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Part of Edge of Eternities
·
Artifact Creature — Construct
·
Edge of Eternities Commander (EOC)
Card Preview
Cyberdrive Awakener
2%
Decklist Inclusion
Times Brought
609
Decks Running
277
In Decks
1981
Decklist Inclusion
2%
Format
Final zone distribution
185 instances2.2%
Library
35.7%
Battlefield
24.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
32 decks
-
2
Kilo, Apogee Mind
30 decks
-
3
Shorikai, Genesis Engine
25 decks
-
4
Dr. Eggman
20 decks
-
5
Aloy, Savior of Meridian
19 decks
-
6
Mendicant Core, Guidelight
15 decks
-
7
Tony Stark // The Invincible Iron Man
14 decks
-
8
Edward Kenway
8 decks
-
9
Urza, Chief Artificer
8 decks
-
10
Urza, Lord High Artificer
8 decks
The "good card" funnel
609 brought · 255 playersBrought to game
609
Ever drawn
168
Reached battlefield
100
Still on board at game end
66
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 44% of the time (n=98) , vs 29% when it never left the library (n=380).
When players drew this card but left it in hand, they won 18% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.5pp; 95% confidence interval +5.9pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=100
1%
T1
0%
T2
0%
T3
6%
T4
7%
T5
65%
T6-9
21%
T10+
Median
8.0
P25
7
· P75
9
· max
15
On curve
22%
(8 / 100 cast on T6)
Cast same turn as drawn
36%
598 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.