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Emry, Lurker of the Loch card art
Live Play Data

Emry, Lurker of the Loch

{2} {U} · Legendary Creature — Merfolk Wizard · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
731
Decks Running
342
Median Cast Turn
6.0
Drawn → Played
70%
Format

70% of drawn Emry copies are cast before the game ends, with a median first-cast turn of 6.0 across 710 tracked multiplayer Commander games on Playgroup Live.

Emry, Lurker of the Loch lands in 5% of the tracked Commander decks on Playgroup Live, appearing in 342 of 7434 distinct lists that have played a recorded game. Nearly 7 in 10 drawn copies reach the battlefield before the game ends, a strong signal that players who draw her treat her as a high-priority play.

The median first cast lands on turn 6.0, later than her printed 3-mana cost might suggest. That gap is mostly a draw-timing effect: Emry's affinity for artifacts can sharply reduce her cost mid-game, but she needs an established artifact base to do it. Players who draw her in the opening hand cast her as early as turn 2; the distribution stretches out to turn 13 for copies drawn deep into a game.

The commander distribution is spread across artifact-heavy strategies in blue and multicolor. Tony Stark, Kilo, Inspirit, Shorikai, Breya, and Urza all appear at the top of the list, which reflects Emry's role as a recursive engine rather than a build-around commander herself. She slots into any artifact shell that can support her tap ability's graveyard recursion loop.

At a glance
  • 5% of tracked Commander decks include Emry
  • 70% of drawn Emry copies are cast before the game ends
  • T6.0 median first-cast turn across tracked games
  • 56% battlefield stickiness once she resolves
  • 306 distinct players have brought Emry to a tracked game, spreading the data widely
  • 30% win rate in games where Emry reached the battlefield

First-cast turn

n=120
2%
T1
8%
T2
9%
T3
16%
T4
12%
T5
42%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 18% (11 / 120 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

731 brought · 306 players
Brought to game
731
Ever drawn
172
Reached battlefield
120
Still on board at game end
71
70%

Of 731 Emry copies brought to tracked games, 172 were drawn, 120 of those were cast, and the majority stuck on the battlefield through end of game, though graveyard finishes are also common given her recursive nature.

≥ -1.7pp

Players who cast this card win 30% of the time (n=115) , vs 23% when it never left the library (n=466).

When players drew this card but left it in hand, they won 29% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.7pp; 95% confidence interval -1.7pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

188 instances
2.1%
Library
37.8%
Battlefield
29.3%
Graveyard
8.5%
Exile

Most observed Emry copies finish the game on the battlefield or in the graveyard. Only a small slice stay in the library, reflecting how actively she gets interacted with once players see her hit the table.

Commanders that played this card

in tracked games

The commander list is spread across a wide range of artifact strategies in blue and multicolor, with no single commander dominating. That breadth confirms Emry functions as a generic artifact-recursion staple rather than a commander-specific synergy pick.

Frequently Asked

How often is Emry drawn and cast in a Commander game?
In 710 tracked multiplayer games where Emry was in the deck, she was drawn 24% of the time. That is typical for a singleton in a 100-card deck. Of those 172 drawn copies, 70% were cast before the game ended. The remaining copies mostly reflect games that ended before the player found an opportunity to cast her.
What turn does Emry usually hit the battlefield?
Median first cast is turn 6.0, with the 25th percentile at turn 4 and the 75th at turn 8. She has printed mana value 3 but affinity for artifacts often reduces that cost in practice. The distribution includes a small cluster of very early casts (turns 1-2) from opening-hand draws into artifact-rich starts, with most of the volume between turns 4 and 9.
Does casting Emry actually improve your win rate?
Games where Emry reached the battlefield show a win rate of 30%, compared to 23% in games where she stayed in the library. That is a +6.7 percentage-point difference across 115 cast observations and 466 library observations. Both sample sizes are meaningful, but the Playgroup Live dataset is still growing, so treat this as a directional early signal rather than a definitive conclusion.
How long do players hold Emry in hand before casting her?
Of observed drawn-and-cast instances, 36% were cast on the same turn they were drawn. The median hold time is 1 turn and the average is about 1.6 turns, with a maximum of 9. That same-turn rate is not especially high, which is consistent with Emry needing an established artifact board before she is worth deploying. Players appear to wait for the right moment rather than slamming her immediately.
Which commanders run Emry most often?
The top slots in the tracked data are held by artifact-centric commanders: Kilo, Apogee Mind leads with 26 decks, followed by Tony Stark // The Invincible Iron Man at 24, Inspirit, Flagship Vessel at 23, and Shorikai, Genesis Engine at 18. Breya, Etherium Shaper and Urza, Lord High Artificer also appear prominently. The pattern is consistent: Emry fits wherever artifacts are the primary resource.
Is Emry legal in Commander, and is she banned anywhere?
Emry, Lurker of the Loch is legal in Commander and is not on the Commander ban list. She is also legal in Legacy, Modern, Pioneer, Vintage, and Historic. She is not legal in Standard, Pauper, or Pauper Commander. No major format has banned her as of the data snapshot date.