All archetypes

Lifegain commanders

Gain life and turn it into cards, counters or damage.

1,310 commanders, best match first
  1. 414 decks from 378 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 1% for Lifegain

    +14.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.08 Average 0.07, from 245 games.
  2. 116 decks from 115 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 9%

    Top 1% for Lifegain

    +13.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 78 games.
  3. 51 decks from 47 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 8%

    Top 1% for Lifegain

    +12.6 cards per deck against the average deck in its colors, plus the commander card itself

  4. 87 decks from 85 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 19%

    Top 1% for Lifegain

    +12.5 cards per deck against the average deck in its colors, plus the commander card itself

  5. 264 decks from 248 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Mill top 1%

    Top 1% for Lifegain

    +12.1 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 143 games.
  6. 31 decks from 31 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group hug top 10%

    Top 1% for Lifegain

    +10.8 cards per deck against the average deck in its colors, plus the commander card itself

  7. 104 decks from 95 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Stax and control top 8%

    Top 1% for Lifegain

    +10.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 98 games.
  8. 29 decks from 29 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Fight for the board top 9%

    Top 1% for Lifegain

    +10.0 cards per deck against the average deck in its colors, plus the commander card itself

  9. 73 decks from 64 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 8%

    Top 1% for Lifegain

    +9.9 cards per deck against the average deck in its colors, plus the commander card itself

  10. 57 decks from 54 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 7%

    Top 1% for Lifegain

    +9.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 45 games.
  11. 53 decks from 48 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 9%

    Top 1% for Lifegain

    +9.8 cards per deck against the average deck in its colors, plus the commander card itself

  12. 75 decks from 70 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Graveyard and reanimator top 8%

    Top 1% for Lifegain

    +9.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.11 Average 0.07, from 46 games.
  13. 24 decks from 22 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Enchantress top 9%

    Top 1% for Lifegain

    +13.2 cards per deck against the average deck in its colors

  14. 138 decks from 130 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Stax and control top 3%

    Top 1% for Lifegain

    +9.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 192 games.
  15. 59 decks from 55 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Spellslinger top 12%

    Top 1% for Lifegain

    +9.1 cards per deck against the average deck in its colors, plus the commander card itself

  16. 98 decks from 94 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 5%

    Top 1% for Lifegain

    +8.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 64 games.
  17. 122 decks from 109 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and Group slug top 3%

    Top 1% for Lifegain

    +7.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 152 games.
  18. 43 decks from 42 players. Mostly Vampire creatures.

    Strongest: Lifegain top 1% and Group slug top 16%

    Top 1% for Lifegain

    +7.5 cards per deck against the average deck in its colors, plus the commander card itself

  19. 133 decks from 125 players. Mostly Human creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 6%

    Top 1% for Lifegain

    +7.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.04 Average 0.07, from 60 games.
  20. 29 decks from 29 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Tribal top 6%

    Top 1% for Lifegain

    +7.0 cards per deck against the average deck in its colors, plus the commander card itself