Cyberdrive Awakener
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
83 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
30 decks
-
2
Kilo, Apogee Mind
19 decks
-
3
Tony Stark // The Invincible Iron Man
16 decks
-
4
Shorikai, Genesis Engine
13 decks
-
5
Aloy, Savior of Meridian
12 decks
-
6
Dr. Eggman
12 decks
-
7
Mendicant Core, Guidelight
11 decks
-
8
Edward Kenway
6 decks
-
9
Iron Man, Titan of Innovation
6 decks
-
10
Urza, Lord High Artificer
5 decks
The "good card" funnel
368 brought · 169 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=42) , vs 23% when it never left the library (n=221).
When players drew this card but left it in hand, they won 26% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -1.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51Full analysis unlocks as more games are tracked. Stats refresh nightly.