC)
·
Rare
·
Illustrated by Bud Cook
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.