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Part of Edge of Eternities
·
Legendary Creature — Merfolk Wizard
·
Edge of Eternities Commander (EOC)
Card Preview
Emry, Lurker of the Loch
2%
Decklist Inclusion
Times Brought
431
Decks Running
209
In Decks
1734
Decklist Inclusion
2%
Format
Final zone distribution
108 instances1.9%
Library
33.3%
Battlefield
30.6%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
19 decks
-
2
Inspirit, Flagship Vessel
18 decks
-
3
Tony Stark // The Invincible Iron Man
18 decks
-
4
Shorikai, Genesis Engine
11 decks
-
5
Breya, Etherium Shaper
10 decks
-
6
Mendicant Core, Guidelight
9 decks
-
7
Iron Man, Titan of Innovation
8 decks
-
8
Mishra, Eminent One
7 decks
-
9
Urza, Lord High Artificer
7 decks
-
10
Emry, Lurker of the Loch
5 decks
The "good card" funnel
431 brought · 190 playersBrought to game
431
Ever drawn
98
Reached battlefield
69
Still on board at game end
36
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 27% of the time (n=67) , vs 25% when it never left the library (n=292).
When players drew this card but left it in hand, they won 24% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -8.5pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
0%
T1
9%
T2
7%
T3
20%
T4
13%
T5
38%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
16%
(5 / 69 cast on T3)
Cast same turn as drawn
29%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.