Lifegain commanders
Gain life and turn it into cards, counters or damage.
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374 decks from 341 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+14.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 204 games. -
103 decks from 102 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 9%
Top 1% for Lifegain+13.3 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 60 games. -
48 decks from 45 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 7%
Top 1% for Lifegain+13.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 38 games. -
81 decks from 80 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 19%
Top 1% for Lifegain+12.4 cards per deck against the average deck in its colors, plus the commander card itself
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229 decks from 217 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Mill top 1%
Top 1% for Lifegain+11.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 107 games. -
28 decks from 28 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group hug top 10%
Top 1% for Lifegain+11.2 cards per deck against the average deck in its colors, plus the commander card itself
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47 decks from 43 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 9%
Top 1% for Lifegain+10.5 cards per deck against the average deck in its colors, plus the commander card itself
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89 decks from 84 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Stax and control top 8%
Top 1% for Lifegain+10.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 66 games. -
51 decks from 50 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 7%
Top 1% for Lifegain+10.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 35 games. -
66 decks from 61 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Graveyard and reanimator top 8%
Top 1% for Lifegain+10.0 cards per deck against the average deck in its colors, plus the commander card itself
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66 decks from 57 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 8%
Top 1% for Lifegain+9.9 cards per deck against the average deck in its colors, plus the commander card itself
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26 decks from 26 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Fight for the board top 9%
Top 1% for Lifegain+9.6 cards per deck against the average deck in its colors, plus the commander card itself
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57 decks from 53 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Spellslinger top 13%
Top 1% for Lifegain+9.4 cards per deck against the average deck in its colors, plus the commander card itself
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42 decks from 40 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Stax and control top 3%
Top 1% for Lifegain+9.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.08 Average 0.07, from 38 games. -
84 decks from 80 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 5%
Top 1% for Lifegain+8.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.03 Average 0.07, from 37 games. -
39 decks from 38 players. Mostly Vampire creatures.
Strongest: Lifegain top 1% and Group slug top 14%
Top 1% for Lifegain+7.7 cards per deck against the average deck in its colors, plus the commander card itself
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104 decks from 97 players. Mostly Human creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 6%
Top 1% for Lifegain+7.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 45 games. -
22 decks from 22 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Tribal top 5%
Top 1% for Lifegain+7.5 cards per deck against the average deck in its colors, plus the commander card itself
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58 decks from 53 players. Mostly Human creatures.
Strongest: Lifegain top 1% and Group slug top 3%
Top 1% for Lifegain+7.1 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 64 games. -
109 decks from 104 players. Mostly Vampire creatures.
Strongest: Group slug top 1% and Lifegain top 2%
Top 2% for Lifegain+6.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.04 Average 0.07, from 32 games.