All archetypes

Group hug commanders

Gifts for everyone, and a table too comfortable to attack you.

1,310 commanders, best match first
  1. 133 decks from 114 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 6%

    Top 1% for Group hug

    +19.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 108 games.
  2. 37 decks from 37 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 2%

    Top 1% for Group hug

    +15.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 39 games.
  3. 56 decks from 56 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Enchantress top 3%

    Top 1% for Group hug

    +14.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 33 games.
  4. 304 decks from 271 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Landfall top 6%

    Top 1% for Group hug

    +13.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.11 Average 0.07, from 230 games.
  5. 23 decks from 22 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Stax and control top 3%

    Top 1% for Group hug

    +13.3 cards per deck against the average deck in its colors, plus the commander card itself

  6. 53 decks from 53 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Enchantress top 5%

    Top 1% for Group hug

    +13.2 cards per deck against the average deck in its colors, plus the commander card itself

  7. 20 decks from 19 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 3%

    Top 1% for Group hug

    +12.9 cards per deck against the average deck in its colors, plus the commander card itself

  8. 91 decks from 87 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Mill top 6%

    Top 1% for Group hug

    +11.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.16 Average 0.07, from 85 games.
  9. 64 decks from 63 players. Mostly Wizard creatures.

    Strongest: Group hug top 1% and Mill top 7%

    Top 1% for Group hug

    +9.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.18 Average 0.07, from 85 games.
  10. 150 decks from 147 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 3%

    Top 1% for Group hug

    +8.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 102 games.
  11. 1049 decks from 972 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 8%

    Top 1% for Group hug

    +8.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.12 Average 0.07, from 577 games.
  12. 33 decks from 32 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 3%

    Top 1% for Group hug

    +7.9 cards per deck against the average deck in its colors, plus the commander card itself

  13. 25 decks from 25 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 1%

    Top 1% for Group hug

    +7.3 cards per deck against the average deck in its colors, plus the commander card itself

  14. 76 decks from 73 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Stax and control top 5%

    Top 1% for Group hug

    +11.2 cards per deck against the average deck in its colors

  15. 552 decks from 512 players. Mostly Human creatures.

    Strongest: Group slug top 1% and Group hug top 1%

    Top 1% for Group hug

    +7.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 264 games.
  16. 60 decks from 60 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Mill top 7%

    Top 1% for Group hug

    +7.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.15 Average 0.07, from 47 games.
  17. 26 decks from 25 players. Mostly Human creatures.

    Strongest: Group hug top 1% and Politics top 3%

    Top 1% for Group hug

    +6.5 cards per deck against the average deck in its colors, plus the commander card itself

  18. 55 decks from 48 players. Mostly Human creatures.

    Strongest: Tokens top 1% and Group hug top 1%

    Top 1% for Group hug

    +6.5 cards per deck against the average deck in its colors, plus the commander card itself

  19. 42 decks from 40 players. Mostly Human creatures.

    Strongest: Politics top 1% and Group hug top 1%

    Top 1% for Group hug

    +6.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 36 games.
  20. 184 decks from 177 players. Mostly Human creatures.

    Strongest: Group slug top 1% and Group hug top 1%

    Top 1% for Group hug

    +5.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.10 Average 0.07, from 71 games.