Emry, Lurker of the Loch
70% of drawn Emry copies are cast before the game ends, with a median first-cast turn of 6.0 across 710 tracked multiplayer Commander games on Playgroup Live.
Emry, Lurker of the Loch lands in 5% of the tracked Commander decks on Playgroup Live, appearing in 342 of 7434 distinct lists that have played a recorded game. Nearly 7 in 10 drawn copies reach the battlefield before the game ends, a strong signal that players who draw her treat her as a high-priority play.
The median first cast lands on turn 6.0, later than her printed 3-mana cost might suggest. That gap is mostly a draw-timing effect: Emry's affinity for artifacts can sharply reduce her cost mid-game, but she needs an established artifact base to do it. Players who draw her in the opening hand cast her as early as turn 2; the distribution stretches out to turn 13 for copies drawn deep into a game.
The commander distribution is spread across artifact-heavy strategies in blue and multicolor. Tony Stark, Kilo, Inspirit, Shorikai, Breya, and Urza all appear at the top of the list, which reflects Emry's role as a recursive engine rather than a build-around commander herself. She slots into any artifact shell that can support her tap ability's graveyard recursion loop.
- 5% of tracked Commander decks include Emry
- 70% of drawn Emry copies are cast before the game ends
- T6.0 median first-cast turn across tracked games
- 56% battlefield stickiness once she resolves
- 306 distinct players have brought Emry to a tracked game, spreading the data widely
- 30% win rate in games where Emry reached the battlefield
First-cast turn
n=120The "good card" funnel
731 brought · 306 playersOf 731 Emry copies brought to tracked games, 172 were drawn, 120 of those were cast, and the majority stuck on the battlefield through end of game, though graveyard finishes are also common given her recursive nature.
Players who cast this card win 30% of the time (n=115) , vs 23% when it never left the library (n=466).
When players drew this card but left it in hand, they won 29% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -1.7pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instancesMost observed Emry copies finish the game on the battlefield or in the graveyard. Only a small slice stay in the library, reflecting how actively she gets interacted with once players see her hit the table.
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
30 decks
-
2
Kilo, Apogee Mind
30 decks
-
3
Shorikai, Genesis Engine
25 decks
-
4
Tony Stark // The Invincible Iron Man
25 decks
-
5
Breya, Etherium Shaper
16 decks
-
6
Urza, Lord High Artificer
15 decks
-
7
Mendicant Core, Guidelight
14 decks
-
8
Mishra, Eminent One
10 decks
-
9
Aloy, Savior of Meridian
9 decks
-
10
Iron Man, Titan of Innovation
9 decks
The commander list is spread across a wide range of artifact strategies in blue and multicolor, with no single commander dominating. That breadth confirms Emry functions as a generic artifact-recursion staple rather than a commander-specific synergy pick.