All archetypes

Lifegain commanders

Gain life and turn it into cards, counters or damage.

1,223 commanders, best match first
  1. 73 decks from 71 players. Mostly Bat creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 9%

    Top 2% for Lifegain

    +10.2 cards per deck against the average deck in its colors

  2. 549 decks from 493 players. Mostly Cleric creatures.

    Strongest: Lifegain top 2% and Tokens top 3%

    Top 2% for Lifegain

    +10.0 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 392 games.
  3. 648 decks from 617 players. Mostly Halfling creatures.

    Strongest: Lifegain top 2% and Tokens top 9%

    Top 2% for Lifegain

    +6.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 227 games.
  4. 20 decks from 20 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 2%

    Top 2% for Lifegain

    +5.7 cards per deck against the average deck in its colors, plus the commander card itself

  5. 266 decks from 255 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 5%

    Top 2% for Lifegain

    +5.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 120 games.
  6. 24 decks from 24 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Graveyard and reanimator top 4%

    Top 2% for Lifegain

    +5.5 cards per deck against the average deck in its colors, plus the commander card itself

  7. 285 decks from 272 players. Mostly Insect creatures.

    Strongest: Lifegain top 2% and Landfall top 11%

    Top 2% for Lifegain

    +5.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 151 games.
  8. 85 decks from 83 players. Mostly Human creatures.

    Strongest: Lifegain top 2% and Enchantress top 3%

    Top 2% for Lifegain

    +4.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 39 games.
  9. 76 decks from 75 players. Mostly Vampire creatures.

    Strongest: Lifegain top 2% and Group slug top 6%

    Top 2% for Lifegain

    +4.6 cards per deck against the average deck in its colors, plus the commander card itself

  10. 47 decks from 45 players. Mostly Halfling creatures.

    Strongest: Lifegain top 2% and Stax and control top 5%

    Top 2% for Lifegain

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself

  11. 40 decks from 40 players. Mostly Angel creatures.

    Strongest: Lifegain top 2% and Politics top 9%

    Top 2% for Lifegain

    +8.3 cards per deck against the average deck in its colors

  12. 23 decks from 22 players. Mostly Monk creatures.

    Strongest: Lifegain top 3% and Spellslinger top 10%

    Top 3% for Lifegain

    +4.0 cards per deck against the average deck in its colors, plus the commander card itself

  13. 186 decks from 178 players. Mostly Human creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 3% for Lifegain

    +6.5 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.05 Average 0.07, from 66 games.
  14. 56 decks from 50 players. Mostly Angel creatures.

    Strongest: Lifegain top 3% and Graveyard and reanimator top 9%

    Top 3% for Lifegain

    +6.3 cards per deck against the average deck in its colors

  15. 772 decks from 711 players. Mostly Human creatures.

    Strongest: Aristocrats top 1% and Lifegain top 3%

    Top 3% for Lifegain

    +6.1 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 215 games.
  16. 40 decks from 39 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Group slug top 4%

    Top 3% for Lifegain

    +5.8 cards per deck against the average deck in its colors

  17. 216 decks from 210 players. Mostly Human creatures.

    Strongest: Lifegain top 3% and Artifacts top 5%

    Top 3% for Lifegain

    +1.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 129 games.
  18. 23 decks from 22 players. Mostly Angel creatures.

    Strongest: Lifegain top 3% and Tribal top 6%

    Top 3% for Lifegain

    +5.3 cards per deck against the average deck in its colors

  19. 46 decks from 46 players. Mostly Elf creatures.

    Strongest: Lifegain top 3% and Aristocrats top 5%

    Top 3% for Lifegain

    +4.9 cards per deck against the average deck in its colors

  20. 282 decks from 270 players. Mostly Demon creatures.

    Strongest: Group slug top 2% and Lifegain top 3%

    Top 3% for Lifegain

    +3.9 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.08 Average 0.07, from 145 games.