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Part of Modern Horizons 3
Card Preview
Archway of Innovation
Land
·
Modern Horizons 3 (MH3)
1%
Decklist Inclusion
Times Brought
502
Decks Running
227
In Decks
1557
Decklist Inclusion
1%
Format
Card text
Archway of Innovation
Land
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Yeong-Hao Han
Final zone distribution
142 instances2.1%
Library
57.0%
Battlefield
17.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
22 decks
-
2
Mendicant Core, Guidelight
15 decks
-
3
Aloy, Savior of Meridian
9 decks
-
4
Edward Kenway
9 decks
-
5
Urza, Lord High Artificer
9 decks
-
6
Breya, Etherium Shaper
7 decks
-
7
Arna Kennerüd, Skycaptain
6 decks
-
8
Iron Man, Titan of Innovation
6 decks
-
9
Urza, Chief Artificer
5 decks
-
10
Captain America, First Avenger
4 decks
The "good card" funnel
502 brought · 211 playersBrought to game
502
Ever drawn
131
Reached battlefield
97
Still on board at game end
81
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 33% of the time (n=91) , vs 27% when it never left the library (n=308).
When players drew this card but left it in hand, they won 43% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -4.1pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97
12%
T1
18%
T2
15%
T3
11%
T4
5%
T5
35%
T6-9
3%
T10+
Median
4
P25
2
· P75
7
· max
11
Cast same turn as drawn
49%
97 of 100 times cast
97%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.