Lifegain commanders
Gain life and turn it into cards, counters or damage.
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477 decks from 436 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+14.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 304 games. -
130 decks from 128 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 8%
Top 1% for Lifegain+13.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 103 games. -
97 decks from 94 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Aristocrats top 19%
Top 1% for Lifegain+12.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 50 games. -
320 decks from 297 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Mill top 1%
Top 1% for Lifegain+12.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 201 games. -
62 decks from 56 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 8%
Top 1% for Lifegain+11.8 cards per deck against the average deck in its colors, plus the commander card itself
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47 decks from 46 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group hug top 10%
Top 1% for Lifegain+10.4 cards per deck against the average deck in its colors, plus the commander card itself
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69 decks from 67 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 7%
Top 1% for Lifegain+10.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 57 games. -
118 decks from 111 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 9%
Top 1% for Lifegain+10.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 155 games. -
83 decks from 75 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 7%
Top 1% for Lifegain+9.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 54 games. -
33 decks from 33 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Fight for the board top 8%
Top 1% for Lifegain+9.5 cards per deck against the average deck in its colors, plus the commander card itself
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59 decks from 54 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 9%
Top 1% for Lifegain+9.5 cards per deck against the average deck in its colors, plus the commander card itself
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66 decks from 61 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Spellslinger top 13%
Top 1% for Lifegain+9.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 49 games. -
95 decks from 90 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 7%
Top 1% for Lifegain+9.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 68 games. -
30 decks from 28 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Enchantress top 10%
Top 1% for Lifegain+13.3 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.08 Average 0.07, from 33 games. -
232 decks from 216 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Stax and control top 2%
Top 1% for Lifegain+9.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 359 games. -
112 decks from 106 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 5%
Top 1% for Lifegain+8.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 72 games. -
185 decks from 167 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 2%
Top 1% for Lifegain+7.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 234 games. -
168 decks from 157 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 6%
Top 1% for Lifegain+7.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 83 games. -
44 decks from 43 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 17%
Top 1% for Lifegain+7.3 cards per deck against the average deck in its colors, plus the commander card itself
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21 decks from 19 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Enchantress top 2%
Top 1% for Lifegain+7.3 cards per deck against the average deck in its colors, plus the commander card itself