Lifegain commanders
Gain life and turn it into cards, counters or damage.
-
73 decks from 71 players. Mostly Bat creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 9%
Top 2% for Lifegain+10.2 cards per deck against the average deck in its colors
-
549 decks from 493 players. Mostly Cleric creatures.
Strongest: Lifegain top 2% and Tokens top 3%
Top 2% for Lifegain+10.0 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 392 games. -
648 decks from 617 players. Mostly Halfling creatures.
Strongest: Lifegain top 2% and Tokens top 9%
Top 2% for Lifegain+6.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 227 games. -
20 decks from 20 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 2%
Top 2% for Lifegain+5.7 cards per deck against the average deck in its colors, plus the commander card itself
-
266 decks from 255 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 5%
Top 2% for Lifegain+5.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 120 games. -
24 decks from 24 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Graveyard and reanimator top 4%
Top 2% for Lifegain+5.5 cards per deck against the average deck in its colors, plus the commander card itself
-
285 decks from 272 players. Mostly Insect creatures.
Strongest: Lifegain top 2% and Landfall top 11%
Top 2% for Lifegain+5.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 151 games. -
85 decks from 83 players. Mostly Human creatures.
Strongest: Lifegain top 2% and Enchantress top 3%
Top 2% for Lifegain+4.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 39 games. -
76 decks from 75 players. Mostly Vampire creatures.
Strongest: Lifegain top 2% and Group slug top 6%
Top 2% for Lifegain+4.6 cards per deck against the average deck in its colors, plus the commander card itself
-
47 decks from 45 players. Mostly Halfling creatures.
Strongest: Lifegain top 2% and Stax and control top 5%
Top 2% for Lifegain+4.5 cards per deck against the average deck in its colors, plus the commander card itself
-
40 decks from 40 players. Mostly Angel creatures.
Strongest: Lifegain top 2% and Politics top 9%
Top 2% for Lifegain+8.3 cards per deck against the average deck in its colors
-
23 decks from 22 players. Mostly Monk creatures.
Strongest: Lifegain top 3% and Spellslinger top 10%
Top 3% for Lifegain+4.0 cards per deck against the average deck in its colors, plus the commander card itself
-
186 decks from 178 players. Mostly Human creatures.
Strongest: Group slug top 2% and Lifegain top 3%
Top 3% for Lifegain+6.5 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.05 Average 0.07, from 66 games. -
56 decks from 50 players. Mostly Angel creatures.
Strongest: Lifegain top 3% and Graveyard and reanimator top 9%
Top 3% for Lifegain+6.3 cards per deck against the average deck in its colors
-
772 decks from 711 players. Mostly Human creatures.
Strongest: Aristocrats top 1% and Lifegain top 3%
Top 3% for Lifegain+6.1 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 215 games. -
40 decks from 39 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Group slug top 4%
Top 3% for Lifegain+5.8 cards per deck against the average deck in its colors
-
216 decks from 210 players. Mostly Human creatures.
Strongest: Lifegain top 3% and Artifacts top 5%
Top 3% for Lifegain+1.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 129 games. -
23 decks from 22 players. Mostly Angel creatures.
Strongest: Lifegain top 3% and Tribal top 6%
Top 3% for Lifegain+5.3 cards per deck against the average deck in its colors
-
46 decks from 46 players. Mostly Elf creatures.
Strongest: Lifegain top 3% and Aristocrats top 5%
Top 3% for Lifegain+4.9 cards per deck against the average deck in its colors
-
282 decks from 270 players. Mostly Demon creatures.
Strongest: Group slug top 2% and Lifegain top 3%
Top 3% for Lifegain+3.9 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.08 Average 0.07, from 145 games.