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Part of Edge of Eternities
·
Legendary Creature — Merfolk Wizard
·
Edge of Eternities Commander (EOC)
Card Preview
Emry, Lurker of the Loch
2%
Decklist Inclusion
Times Brought
228
Decks Running
119
In Decks
1297
Decklist Inclusion
2%
Format
Final zone distribution
62 instances3.2%
Library
30.6%
Battlefield
30.6%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
10 decks
-
2
Tony Stark // The Invincible Iron Man
10 decks
-
3
Inspirit, Flagship Vessel
9 decks
-
4
Breya, Etherium Shaper
6 decks
-
5
Mishra, Eminent One
6 decks
-
6
Emry, Lurker of the Loch
5 decks
-
7
Shorikai, Genesis Engine
5 decks
-
8
Golbez, Crystal Collector
4 decks
-
9
Iron Man, Titan of Innovation
4 decks
-
10
Mendicant Core, Guidelight
4 decks
The "good card" funnel
228 brought · 116 playersBrought to game
228
Ever drawn
55
Reached battlefield
36
Still on board at game end
19
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 28% of the time (n=36) , vs 21% when it never left the library (n=159).
When players drew this card but left it in hand, they won 34% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval -7.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
14%
T2
8%
T3
22%
T4
11%
T5
42%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
10
On curve
22%
(3 / 36 cast on T3)
Cast same turn as drawn
31%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.