All archetypes

Lifegain commanders

Gain life and turn it into cards, counters or damage.

1,444 commanders, best match first
  1. 477 decks from 436 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 1% for Lifegain

    +14.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 304 games.
  2. 130 decks from 128 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 8%

    Top 1% for Lifegain

    +13.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 103 games.
  3. 97 decks from 94 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Aristocrats top 19%

    Top 1% for Lifegain

    +12.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 50 games.
  4. 320 decks from 297 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Mill top 1%

    Top 1% for Lifegain

    +12.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 201 games.
  5. 62 decks from 56 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 8%

    Top 1% for Lifegain

    +11.8 cards per deck against the average deck in its colors, plus the commander card itself

  6. 47 decks from 46 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group hug top 10%

    Top 1% for Lifegain

    +10.4 cards per deck against the average deck in its colors, plus the commander card itself

  7. 69 decks from 67 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 7%

    Top 1% for Lifegain

    +10.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 57 games.
  8. 118 decks from 111 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 9%

    Top 1% for Lifegain

    +10.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 155 games.
  9. 83 decks from 75 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 7%

    Top 1% for Lifegain

    +9.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 54 games.
  10. 33 decks from 33 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Fight for the board top 8%

    Top 1% for Lifegain

    +9.5 cards per deck against the average deck in its colors, plus the commander card itself

  11. 59 decks from 54 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 9%

    Top 1% for Lifegain

    +9.5 cards per deck against the average deck in its colors, plus the commander card itself

  12. 66 decks from 61 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Spellslinger top 13%

    Top 1% for Lifegain

    +9.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 49 games.
  13. 95 decks from 90 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 7%

    Top 1% for Lifegain

    +9.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 68 games.
  14. 30 decks from 28 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Enchantress top 10%

    Top 1% for Lifegain

    +13.3 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.08 Average 0.07, from 33 games.
  15. 232 decks from 216 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Stax and control top 2%

    Top 1% for Lifegain

    +9.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 359 games.
  16. 112 decks from 106 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 5%

    Top 1% for Lifegain

    +8.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 72 games.
  17. 185 decks from 167 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 2%

    Top 1% for Lifegain

    +7.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 234 games.
  18. 168 decks from 157 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 6%

    Top 1% for Lifegain

    +7.3 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 83 games.
  19. 44 decks from 43 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 17%

    Top 1% for Lifegain

    +7.3 cards per deck against the average deck in its colors, plus the commander card itself

  20. 21 decks from 19 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Enchantress top 2%

    Top 1% for Lifegain

    +7.3 cards per deck against the average deck in its colors, plus the commander card itself