Commander

Mendicant Core, Guidelight

Global commander stats {W} {U} All Azorius commanders
Win Rate 30%
872 Wins
1952 Losses
Overview

Summary

Mendicant Core, Guidelight is a Magic: The Gathering commander tracked across 2,837 recorded Playgroup games, winning 30% of them (872–1952) at an Elo of 1,534, ranking #1422 globally.

Wins average 9 turns, with 171956 damage dealt and 0.61 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Mendicant Core, Guidelight's win rate?
Mendicant Core, Guidelight has a 30% win rate across 2837 recorded Playgroup games (872 wins, 1952 losses).
How long do winning games with Mendicant Core, Guidelight take?
Wins with Mendicant Core, Guidelight take on average 9 turns. Total tracked play time: 26 days.
How many decks use Mendicant Core, Guidelight?
871 decks list Mendicant Core, Guidelight as their commander on Playgroup, of which 568 have played at least one recorded game.
Global rank
1422
Wins by turn (avg.)
9
Elo rating
1534
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 171956
Average commander damage per game 6
Average poison counters given per game 3
Average kills per game 0.61
Average turn length 2 minutes
No. decks for this commander 871
No. decks with at least one game for this commander 568
No. games played with this commander 2837
Total hours played 26 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1601 Goddis 12 7
2 1573 traprr 5 3
3 1567 zackharley 15 7
4 1565 Nurax 7 3
5 1560 Babbott 4 1
Outcomes

How does this commander win?

When Mendicant Core, Guidelight wins, 63.86% of wins come via combat across tracked games with a recorded win condition.

Combat
63.86%
Commander Damage
24.5%
Non Combat Damage
3.98%
Combo
2.45%
Alternative
2.3%
Mill
1.84%
Poison
1.07%
Avg win turn 8.9 based on 889 wins with recorded turn counts
Measured

Staples that win games for Mendicant Core, Guidelight

Cards that raise this deck's measured win rate the most, compared with Mendicant Core, Guidelight decks that leave them out.

+6.4 pp
Top card: Dance of the Manse

Measured win-rate lift against decks on the same commander without the card, ranked by the 95% lower bound. How this is measured

Table position

Does seating order matter?

Mendicant Core, Guidelight wins 40.77% of games from position 1 and 18.33% from position 5 across tracked games.

1
Seat 1
40.77% n=867
2
Seat 2
31.94% n=900
3
Seat 3
23.5% n=632
4
Seat 4
19.8% n=404
5
Seat 5
18.33% n=60
6
Seat 6
37.5% n=8
Opening hands

Do mulligans hurt this commander?

Across tracked games, Mendicant Core, Guidelight wins 30.73% after 0 mulligans and 100.0% after 6 mulligans.

0
0 mulligans
30.73% n=955
1
1 mulligan
30.05% n=569
2
2 mulligans
22.71% n=207
3
3 mulligans
31.91% n=47
4
4 mulligans
16.67% n=12
6
6 mulligans
100.0% n=1
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Mendicant Core, Guidelight 3.74/5 on average, across 1878 self-reports.

3.74 / 5
🧂

Opponent salt

When Mendicant Core, Guidelight wins, opponents flag the game as salty 29.2% of the time across 889 tracked wins.

29.2 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Mendicant Core, Guidelight. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

The Gitrog Monster commander art
60.0%
Faldorn, Dread Wolf Herald commander art
54.55%
Hylda of the Icy Crown commander art
54.55%
Obeka, Brute Chronologist commander art
53.33%
Urza, Chief Artificer commander art
53.33%

Top 5 worst matchups

Elminster commander art
Elminster 15 games
0.0%
Rograkh, Son of Rohgahh commander art
0.0%
Rakdos, Lord of Riots commander art
0.0%