Devilish Valet
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Devilish Valet
Final zone distribution
67 instancesCommanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
70 decks
-
2
Winota, Joiner of Forces
22 decks
-
3
Krenko, Mob Boss
12 decks
-
4
Sonic the Hedgehog
11 decks
-
5
Najeela, the Blade-Blossom
9 decks
-
6
Ovika, Enigma Goliath
7 decks
-
7
Caesar, Legion's Emperor
4 decks
-
8
Zurgo, Thunder's Decree
4 decks
-
9
Zurzoth, Chaos Rider
4 decks
-
10
Anim Pakal, Thousandth Moon
3 decks
The "good card" funnel
338 brought · 172 playersOnce cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=32) , vs 28% when it never left the library (n=193).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -10.7pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.