Cyberdrive Awakener
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cyberdrive Awakener
Final zone distribution
233 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
74 decks
-
2
Kilo, Apogee Mind
55 decks
-
3
Shorikai, Genesis Engine
36 decks
-
4
Tony Stark // The Invincible Iron Man
36 decks
-
5
Dr. Eggman
30 decks
-
6
Aloy, Savior of Meridian
22 decks
-
7
Mendicant Core, Guidelight
22 decks
-
8
Urza, Lord High Artificer
15 decks
-
9
Vraska, Soul of Stone
14 decks
-
10
Edward Kenway
12 decks
The "good card" funnel
1016 brought · 431 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=94) , vs 23% when it never left the library (n=567).
When players drew this card but left it in hand, they won 19% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +0.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.