Lifegain commanders
Gain life and turn it into cards, counters or damage.
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414 decks from 378 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+14.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 245 games. -
116 decks from 115 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 9%
Top 1% for Lifegain+13.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 78 games. -
51 decks from 47 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 8%
Top 1% for Lifegain+12.6 cards per deck against the average deck in its colors, plus the commander card itself
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87 decks from 85 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 19%
Top 1% for Lifegain+12.5 cards per deck against the average deck in its colors, plus the commander card itself
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264 decks from 248 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Mill top 1%
Top 1% for Lifegain+12.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 143 games. -
31 decks from 31 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group hug top 10%
Top 1% for Lifegain+10.8 cards per deck against the average deck in its colors, plus the commander card itself
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104 decks from 95 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 8%
Top 1% for Lifegain+10.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 98 games. -
29 decks from 29 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Fight for the board top 9%
Top 1% for Lifegain+10.0 cards per deck against the average deck in its colors, plus the commander card itself
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73 decks from 64 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 8%
Top 1% for Lifegain+9.9 cards per deck against the average deck in its colors, plus the commander card itself
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57 decks from 54 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 7%
Top 1% for Lifegain+9.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 45 games. -
53 decks from 48 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 9%
Top 1% for Lifegain+9.8 cards per deck against the average deck in its colors, plus the commander card itself
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75 decks from 70 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 8%
Top 1% for Lifegain+9.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.11 Average 0.07, from 46 games. -
24 decks from 22 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Enchantress top 9%
Top 1% for Lifegain+13.2 cards per deck against the average deck in its colors
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138 decks from 130 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Stax and control top 3%
Top 1% for Lifegain+9.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 192 games. -
59 decks from 55 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Spellslinger top 12%
Top 1% for Lifegain+9.1 cards per deck against the average deck in its colors, plus the commander card itself
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98 decks from 94 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 5%
Top 1% for Lifegain+8.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 64 games. -
122 decks from 109 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+7.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 152 games. -
43 decks from 42 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 16%
Top 1% for Lifegain+7.5 cards per deck against the average deck in its colors, plus the commander card itself
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133 decks from 125 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 6%
Top 1% for Lifegain+7.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 60 games. -
29 decks from 29 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Tribal top 6%
Top 1% for Lifegain+7.0 cards per deck against the average deck in its colors, plus the commander card itself